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  • C#开发PACS医学影像处理系统(十二):绘图处理之图形标记

    在医生实际使用过程中,对于有病灶的影像需要一些2D绘图操作,例如对于病灶的标记和测量,

    这就牵涉到在WPF中的2D绘图操作技术,一般的思路是监听鼠标的按下和抬起以及运动轨迹,目前整理出的常用绘图和测量功能如下:

    图形标记类:(测量类请参考本系列文章:绘图处理之测量工具)

    功能 说明
    选区 蚂蚁线选择框
    线段 线段标记
    折线 折线标记
    圆形 空心圆形
    矩形 空心矩形
    多边形 空心多边形
    箭头 指向作用
    文本 文本标记
    清除所有标记 清空单元格绘图对象
    撤销上个标记 删除上一个绘图对象

    在WPF中, 推荐使用InkCanvas控件。

    最终效果:

    1.在你的C#工程中添加一个图形类作为操作基类:

       /// <summary>
        /// 图形信息
        /// </summary>
        public class ShapeInfo
        {
            #region -----声明变量-----
    
            /// <summary>
            /// 图形操作类型
            /// </summary>
            public DrawAction shapeType = DrawAction.None;
    
            /// <summary>
            /// 控件画布对象
            /// </summary>
            public InkCanvas inkCanvas;
    
            /// <summary>
            /// 单位图形画布对象
            /// </summary>
            public Canvas canvas;
    
            /// <summary>
            /// 图形
            /// </summary>
            public Shape shape;
    
            /// <summary>
            /// 控制点矩形对象集合
            /// </summary>
            public Dictionary<string, Ellipse> CtrlPoints;
    
            /// <summary>
            /// 范围选区矩形对象
            /// </summary>
            public Polygon regionRect;
    
            /// <summary>
            /// 当前形状的几何体
            /// </summary>
            public Geometry geometry;
    
            /// <summary>
            /// 是否为测量行为
            /// </summary>
            public bool isMeasure = false;
    
            /// <summary>
            /// 测量对象集合
            /// </summary>
            public List<TextBlock> measureList = new List<TextBlock>();
    
            #endregion
    
    
            #region -----基类虚方法-----
    
            /// <summary>
            /// 绘制图形
            /// </summary>
            /// <param name="point">鼠标坐标</param>
            public virtual void DrawShape(Point point) { }
    
    
            /// <summary>
            /// 图形绘制完成
            /// </summary>
            /// <param name="point">鼠标坐标</param>
            /// <param name="isCallBack">是否回调</param>
            public virtual bool DrawDone(Point point, bool isCallBack) { return true; }
    
    
            /// <summary>
            /// 绘制完成回调函数
            /// </summary>
            /// <param name="point">鼠标坐标</param>
            /// <param name="isCallBack">是否回调</param>
            public delegate bool DrawDoneCallBack(Point point, bool isCallBack);
    
            /// <summary>
            /// 绘制完成回调函数对象
            /// </summary>
            public DrawDoneCallBack drawDoneCallBack;
    
    
            /// <summary>
            /// 选区移动回调函数
            /// </summary>
            /// <param name="curPoint">当前鼠标坐标</param>
            /// <param name="downPoint">按下鼠标坐标</param>
            public delegate void RegionRectMoveCallBack(Point curPoint, Point downPoint);
    
            /// <summary>
            /// 选区移动回调函数对象
            /// </summary>
            public RegionRectMoveCallBack regionRectMoveCallBack;
    
            #endregion
      }

    2.创建图形标记的子类来继承基类,例如绘制一个线段:

    /// <summary>
    /// 线段图形信息
    /// </summary>
    public class LineInfo : ShapeInfo

    在此类中创建绘制方法

         /// <summary>
            /// 创建线段
            /// </summary>
            /// <param name="point">起点坐标</param>
            public void CreateLine(Point point)
            {
                Line line = new Line
                {
                    //线段颜色
                    Stroke = ShapeManager.shapeColor,
                    //线段粗细
                    StrokeThickness = ShapeManager.shapeThickness,
                    //圆角顶点
                    StrokeLineJoin = PenLineJoin.Round,
                    StrokeEndLineCap = PenLineCap.Round,
                    StrokeStartLineCap = PenLineCap.Round,
                    //起点的X、Y坐标
                    X1 = point.X,
                    Y1 = point.Y,
                    //终点的X、Y坐标
                    X2 = point.X,
                    Y2 = point.Y,
                };

            Canvas canvas = new Canvas(); canvas.Children.Add(line); inkCanvas.Children.Add(canvas); }

    监听鼠标的的运动轨迹并重新绘制:

         /// <summary>
            /// 绘制图形
            /// </summary>
            /// <param name="point">当前坐标</param>
            public override void DrawShape(Point point)
            {
                line.X2 = point.X;
                line.Y2 = point.Y;
            }

    绘制控制点:一个白色的圆形内嵌一个黑色的圆形,作为绘图完成之后的控制点

         /// <summary>
            /// 绘制控制点
            /// </summary>
            /// <param name="point">鼠标坐标</param>
            /// <param name="tag">控制点标志</param>
            /// <returns></returns>
            public Ellipse DrawCtrlPoint(Point point, string tag)
            {
                Ellipse ctrlPoint = new Ellipse
                {
                    StrokeThickness = ShapeManager.ctrlPointThickness,
                    Stroke = ShapeManager.ctrlPointColor,
                    Fill = ShapeManager.ctrlPointFill,
                    Width = ShapeManager.ctrlPointWidth,
                    Height = ShapeManager.ctrlPointHeight,
                    Margin = new Thickness(point.X - 5, point.Y - 5, point.X - 5, point.Y - 5),
                    Visibility = Visibility.Hidden,
                };
                if (!CtrlPoints.Keys.Contains(tag))
                {
                    CtrlPoints.Add(tag, ctrlPoint);
                    canvas.Children.Add(ctrlPoint);
                    ctrlPoint.Tag = tag;
                }
                return ctrlPoint;
            }

    看效果:

     

    蚂蚁线选区:

         /// <summary>
            /// 创建选择框
            /// </summary>
            /// <param name="point">起点坐标</param>
            public void CreateSelected(Point point)
            {
    
                Polygon selectedPoly = new Polygon
                {
                    Stroke = ShapeManager.selectRegColor,
                    StrokeThickness = ShapeManager.selectRegThickness,
                    StrokeDashArray = ShapeManager.selectRegDashArray,
                    Points = { point, point, point, point },
                };
                canvas.Children.Add(selectedPoly);
                inkCanvas.Children.Add(canvas);
            }

    其中要注意的是绘制模式改成虚线并控制间隔才能变成蚂蚁线:

     

     

    那么以此类推,通过命名空间System.Windows.Shapes,我们可以继续绘制其他图形了

    最后,关于撤销上个标记和清除所有标记,只需要将图形对象保存在LIst集合中,

    需要删除或撤销的时候从集合中移除,并在画布中移除即可。

     

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  • 原文地址:https://www.cnblogs.com/Uncle-Joker/p/13677726.html
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