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  • 简单几何(线段相交) POJ 1410 Intersection

    题目传送门

    题意:一个矩形和一条线段,问是否有相交

    分析:考虑各种情况。坑点:给出的矩形的两个端点是无序的,还有线段完全在矩形内也算相交

    /************************************************
    * Author        :Running_Time
    * Created Time  :2015/10/27 星期二 13:17:49
    * File Name     :POJ_1410.cpp
     ************************************************/
    
    #include <cstdio>
    #include <algorithm>
    #include <iostream>
    #include <sstream>
    #include <cstring>
    #include <cmath>
    #include <string>
    #include <vector>
    #include <queue>
    #include <deque>
    #include <stack>
    #include <list>
    #include <map>
    #include <set>
    #include <bitset>
    #include <cstdlib>
    #include <ctime>
    using namespace std;
    
    #define lson l, mid, rt << 1
    #define rson mid + 1, r, rt << 1 | 1
    typedef long long ll;
    const int N = 1e5 + 10;
    const int INF = 0x3f3f3f3f;
    const int MOD = 1e9 + 7;
    const double EPS = 1e-10;
    const double PI = acos (-1.0);
    int dcmp(double x)  {       //三态函数,减少精度问题
        if (fabs (x) < EPS) return 0;
        else    return x < 0 ? -1 : 1;
    }
    struct Point    {       //点的定义
        double x, y;
        Point (double x=0, double y=0) : x (x), y (y) {}
        Point operator + (const Point &r) const {       //向量加法
            return Point (x + r.x, y + r.y);
        }
        Point operator - (const Point &r) const {       //向量减法
            return Point (x - r.x, y - r.y);
        }
        Point operator * (double p)  {       //向量乘以标量
            return Point (x * p, y * p);
        }
        Point operator / (double p)  {       //向量除以标量
            return Point (x / p, y / p);
        }
        bool operator < (const Point &r) const {       //点的坐标排序
            return x < r.x || (x == r.x && y < r.y);
        }
        bool operator == (const Point &r) const {       //判断同一个点
            return dcmp (x - r.x) == 0 && dcmp (y - r.y) == 0;
        }
    };
    typedef Point Vector;       //向量的定义
    Point read_point(void)   {      //点的读入
        double x, y;
        scanf ("%lf%lf", &x, &y);
        return Point (x, y);
    }
    double dot(Vector A, Vector B)  {       //向量点积
        return A.x * B.x + A.y * B.y;
    }
    double cross(Vector A, Vector B)    {       //向量叉积
        return A.x * B.y - A.y * B.x;
    }
    double polar_angle(Vector A)  {     //向量极角
        return atan2 (A.y, A.x);
    }
    double length(Vector A) {       //向量长度,点积
        return sqrt (dot (A, A));
    }
    double angle(Vector A, Vector B)    {       //向量转角,逆时针,点积
        return acos (dot (A, B) / length (A) / length (B));
    }
    Vector rotate(Vector A, double rad) {       //向量旋转,逆时针
        return Vector (A.x * cos (rad) - A.y * sin (rad), A.x * sin (rad) + A.y * cos (rad));
    }
    Vector nomal(Vector A)  {       //向量的单位法向量
        double len = length (A);
        return Vector (-A.y / len, A.x / len);
    }
    Point line_line_inter(Point p, Vector V, Point q, Vector W)    {        //两直线交点,参数方程
        Vector U = p - q;
        double t = cross (W, U) / cross (V, W);
        return p + V * t;
    }
    double point_to_line(Point p, Point a, Point b)   {       //点到直线的距离,两点式
        Vector V1 = b - a, V2 = p - a;
        return fabs (cross (V1, V2)) / length (V1);
    }
    double point_to_seg(Point p, Point a, Point b)    {       //点到线段的距离,两点式
        if (a == b) return length (p - a);
        Vector V1 = b - a, V2 = p - a, V3 = p - b;
        if (dcmp (dot (V1, V2)) < 0)    return length (V2);
        else if (dcmp (dot (V1, V3)) > 0)   return length (V3);
        else    return fabs (cross (V1, V2)) / length (V1);
    }
    Point point_line_proj(Point p, Point a, Point b)   {     //点在直线上的投影,两点式
        Vector V = b - a;
        return a + V * (dot (V, p - a) / dot (V, V));
    }
    bool can_inter(Point a1, Point a2, Point b1, Point b2)  {       //判断线段相交,两点式
        double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1),
               c3 = cross (b2 - b1, a1 - b1), c4 = cross (b2 - b1, a2 - b1);
        return dcmp (c1) * dcmp (c2) < 0 && dcmp (c3) * dcmp (c4) < 0;
    }
    bool on_seg(Point p, Point a1, Point a2)    {       //判断点在线段上,两点式
        return dcmp (cross (a1 - p, a2 - p)) == 0 && dcmp (dot (a1 - p, a2 - p)) < 0;
    }
    double area_triangle(Point a, Point b, Point c) {       //三角形面积,叉积
        return fabs (cross (b - a, c - a)) / 2.0;
    }
    double area_poly(Point *p, int n)   {       //多边形面积,叉积
        double ret = 0;
        for (int i=1; i<n-1; ++i)   {
            ret += fabs (cross (p[i] - p[0], p[i+1] - p[0]));
        }
        return ret / 2;
    }
    /*
        点集凸包
    */
    vector<Point> convex_hull(vector<Point> &P) {
        sort (P.begin (), P.end ());
        int n = P.size (), k = 0;
        vector<Point> ret (n * 2);
        for (int i=0; i<n; ++i) {
            while (k > 1 && cross (ret[k-1] - ret[k-2], P[i] - ret[k-1]) <= 0)  k--;
            ret[k++] = P[i];
        }
        for (int i=n-2, t=k; i>=0; --i)  {
            while (k > t && cross (ret[k-1] - ret[k-2], P[i] - ret[k-1]) <= 0)  k--;
            ret[k++] = P[i];
        }
        ret.resize (k-1);
        return ret;
    }
       
    struct Circle   {
        Point c;
        double r;
        Circle () {}
        Circle (Point c, double r) : c (c), r (r) {}
        Point point(double a)   {
            return Point (c.x + cos (a) * r, c.y + sin (a) * r);
        }
    };
    struct Line {
        Point p;
        Vector v;
        double r;
        Line () {}
        Line (const Point &p, const Vector &v) : p (p), v (v) {
            r = polar_angle (v);
        }
        Point point(double a)   {
            return p + v * a;
        }
    };
    /*
        直线相交求交点,返回交点个数,交点保存在P中
    */
    int line_cir_inter(Line L, Circle C, double &t1, double &t2, vector<Point> &P)    {
        double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;
        double e = a * a + c * c, f = 2 * (a * b + c * d), g = b * b + d * d - C.r * C.r;
        double delta = f * f - 4 * e * g;
        if (dcmp (delta) < 0)   return 0;
        if (dcmp (delta) == 0)  {
            t1 = t2 = -f / (2 * e); P.push_back (L.point (t1));
            return -1;
        }
        t1 = (-f - sqrt (delta)) / (2 * e); P.push_back (L.point (t1));
        t2 = (-f + sqrt (delta)) / (2 * e); P.push_back (L.point (t2));
        if (dcmp (t1) < 0 || dcmp (t2) < 0) return 0;
        return 2;
    }
        
    /*
        两圆相交求交点,返回交点个数。交点保存在P中
    */
    int cir_cir_inter(Circle C1, Circle C2, vector<Point> &P)    {
        double d = length (C1.c - C2.c);
        if (dcmp (d) == 0)  {
            if (dcmp (C1.r - C2.r) == 0)    return -1;      //两圆重叠
            else    return 0;
        }
        if (dcmp (C1.r + C2.r - d) < 0) return 0;
        if (dcmp (fabs (C1.r - C2.r) - d) < 0)  return 0;
        double a = polar_angle (C2.c - C1.c);
        double da = acos ((C1.r * C1.r + d * d - C2.r * C2.r) / (2 * C1.r * d));        //C1C2到C1P1的角?
        Point p1 = C1.point (a - da), p2 = C2.point (a + da);
        P.push_back (p1);
        if (p1 == p2)   return 1;
        else    P.push_back (p2);
        return 2;
    }
    /*
        过点到圆的切线,返回切线条数,切线保存在V中
    */
    int point_cir_tan(Point p, Circle C, Vector *V) {
        Vector u = C.c - p;
        double dis = length (u);
        if (dis < C.r)  return 0;
        else if (dcmp (dis - C.r) == 0) {
            V[0] = rotate (u, PI / 2);  return 1;
        }
        else    {
            double ang = asin (C.r / dis);
            V[0] = rotate (u, -ang);
            V[1] = rotate (u, +ang);
            return 0;
        }
    }
    
    Point s, e, lt, rb, rt, lb;
    
    int main(void)    {
        int n;  scanf ("%d", &n);
        while (n--) {
            s = read_point ();
            e = read_point ();
            int x1, y1, x2, y2;
            scanf ("%d%d%d%d", &x1, &y1, &x2, &y2);
            if (x1 > x2)    swap (x1, x2);
            if (y1 < y2)    swap (y1, y2);
            lt = Point (x1, y1);
            rb = Point (x2, y2);
            rt = Point (rb.x, lt.y);
            lb = Point (lt.x, rb.y);
            bool flag = false;
            if (on_seg (lt, s, e))  flag = true;
            else if (on_seg (rt, s, e)) flag = true;
            else if (on_seg (lb, s, e)) flag = true;
            else if (on_seg (rb, s, e)) flag = true;
            else if (can_inter (s, e, lt, rt))  flag = true;
            else if (can_inter (s, e, rt, rb))  flag = true;
            else if (can_inter (s, e, rb, lb))  flag = true;
            else if (can_inter (s, e, lb, lt))  flag = true;
            else if (dcmp (s.x - e.x) == 0 || dcmp (s.y - e.y) == 0)    {
                if (dcmp (s.x - e.x) == 0)  {
                    if (dcmp (s.x - lt.x) == 0 || dcmp (s.x - rb.x) == 0) {
                        if (dcmp (max (s.y, e.y) - lt.y) <= 0 && dcmp (min (s.y, e.y) - rb.y) >= 0) flag = true;
                    }
                }
                else    {
                    if (dcmp (s.y - lt.y) == 0 || dcmp (s.y - rb.y) == 0) {
                        if (dcmp (max (s.x, e.x) - rb.x) <= 0 && dcmp (min (s.x, e.x) - lb.x) >= 0) flag = true;
                    }
                }
            }
            x1 = min (s.x, e.x);    x2 = max (s.x, e.x);
            y1 = min (s.y, e.y);    y2 = max (s.y, e.y);
            if (dcmp (x1 - lt.x) >= 0 && dcmp (x2 - rt.x) <= 0
                    && dcmp (y1 - rb.y) >= 0 && dcmp (y2 - rt.y) <= 0)  flag = true;
            
            puts (flag ? "T" : "F");
        }
    
       //cout << "Time elapsed: " << 1.0 * clock() / CLOCKS_PER_SEC << " s.
    ";
    
        return 0;
    }
    

      

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  • 原文地址:https://www.cnblogs.com/Running-Time/p/4914878.html
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