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  • 计算机图形学 实验二 DAA与Bresham以及中点圆

    实验二:直线与画圆算法

    实验目的: 理解光栅化,掌握几何数据如何经过一系列变换后转化为像素从而呈现在显示 设备上。

    基本要求:

     实现 DDA 和 Bresenham 画线算法

     实现画圆算法

     请勿直接调用 OpenGL 库中提供的绘制线段和圆的函数,需手动模拟如何通过绘 制像素来显示几何图形,效果可参考下图。(界面显示的是“虚拟的像素”)

     可通过交互操作来确定线段的起点和终点。

    实现:

      1 #include<GL/glut.h>
      2 #define EXIT_SUCCESS 0
      3 #include<stdio.h>
      4 #include<math.h>
      5 // later Edition
      6 int MODE = 0;          // 模式代码:0-DAA算法,1-Bresenham算法,2-中点圆算法
      7 bool mouseLeftDown;     // 实时记录鼠标左键状态
      8 bool mouseRightDown;    // 实时记录鼠标左键状态
      9 float mouseX, mouseY;   // 实时记录鼠标位置,与下一次鼠标位置之间形成微分
     10 
     11 int startX=0, startY=0, endX=0, endY=0;
     12 int start[2] = { 0 };
     13 int end[2] = { 0 };
     14 float red=1.0,green=1.0, blue=0.0;
     15 float PI = 3.415926535;
     16 
     17 int arr[500][500];
     18 
     19 void init(void)
     20 {
     21     //glClearColor(0.0, 0.0, 0.0, 0.0);/* select clearing color  */   // 设置背景颜色为黑色
     22     //glMatrixMode(GL_MODELVIEW);                   
     23     glClearColor(0.0, 0.0, 0.0, 0.0); /* white background */
     24     glColor3f(1.0, 0.0, 0.0); /* draw in red */
     25 
     26     /* set up viewing: */
     27     /* 500 x 500 window with origin lower left */
     28 
     29     glMatrixMode(GL_PROJECTION);
     30     glLoadIdentity();
     31     gluOrtho2D(0.0, 500.0, 0.0, 500.0);
     32     glMatrixMode(GL_MODELVIEW);
     33 }
     34 
     35 
     36 
     37 
     38 #define RED 1233
     39 #define BLUE 1234
     40 #define GREEN 1235
     41 #define WHITE 12366
     42 #define YELLOW 12367
     43 #define DAA_LINE 12368
     44 #define BRES_LINE 12369
     45 #define CIRCLE 12370
     46 void processMenuEvents(int option) {
     47     //option,就是传递过来的value的值。
     48     switch (option) {
     49     case RED:
     50         red = 1.0;
     51         green = 0.0;
     52         blue = 0.0; break;
     53     case GREEN:
     54         red = 0.0;
     55         green = 1.0;
     56         blue = 0.0; break;
     57     case BLUE:
     58         red = 0.0;
     59         green = 0.0;
     60         blue = 1.0; break;
     61     case WHITE:
     62         red = 1.0;
     63         green = 1.0;
     64         blue = 1.0; break;
     65     case YELLOW:
     66         red = 1.0;
     67         green = 1.0;
     68         blue = 0.0;break;
     69     case DAA_LINE:
     70         MODE = 0;break;
     71     case BRES_LINE:
     72         MODE = 1;break;
     73     case CIRCLE:
     74         MODE = 2;break;
     75     }
     76 }
     77 void createGLUTMenus() {
     78 
     79     int menu;
     80 
     81     // 创建菜单并告诉GLUT,processMenuEvents处理菜单事件。
     82     menu = glutCreateMenu(processMenuEvents);
     83 
     84     //给菜单增加条目
     85     glutAddMenuEntry("红色", RED);
     86     glutAddMenuEntry("蓝色", BLUE);
     87     glutAddMenuEntry("绿色", GREEN);
     88     glutAddMenuEntry("白色", WHITE);
     89     glutAddMenuEntry("黄色", YELLOW);
     90     glutAddMenuEntry("DAA_LINE", DAA_LINE);
     91     glutAddMenuEntry("BRES_LINE", BRES_LINE);
     92     glutAddMenuEntry("CIRCLE_SCAN", CIRCLE);
     93 
     94     // 把菜单和鼠标右键关联起来。
     95     glutAttachMenu(GLUT_RIGHT_BUTTON);
     96 }
     97 
     98 void DAA_alogrithm(int x0, int y0, int x1, int y1) {
     99     int x;
    100     float dx, dy, y, k;
    101     dx = x1 - x0,dy = y1 - y0; 
    102     k = dy / dx, y = y0;
    103     glPointSize(5.0);
    104 
    105     glBegin(GL_POINTS);
    106     
    107     for (x = x0;x <= x1;x++) {
    108         
    109         glVertex2d(x, int(y + 0.5));
    110         y = y + k;
    111     }
    112     glEnd();
    113 }
    114 void y_DAA_alogrithm(int x0, int y0, int x1, int y1) {
    115     int y;
    116     float dx, dy, x, k;
    117     dx = x1 - x0, dy = y1 - y0;
    118     k = dx / dy, x = x0;
    119     glPointSize(5.0);
    120 
    121     glBegin(GL_POINTS);
    122 
    123     for (y = y0;y <= y1;y++) {
    124 
    125         glVertex2d(int(x + 0.5),y );
    126         x = x + k;
    127     }
    128     glEnd();
    129 }
    130 void Bresenham(int x0, int y0, int x1, int y1) {
    131     bool is_nagetive_k = false;
    132     if ((y1 - y0) * (x1 - x0) < 0) {
    133         y1 *= -1, y0 *= -1;
    134         is_nagetive_k = true;
    135     }
    136     int x, y, dx, dy, e;
    137     dx = x1 - x0, dy = y1 - y0,e=-dx;
    138     x = x0;y = y0;
    139     glPointSize(5.0);
    140 
    141     glBegin(GL_POINTS);
    142     for (int i = 0;i < dx;i++) {
    143         if (!is_nagetive_k)glVertex2d(x, y);else {
    144             glVertex2d(x, -y);
    145         }
    146         x++, e = e + 2 * dy; 
    147         if (e >= 0)y++, e = e - 2 * dx;
    148     }
    149     glEnd();
    150 }
    151 void y_Bresenham(int x0, int y0, int x1, int y1) {
    152     bool is_nagetive_k = false;
    153     if ((y1 - y0) * (x1 - x0) < 0) {
    154         y1 *= -1;y0 *= -1;
    155         is_nagetive_k = true;
    156     }
    157 
    158     int x, y, dx, dy, e;
    159     dx = x1 - x0, dy = y1 - y0, e = -dy;
    160     x = x0;y = y0;
    161     glPointSize(5.0);
    162 
    163     glBegin(GL_POINTS);
    164     for (int i = 0;i < dy;i++) {
    165         if (!is_nagetive_k)glVertex2d(x, y);else {
    166             glVertex2d(x, -y);
    167         }
    168         y++, e = e + 2 * dx;
    169         if (e >= 0)x++, e = e - 2 * dy;
    170     }
    171     glEnd();
    172 }
    173 void circlePoints(int x,int y) {
    174     glPointSize(5.0);
    175     glBegin(GL_POINTS);
    176     glVertex2d(x,y);glVertex2d(y,x);
    177     glVertex2d(-x,y);glVertex2d(-y,x);
    178     glVertex2d(x,-y);glVertex2d(y,-x);
    179     glVertex2d(-x,-y);glVertex2d(-y,-x);
    180     glEnd();
    181 }
    182 void mindCircle(int r) {
    183     int x, y;
    184     float d;
    185     x = 0;y = r; d = 1.25 - r;
    186     circlePoints(x, y);
    187     while (x <= y) {
    188         if (d < 0) {
    189             d += 2 * x + 3;
    190         }
    191         else {
    192             d += 2 * (x - y) + 5;y--;
    193         }
    194         x++;
    195         circlePoints(x, y);
    196     }
    197 }
    198 void display(void)
    199 {
    200     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    201     glColor3f(red, green, blue);
    202     glLoadIdentity();
    203 
    204 
    205    
    206 
    207     if (MODE == 0) {
    208         if (abs(startY - endY) > abs(startX - endX)) {
    209             if (startY > endY) {
    210                 y_DAA_alogrithm(endX, endY,startX, startY);
    211             }
    212             else {
    213                 y_DAA_alogrithm(startX, startY, endX, endY);
    214             }
    215         }
    216         else {
    217             if (startX > endX) {
    218                 DAA_alogrithm(endX, endY, startX, startY);
    219             }
    220             else {
    221                 DAA_alogrithm(startX, startY, endX, endY);
    222             }
    223         }
    224     }
    225     else if (MODE == 1) {
    226 
    227         if (startX > endX) {
    228             if (abs(startY - endY) > abs(startX - endX))y_Bresenham(endX, endY, startX, startY);
    229             else Bresenham(endX, endY, startX, startY);
    230         }
    231         else {
    232             if(abs(startY - endY) > abs(startX - endX))y_Bresenham(startX, startY, endX, endY);
    233             else Bresenham(startX, startY, endX, endY);
    234         }
    235     
    236     }
    237     else if(MODE==2){
    238         glPushMatrix();
    239         glTranslated(startX, startY, 0);
    240         mindCircle(int(pow((startX - endX) * (startX - endX) + (startY - endY) * (startY - endY), 0.5)));
    241         glTranslated(-endX, -endY, 0);
    242         glPopMatrix();
    243     }
    244     
    245     
    246     
    247     
    248     /*
    249     glBegin(GL_LINES);
    250 
    251     glVertex2d(startX, startY);glVertex2d(endX, endY);
    252 
    253     glEnd();
    254 
    255     */
    256     /*
    257     glPointSize(10.0);
    258     for (int i = 0;i < 500;i++) {
    259         glVertex2d(100, i);
    260         glVertex2d(i, 100);
    261         glVertex2d(i, i);
    262 
    263     }
    264     glEnd();
    265     */
    266     
    267     glutSwapBuffers();
    268 }
    269 int saveStack = 0;
    270 int firstSaveFlag = -1;
    271 void keyboard(unsigned char key, int x, int y)
    272 
    273 {
    274     switch (key) {
    275         case 'q':case 'Q':
    276             exit(EXIT_SUCCESS);
    277             break;
    278     }    
    279 }
    280 int ww, hh;
    281 
    282 void mouse_process(int button, int state, int x, int y)
    283 {
    284     mouseX = x;
    285     mouseY = y;
    286     printf("(%d,%d)
    ", x, y);
    287     printf("(%d,%d)", startX,startY);
    288     printf("(%d,%d)
    ", endX,endY);
    289     hh = glutGet(GLUT_WINDOW_HEIGHT);
    290     if (button == GLUT_LEFT_BUTTON)
    291     {
    292         if (state == GLUT_DOWN)
    293         {
    294             if (!mouseLeftDown) {
    295                 startX = x;startY = hh-y;
    296             } 
    297             
    298             mouseLeftDown = true;
    299         }
    300         else if (state == GLUT_UP) {
    301             mouseLeftDown = false;
    302    
    303         }
    304             
    305     }
    306 
    307     else if (button == GLUT_RIGHT_BUTTON)
    308     {
    309         if (state == GLUT_DOWN)
    310         {
    311             mouseRightDown = true;
    312         }
    313         else if (state == GLUT_UP)
    314             mouseRightDown = false;
    315     }
    316 
    317 
    318     
    319 }
    320 
    321 void mouse_process_active(int x, int y)
    322 {
    323     if (mouseLeftDown){
    324         endX = x;endY = hh - y;
    325         glutPostRedisplay();
    326     }
    327     if(mouseRightDown)
    328     {   
    329 
    330     }
    331     glutPostRedisplay();
    332 
    333 }
    334 void mouse_process_passtive(int x, int y) {}
    335 
    336 
    337 int main(int argc, char** argv)
    338 {
    339     glutInit(&argc, argv);
    340     glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
    341     glutInitWindowSize(500, 500);
    342     glutCreateWindow("19智能 右键开启菜单");
    343 
    344     init();
    345 
    346     glutDisplayFunc(display);
    347   
    348     // later Edition
    349     glutMouseFunc(mouse_process);
    350     glutMotionFunc(mouse_process_active);
    351     glutPassiveMotionFunc(mouse_process_passtive);
    352     createGLUTMenus();
    353     glutKeyboardFunc(keyboard);
    354     glutMainLoop();
    355 
    356     return 0;
    357 }
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  • 原文地址:https://www.cnblogs.com/PRCdefender/p/14606266.html
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