#include <stdio.h> #include <SDL2/SDL.h> #include <sys/time.h> #include <time.h> #include <mpi.h> #include <signal.h> int dest; const int bpp=24; //bits per pixel 像素深度 //用24个二进制位来表示颜色,此时能表示16777216种颜色 //RGB三种颜色各自的精度都更高了(RGB各8位),叫RGB888,也叫RGB24 int screen_w=500,screen_h=500; //窗口高度和宽度 const int pixel_w=176*2,pixel_h=144*2; //图片分辨率 double difftimeval(const struct timeval *start, const struct timeval *end) { //计算时间差的函数 参数分别是起始时间和结束时间 double d; time_t s; //秒 suseconds_t u; //微秒 s = start->tv_sec - end->tv_sec; u = start->tv_usec - end->tv_usec; //if (u < 0) // --s; d = s; d *= 1000000.0; //1秒=10^6秒 d += u; return d; } //将RGB24 / BGR24转换为RGB32 / BGR32 //并在需要时更改Endian //big endian 数据存储:高字节在低地址, 低字节在高地址 //small endian 数据存储:高字节在高地址, 低字节在低地址 void CONVERT_24to32(unsigned char *image_in,unsigned char *image_out,int w,int h){ int i,j; for(i =0;i<h;i++) for(j=0;j<w;j++){ //内存中的ARGB格式大字节序(低地址保存高MSB,这里是A):A | R | G | B //ARGB格式Little Endian(低地址,低MSB,这里是B)在内存中:B | G | R | A //Big Endian or Small Endian //"ARGB" order:high bit -> low bit. if(SDL_BYTEORDER==SDL_LIL_ENDIAN){ //如果是内存中的rgb格式是小端 //Little Endian (x86): R|G|B --> B|G|R|A image_out[(i*w+j)*4+0]=image_in[(i*w+j)*3+2]; image_out[(i*w+j)*4+1]=image_in[(i*w+j)*3+1]; image_out[(i*w+j)*4+2]=image_in[(i*w+j)*3]; image_out[(i*w+j)*4+3]='0'; }else{ //如果是内存中的rgb格式是大端 //Big Endian: R|G|B --> A|R|G|B image_out[(i*w+j)*4]='0'; memcpy(image_out+(i*w+j)*4+1,image_in+(i*w+j)*3,3); //从存储区image_in+(i*w+j)*3复制3个字符到存储区image_out+(i*w+j)*4+1 } } } //Refresh Event #define REFRESH_EVENT (SDL_USEREVENT + 1) int thread_exit=0; //事件队列自身是由一系列的SDL_Event结构体组成,一个SDL_Event对应一个等待事件 int refresh_video(void *opaque){ while (thread_exit==0) { //SDL_Event是个联合体,是SDL中所有事件处理的核心 SDL_Event event; event.type = REFRESH_EVENT; SDL_PushEvent(&event); SDL_Delay(50); } return 0; } int main(int argc, char* argv[]) { struct timeval start,end; gettimeofday(&start,NULL); //SDL2库函数,计算时间差 printf("start: %f %f ",start.tv_sec,start.tv_usec); //开始的时间(分别以秒和微秒的形式来表示) int blocks = pixel_h*pixel_w/176/144; //每一块的大小 int c = 9999; //the sum int num ; int myrank; unsigned char buffer[pixel_w*pixel_h*bpp/8];//middle //BPP=32 unsigned char buffer_convert[pixel_w*pixel_h*4];//big unsigned char yuv_buffer[pixel_w*pixel_h*bpp/8/2]; //small signal(2,SIG_DFL); MPI_Init(&argc, &argv); MPI_Comm_rank(MPI_COMM_WORLD, &myrank); MPI_Comm_size(MPI_COMM_WORLD, &num);//返回通信的进程数 //unsigned char yuv_buffer[pixel_w*pixel_h*bpp/8/2]; //printf("num is %d ",num); //printf("myrank is %d ",myrank); if(myrank ==0) { printf("I am (0):%d ",myrank); c=0; FILE *fp=NULL; fp=fopen("x.yuv","rb+"); //打开一个yuv格式的文件 if(fp==NULL){ printf("cannot open this file "); return -1; } while(1) { if (fread(yuv_buffer, 1, pixel_w*pixel_h*bpp/8/2, fp) != pixel_w*pixel_h*bpp/8/2) //fread函数返回值是实际读取元素的数目 { //yuv_buffer:读取的数据存放的内存的指针 //1:每次读取的字节数 //pixel_w*pixel_h*bpp/8/2:读取的次数 // Loop break; } /*int m=0; for(;m<1000;m++){ printf("%d ",yuv_buffer[m]); }if(m!=0&&m%100==0)printf(" ");*/ //num 0: process broadcast c++; dest = (c-1)%(num-1)+1; //目标进程的rank值 int f=0; for(;f<blocks;f++)//将图片分配到所有的进程 MPI_Send(yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks,pixel_w*pixel_h*bpp/8/2/blocks,MPI_CHAR,dest,0,MPI_COMM_WORLD); //第一次发送的是每一帧图片 //yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks:发送缓冲区的起始地址 //pixel_w*pixel_h*bpp/8/2/blocks:需要发送信息的元素个数 //MPI_CHAR:发送消息的数据类型 //dest:目标进程的rank号 } printf("read finished! "); //printf("c is %d ",c); } //MPI_BCAST是从一个序列号为0的进程将一条消息广播发送到组内的所有进程 MPI_Bcast(&c,1,MPI_INT,0,MPI_COMM_WORLD); if(myrank==0) { //SDL_Init是SDL运行的初始 if(SDL_Init(SDL_INIT_VIDEO)) { //初始化视频子系统 printf( "Could not initialize SDL - %s ", SDL_GetError()); return -1; } SDL_Window *screen; //SDL 2.0 Support for multiple windows screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); //SDL_CreateWindow函数参数分别表示:窗口标题、窗口x、y坐标、窗口的宽和高以及一些其他属性 if(!screen) { printf("SDL: could not create window - exiting:%s ",SDL_GetError()); return -1; } //创建窗口渲染器 SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0); //screen指渲染的目标窗口,设置“-1”则初始化默认的渲染设备,最后一个参数为0默认使用SDL_RENDERER_ACCELERATED(使用硬件加速) Uint32 pixformat=0; pixformat= SDL_PIXELFORMAT_BGR888; //创建纹理的格式 SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer,pixformat, SDL_TEXTUREACCESS_STREAMING,pixel_w,pixel_h); //sdlRenderer:目标渲染器 pixformat:纹理的格式 //SDL_TEXTUREACCESS_STREAMING:变化频繁 SDL_Rect sdlRect; SDL_Thread *refresh_thread = SDL_CreateThread(refresh_video,NULL,NULL); SDL_Event event; int source =1; //printf("c is %d ",c); while(1) { SDL_WaitEvent(&event); if(event.type==REFRESH_EVENT) { //Process 0 accepts buffer in turn //printf ("wait %d return ",(source - 1)%(num-1)+1); int f = 0; for(;f<blocks;f++) { MPI_Recv(buffer_convert+f*pixel_w*pixel_h*4/blocks,pixel_w*pixel_h*4/blocks,MPI_CHAR,(source - 1)%(num-1)+1,0,MPI_COMM_WORLD,MPI_STATUS_IGNORE); //accepting buffer_convert //第一个参数:接收缓冲区的起始地址 第二个参数:需要接收元素的个数 (source - 1)%(num-1)+1:源进程的rank值 } //printf(" accept %d finished ",(source - 1)%(num-1)+1); SDL_UpdateTexture( sdlTexture, NULL, buffer_convert, pixel_w*4); //sdlTexture:目标纹理 buffer_convert:像素数据 pixel_w*4:一行像素数据的字节数 if(source == c) { //printf("exit!!!!00000000000000 "); break; } source++; //printf("source !!!!%d ",source); //FIX: If window is resize sdlRect.x = 0; sdlRect.y = 0; sdlRect.w = screen_w; sdlRect.h = screen_h; SDL_RenderClear( sdlRenderer ); SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, &sdlRect); SDL_RenderPresent( sdlRenderer ); } else if(event.type==SDL_WINDOWEVENT){ //If Resize SDL_GetWindowSize(screen,&screen_w,&screen_h); } else if(event.type==SDL_QUIT){ break; } } } else if(myrank!=0) //pYUV = yuv_buffer pBGR24 = buffer width= pixel_w height= pixel_h { int count =0; //Number of frames made by each process //每个进程处理的帧数目 while(1) { if(myrank <= c%(num-1)) //num是进程总数 { if(count == (c/(num-1))+1) { break; } } else { //printf("xxxx%d ",c/(num-1)); if(count == (c/(num-1))) { //printf("count weituichu%d ",count); //printf("%d myrank exit ",myrank); break; } } int f=0; for(;f<blocks;f++) { MPI_Recv(yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks,pixel_w*pixel_h*bpp/8/2/blocks,MPI_CHAR,0,0,MPI_COMM_WORLD,MPI_STATUS_IGNORE); //收到一些图片帧 } printf("%d accept finished ",myrank); if (pixel_w < 1 || pixel_h < 1 || yuv_buffer == NULL || buffer == NULL) return 0; const long len = pixel_w * pixel_h; unsigned char* yData = yuv_buffer; unsigned char* uData = &yData[len]; unsigned char* vData = &uData[len >> 2]; int bgr[3]; int yIdx,uIdx,vIdx,idx; int i,j,k; for(i=0;i<pixel_h;i++) for (j = 0;j < pixel_w;j++){ yIdx = i * pixel_w + j; vIdx = (i/2) * (pixel_w/2) + (j/2); uIdx = vIdx; //计算rgb yuv解码 yuv采用4:2:2方式采样 bgr[0] = (int)(yData[yIdx] + 1.732446 * (uData[vIdx] - 128)); // b weight bgr[1] = (int)(yData[yIdx] - 0.698001 * (uData[uIdx] - 128) - 0.703125 * (vData[vIdx] - 128)); // g weight bgr[2] = (int)(yData[yIdx] + 1.370705 * (vData[uIdx] - 128)); // r weight for (k = 0;k < 3;k++){ idx = (i * pixel_w + j) * 3 + k; if(bgr[k] >= 0 && bgr[k] <= 255) buffer[idx] = bgr[k]; else buffer[idx] = (bgr[k] < 0)?0:255; } } CONVERT_24to32(buffer,buffer_convert,pixel_w,pixel_h); //buffer_convert return to process 0 //printf("%dtranscode finished ",myrank); for(f=0;f<blocks;f++) { MPI_Send(buffer_convert+f*pixel_w*pixel_h*4/blocks,pixel_w*pixel_h*4/blocks,MPI_CHAR,0,0,MPI_COMM_WORLD); //第二次发送,发送的数据是每一帧里面的数据 } count++; printf("%dsend to process 0 ",myrank); } } gettimeofday(&end, NULL); //get the end_time //计算结束的时间 printf("myrank %d exit ",myrank); if(myrank == 0) printf("%.0f ", difftimeval(&end, &start)); //计算时间的函数 MPI_Finalize(); return 0; }