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  • EXECUTABLE AND LINKABLE FORMAT (ELF)

    		 Notes on the Flat-Text Transcription

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    4. The lines and boxes in the original figures and tables have been
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    5. Differing fonts have, of necessity, been elided. For the most part,
    the context is sufficient to understand the meaning. In a few
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    Brian Raiter
    [Last edited Fri Jul 23 1999]
    ________________________________________________________________ EXECUTABLE AND LINKABLE FORMAT (ELF) Portable Formats Specification, Version 1.1 Tool Interface Standards (TIS) ________________________________________________________________ =========================== Contents =========================== PREFACE 1. OBJECT FILES Introduction ELF Header Sections String Table Symbol Table Relocation 2. PROGRAM LOADING AND DYNAMIC LINKING Introduction Program Header Program Loading Dynamic Linking 3. C LIBRARY C Library ________________________________________________________________ PREFACE ________________________________________________________________ ELF: Executable and Linking Format The Executable and Linking Format was originally developed and published by UNIX System Laboratories (USL) as part of the Application Binary Interface (ABI). The Tool Interface Standards committee (TIS) has selected the evolving ELF standard as a portable object file format that works on 32-bit Intel Architecture environments for a variety of operating systems. The ELF standard is intended to streamline software development by providing developers with a set of binary interface definitions that extend across multiple operating environments. This should reduce the number of different interface implementations, thereby reducing the need for recoding and recompiling code. About This Document This document is intended for developers who are creating object or executable files on various 32-bit environment operating systems. It is divided into the following three parts: * Part 1, ``Object Files'' describes the ELF object file format for the three main types of object files. * Part 2, ``Program Loading and Dynamic Linking'' describes the object file information and system actions that create running programs. * Part 3, ``C Library'' lists the symbols contained in libsys, the standard ANSI C and libc routines, and the global data symbols required by the libc routines. NOTE: References to X86 architecture have been changed to Intel Architecture. ________________________________________________________________ 1. OBJECT FILES ________________________________________________________________ ========================= Introduction ========================= Part 1 describes the iABI object file format, called ELF (Executable and Linking Format). There are three main types of object files. * A relocatable file holds code and data suitable for linking with other object files to create an executable or a shared object file. * An executable file holds a program suitable for execution; the file specifies how exec(BA_OS) creates a program's process image. * A shared object file holds code and data suitable for linking in two contexts. First, the link editor [see ld(SD_CMD)] may process it with other relocatable and shared object files to create another object file. Second, the dynamic linker combines it with an executable file and other shared objects to create a process image. Created by the assembler and link editor, object files are binary representations of programs intended to execute directly on a processor. Programs that require other abstract machines, such as shell scripts, are excluded. After the introductory material, Part 1 focuses on the file format and how it pertains to building programs. Part 2 also describes parts of the object file, concentrating on the information necessary to execute a program. File Format Object files participate in program linking (building a program) and program execution (running a program). For convenience and efficiency, the object file format provides parallel views of a file's contents, reflecting the differing needs of these activities. Figure 1-1 shows an object file's organization. + Figure 1-1: Object File Format Linking View Execution View ============ ============== ELF header ELF header
    Program header table (optional) Program header table
    Section 1 Segment 1
    ... Segment 2
    Section n ...
    Section header table Section header table (optional)

    An ELF header resides at the beginning and holds a ``road map''
    describing the file's organization. Sections hold the bulk of object
    file information for the linking view: instructions, data, symbol
    table, relocation information, and so on. Descriptions of special
    sections appear later in Part 1. Part 2 discusses segments and the
    program execution view of the file.

    A program header table, if present, tells the system how to create a
    process image. Files used to build a process image (execute a program)
    must have a program header table; relocatable files do not need one. A
    section header table contains information describing the file's
    sections. Every section has an entry in the table; each entry gives
    information such as the section name, the section size, etc. Files
    used during linking must have a section header table; other object
    files may or may not have one.

    NOTE: Although the figure shows the program header table immediately
    after the ELF header, and the section header table following the
    sections, actual files may differ. Moreover, sections and segments
    have no specified order. Only the ELF header has a fixed position in
    the file.


    Data Representation

    As described here, the object file format supports various processors
    with 8-bit bytes and 32-bit architectures. Nevertheless, it is
    intended to be extensible to larger (or smaller) architectures.
    Object files therefore represent some control data with a
    machine-independent format, making it possible to identify object
    files and interpret their contents in a common way. Remaining data in
    an object file use the encoding of the target processor, regardless of
    the machine on which the file was created.

    + Figure 1-2: 32-Bit Data Types

    Name Size Alignment Purpose
    ==== ==== ========= =======
    Elf32_Addr 4 4 Unsigned program address
    Elf32_Half 2 2 Unsigned medium integer
    Elf32_Off 4 4 Unsigned file offset
    Elf32_Sword 4 4 Signed large integer
    Elf32_Word 4 4 Unsigned large integer
    unsigned char 1 1 Unsigned small integer

    All data structures that the object file format defines follow the
    ``natural'' size and alignment guidelines for the relevant class. If
    necessary, data structures contain explicit padding to ensure 4-byte
    alignment for 4-byte objects, to force structure sizes to a multiple
    of 4, etc. Data also have suitable alignment from the beginning of the
    file. Thus, for example, a structure containing an Elf32_Addr member
    will be aligned on a 4-byte boundary within the file.

    For portability reasons, ELF uses no bit-fields.


    ========================== ELF Header ==========================


    Some object file control structures can grow, because the ELF header
    contains their actual sizes. If the object file format changes, a
    program may encounter control structures that are larger or smaller
    than expected. Programs might therefore ignore``extra'' information.
    The treatment of ``missing'' information depends on context and will
    be specified when and if extensions are defined.

    + Figure 1-3: ELF Header

    #define EI_NIDENT 16

    typedef struct {
    unsigned char e_ident[EI_NIDENT];
    Elf32_Half e_type;
    Elf32_Half e_machine;
    Elf32_Word e_version;
    Elf32_Addr e_entry;
    Elf32_Off e_phoff;
    Elf32_Off e_shoff;
    Elf32_Word e_flags;
    Elf32_Half e_ehsize;
    Elf32_Half e_phentsize;
    Elf32_Half e_phnum;
    Elf32_Half e_shentsize;
    Elf32_Half e_shnum;
    Elf32_Half e_shstrndx;
    } Elf32_Ehdr;

    * e_ident

    The initial bytes mark the file as an object file and provide
    machine-independent data with which to decode and interpret the
    file's contents. Complete descriptions appear below, in ``ELF
    Identification.''

    * e_type

    This member identifies the object file type.

    Name Value Meaning
    ==== ===== =======
    ET_NONE 0 No file type
    ET_REL 1 Relocatable file
    ET_EXEC 2 Executable file
    ET_DYN 3 Shared object file
    ET_CORE 4 Core file
    ET_LOPROC 0xff00 Processor-specific
    ET_HIPROC 0xffff Processor-specific

    Although the core file contents are unspecified, type ET_CORE is
    reserved to mark the file. Values from ET_LOPROC through ET_HIPROC
    (inclusive) are reserved for processor-specific semantics. Other
    values are reserved and will be assigned to new object file types as
    necessary.

    * e_machine

    This member's value specifies the required architecture for an
    individual file.

    Name Value Meaning
    ==== ===== =======
    EM_NONE 0 No machine
    EM_M32 1 AT&T WE 32100
    EM_SPARC 2 SPARC
    EM_386 3 Intel 80386
    EM_68K 4 Motorola 68000
    EM_88K 5 Motorola 88000
    EM_860 7 Intel 80860
    EM_MIPS 8 MIPS RS3000

    Other values are reserved and will be assigned to new machines as
    necessary. Processor-specific ELF names use the machine name to
    distinguish them. For example, the flags mentioned below use the
    prefix EF_; a flag named WIDGET for the EM_XYZ machine would be
    called EF_XYZ_WIDGET.

    * e_version

    This member identifies the object file version.

    Name Value Meaning
    ==== ===== =======
    EV_NONE 0 Invalid version
    EV_CURRENT 1 Current version

    The value 1 signifies the original file format; extensions will
    create new versions with higher numbers. The value of EV_CURRENT,
    though given as 1 above, will change as necessary to reflect the
    current version number.

    * e_entry

    This member gives the virtual address to which the system first
    transfers control, thus starting the process. If the file has no
    associated entry point, this member holds zero.

    * e_phoff

    This member holds the program header table's file offset in bytes.
    If the file has no program header table, this member holds zero.

    * e_shoff

    This member holds the section header table's file offset in bytes.
    If the file has no section header table, this member holds zero.

    * e_flags

    This member holds processor-specific flags associated with the file.
    Flag names take the form EF_<machine>_<flag>. See ``Machine
    Information'' for flag definitions.

    * e_ehsize

    This member holds the ELF header's size in bytes.

    * e_phentsize

    This member holds the size in bytes of one entry in the file's
    program header table; all entries are the same size.

    * e_phnum

    This member holds the number of entries in the program header
    table. Thus the product of e_phentsize and e_phnum gives the table's
    size in bytes. If a file has no program header table, e_phnum holds
    the value zero.

    * e_shentsize

    This member holds a section header's size in bytes. A section header
    is one entry in the section header table; all entries are the same
    size.

    * e_shnum

    This member holds the number of entries in the section header table.
    Thus the product of e_shentsize and e_shnum gives the section header
    table's size in bytes. If a file has no section header table,
    e_shnum holds the value zero.

    * e_shstrndx

    This member holds the section header table index of the entry
    associated with the section name string table. If the file has no
    section name string table, this member holds the value SHN_UNDEF.
    See ``Sections'' and ``String Table'' below for more information.


    ELF Identification

    As mentioned above, ELF provides an object file framework to support
    multiple processors, multiple data encodings, and multiple classes of
    machines. To support this object file family, the initial bytes of the
    file specify how to interpret the file, independent of the processor
    on which the inquiry is made and independent of the file's remaining
    contents.

    The initial bytes of an ELF header (and an object file) correspond to
    the e_ident member.

    + Figure 1-4: e_ident[] Identification Indexes

    Name Value Purpose
    ==== ===== =======
    EI_MAG0 0 File identification
    EI_MAG1 1 File identification
    EI_MAG2 2 File identification
    EI_MAG3 3 File identification
    EI_CLASS 4 File class
    EI_DATA 5 Data encoding
    EI_VERSION 6 File version
    EI_PAD 7 Start of padding bytes
    EI_NIDENT 16 Size of e_ident[]

    These indexes access bytes that hold the following values.

    * EI_MAG0 to EI_MAG3

    A file's first 4 bytes hold a ``magic number,'' identifying the file
    as an ELF object file.

    Name Value Position
    ==== ===== ========
    ELFMAG0 0x7f e_ident[EI_MAG0]
    ELFMAG1 'E' e_ident[EI_MAG1]
    ELFMAG2 'L' e_ident[EI_MAG2]
    ELFMAG3 'F' e_ident[EI_MAG3]

    * EI_CLASS

    The next byte, e_ident[EI_CLASS], identifies the file's class, or
    capacity.

    Name Value Meaning
    ==== ===== =======
    ELFCLASSNONE 0 Invalid class
    ELFCLASS32 1 32-bit objects
    ELFCLASS64 2 64-bit objects

    The file format is designed to be portable among machines of various
    sizes, without imposing the sizes of the largest machine on the
    smallest. Class ELFCLASS32 supports machines with files and virtual
    address spaces up to 4 gigabytes; it uses the basic types defined
    above.

    Class ELFCLASS64 is reserved for 64-bit architectures. Its
    appearance here shows how the object file may change, but the 64-bit
    format is otherwise unspecified. Other classes will be defined as
    necessary, with different basic types and sizes for object file
    data.

    * EI_DATA

    Byte e_ident[EI_DATA] specifies the data encoding of the
    processor-specific data in the object file. The following encodings
    are currently defined.

    Name Value Meaning
    ==== ===== =======
    ELFDATANONE 0 Invalid data encoding
    ELFDATA2LSB 1 See below
    ELFDATA2MSB 2 See below

    More information on these encodings appears below. Other values are
    reserved and will be assigned to new encodings as necessary.

    * EI_VERSION

    Byte e_ident[EI_VERSION] specifies the ELF header version number.
    Currently this, value must be EV_CURRENT, as explained above for
    e_version.

    * EI_PAD

    This value marks the beginning of the unused bytes in e_ident. These
    bytes are reserved and set to zero; programs that read object files
    should ignore them. The value of EI_PAD will change in the future
    if currently unused bytes are given meanings.

    A file's data encoding specifies how to interpret the basic objects in
    a file. As described above, class ELFCLASS32 files use objects that
    occupy 1, 2, and 4 bytes. Under the defined encodings, objects are
    represented as shown below. Byte numbers appear in the upper left
    corners.

    Encoding ELFDATA2LSB specifies 2's complement values, with the least
    significant byte occupying the lowest address.

    + Figure 1-5: Data Encoding ELFDATA2LSB

    0------+
    0x0102 | 01 |
    +------+
    0------1------+
    0x010204 | 02 | 01 |
    +------+------+
    0------1------2------3------+
    0x01020304 | 04 | 03 | 02 | 01 |
    +------+------+------+------+

    ELFDATA2MSB specifies 2's complement values, with the most significant
    byte occupying the lowest address.

    + Figure 1-6: Data Encoding ELFDATA2MSB

    0------+
    0x0102 | 01 |
    +------+
    0------1------+
    0x010204 | 01 | 02 |
    +------+------+
    0------1------2------3------+
    0x01020304 | 01 | 02 | 03 | 04 |
    +------+------+------+------+


    Machine Information

    For file identification in e_ident, the 32-bit Intel Architecture
    requires the following values.

    + Figure 1-7: 32-bit Intel Architecture Identification, e_ident

    Position Value
    ======== =====
    e_ident[EI_CLASS] ELFCLASS32
    e_ident[EI_DATA] ELFDATA2LSB

    Processor identification resides in the ELF header's e_machine member
    and must have the value EM_386.

    The ELF header's e_flags member holds bit flags associated with the
    file. The 32-bit Intel Architecture defines no flags; so this member
    contains zero.


    =========================== Sections ===========================


    An object file's section header table lets one locate all the file's
    sections. The section header table is an array of Elf32_Shdr
    structures as described below. A section header table index is a
    subscript into this array. The ELF header's e_shoff member gives the
    byte offset from the beginning of the file to the section header
    table; e_shnum tells how many entries the section header table
    contains; e_shentsize gives the size in bytes of each entry.

    Some section header table indexes are reserved; an object file will
    not have sections for these special indexes.

    + Figure 1-8: Special Section Indexes

    Name Value
    ==== =====
    SHN_UNDEF 0
    SHN_LORESERVE 0xff00
    SHN_LOPROC 0xff00
    SHN_HIPROC 0xff1f
    SHN_ABS 0xfff1
    SHN_COMMON 0xfff2
    SHN_HIRESERVE 0xffff

    * SHN_UNDEF

    This value marks an undefined, missing, irrelevant, or otherwise
    meaningless section reference. For example, a symbol ``defined''
    relative to section number SHN_UNDEF is an undefined symbol.

    NOTE: Although index 0 is reserved as the undefined value, the section
    header table contains an entry for index 0. That is, if the e_shnum
    member of the ELF header says a file has 6 entries in the section
    header table, they have the indexes 0 through 5. The contents of the
    initial entry are specified later in this section.

    * SHN_LORESERVE

    This value specifies the lower bound of the range of reserved
    indexes.

    * SHN_LOPROC through SHN_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    * SHN_ABS

    This value specifies absolute values for the corresponding
    reference. For example, symbols defined relative to section number
    SHN_ABS have absolute values and are not affected by relocation.

    * SHN_COMMON

    Symbols defined relative to this section are common symbols, such as
    FORTRAN COMMON or unallocated C external variables.

    * SHN_HIRESERVE

    This value specifies the upper bound of the range of reserved
    indexes. The system reserves indexes between SHN_LORESERVE and
    SHN_HIRESERVE, inclusive; the values do not reference the section
    header table. That is, the section header table does not contain
    entries for the reserved indexes.

    Sections contain all information in an object file, except the ELF
    header, the program header table, and the section header
    table. Moreover, object files' sections satisfy several conditions.

    * Every section in an object file has exactly one section header
    describing it. Section headers may exist that do not have a section.
    * Each section occupies one contiguous (possibly empty) sequence of
    bytes within a file.
    * Sections in a file may not overlap. No byte in a file resides in
    more than one section.
    * An object file may have inactive space. The various headers and the
    sections might not ``cover'' every byte in an object file. The
    contents of the inactive data are unspecified.

    A section header has the following structure.

    + Figure 1-9: Section Header

    typedef struct {
    Elf32_Word sh_name;
    Elf32_Word sh_type;
    Elf32_Word sh_flags;
    Elf32_Addr sh_addr;
    Elf32_Off sh_offset;
    Elf32_Word sh_size;
    Elf32_Word sh_link;
    Elf32_Word sh_info;
    Elf32_Word sh_addralign;
    Elf32_Word sh_entsize;
    } Elf32_Shdr;

    * sh_name

    This member specifies the name of the section. Its value is an index
    into the section header string table section [see ``String Table''
    below], giving the location of a null-terminated string.

    * sh_type

    This member categorizes the section's contents and semantics.
    Section types and their descriptions appear below.

    * sh_flags

    Sections support 1-bit flags that describe miscellaneous attributes.
    Flag definitions appear below.

    * sh_addr

    If the section will appear in the memory image of a process, this
    member gives the address at which the section's first byte should
    reside. Otherwise, the member contains 0.

    * sh_offset

    This member's value gives the byte offset from the beginning of the
    file to the first byte in the section. One section type, SHT_NOBITS
    described below, occupies no space in the file, and its sh_offset
    member locates the conceptual placement in the file.

    * sh_size
    This member gives the section's size in bytes. Unless the section
    type is SHT_NOBITS, the section occupies sh_size bytes in the file.
    A section of type SHT_NOBITS may have a non-zero size, but it
    occupies no space in the file.

    * sh_link

    This member holds a section header table index link, whose
    interpretation depends on the section type. A table below describes
    the values.

    * sh_info

    This member holds extra information, whose interpretation depends on
    the section type. A table below describes the values.

    * sh_addralign

    Some sections have address alignment constraints. For example, if a
    section holds a doubleword, the system must ensure doubleword
    alignment for the entire section. That is, the value of sh_addr must
    be congruent to 0, modulo the value of sh_addralign. Currently, only
    0 and positive integral powers of two are allowed. Values 0 and 1
    mean the section has no alignment constraints.

    * sh_entsize

    Some sections hold a table of fixed-size entries, such as a symbol
    table. For such a section, this member gives the size in bytes of
    each entry. The member contains 0 if the section does not hold a
    table of fixed-size entries.

    A section header's sh_type member specifies the section's semantics.

    + Figure 1-10: Section Types, sh_type

    Name Value
    ==== =====
    SHT_NULL 0
    SHT_PROGBITS 1
    SHT_SYMTAB 2
    SHT_STRTAB 3
    SHT_RELA 4
    SHT_HASH 5
    SHT_DYNAMIC 6
    SHT_NOTE 7
    SHT_NOBITS 8
    SHT_REL 9
    SHT_SHLIB 10
    SHT_DYNSYM 11
    SHT_LOPROC 0x70000000
    SHT_HIPROC 0x7fffffff
    SHT_LOUSER 0x80000000
    SHT_HIUSER 0xffffffff

    * SHT_NULL

    This value marks the section header as inactive; it does not have an
    associated section. Other members of the section header have
    undefined values.

    * SHT_PROGBITS

    The section holds information defined by the program, whose format
    and meaning are determined solely by the program.

    * SHT_SYMTAB and SHT_DYNSYM

    These sections hold a symbol table. Currently, an object file may
    have only one section of each type, but this restriction may be
    relaxed in the future. Typically, SHT_SYMTAB provides symbols for
    link editing, though it may also be used for dynamic linking. As a
    complete symbol table, it may contain many symbols unnecessary for
    dynamic linking. Consequently, an object file may also contain a
    SHT_DYNSYM section, which holds a minimal set of dynamic linking
    symbols, to save space. See ``Symbol Table'' below for details.

    * SHT_STRTAB

    The section holds a string table. An object file may have multiple
    string table sections. See ``String Table'' below for details.

    * SHT_RELA

    The section holds relocation entries with explicit addends, such as
    type Elf32_Rela for the 32-bit class of object files. An object file
    may have multiple relocation sections. See ``Relocation'' below for
    details.

    * SHT_HASH

    The section holds a symbol hash table. All objects participating in
    dynamic linking must contain a symbol hash table. Currently, an
    object file may have only one hash table, but this restriction may
    be relaxed in the future. See ``Hash Table'' in Part 2 for details.

    * SHT_DYNAMIC

    The section holds information for dynamic linking. Currently, an
    object file may have only one dynamic section, but this restriction
    may be relaxed in the future. See ``Dynamic Section'' in Part 2 for
    details.

    * SHT_NOTE

    The section holds information that marks the file in some way. See
    ``Note Section'' in Part 2 for details.

    * SHT_NOBITS

    A section of this type occupies no space in the file but otherwise
    resembles SHT_PROGBITS. Although this section contains no bytes, the
    sh_offset member contains the conceptual file offset.

    * SHT_REL

    The section holds relocation entries without explicit addends, such
    as type Elf32_Rel for the 32-bit class of object files. An object
    file may have multiple relocation sections. See ``Relocation'' below
    for details.

    * SHT_SHLIB

    This section type is reserved but has unspecified
    semantics. Programs that contain a section of this type do not
    conform to the ABI.

    * SHT_LOPROC through SHT_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    * SHT_LOUSER

    This value specifies the lower bound of the range of indexes
    reserved for application programs.

    * SHT_HIUSER

    This value specifies the upper bound of the range of indexes
    reserved for application programs. Section types between SHT_LOUSER
    and SHT_HIUSER may be used by the application, without conflicting
    with current or future system-defined section types.

    Other section type values are reserved. As mentioned before, the
    section header for index 0 (SHN_UNDEF) exists, even though the index
    marks undefined section references. This entry holds the following.

    + Figure 1-11: Section Header Table Entry: Index 0

    Name Value Note
    ==== ===== ====
    sh_name 0 No name
    sh_type SHT_NULL Inactive
    sh_flags 0 No flags
    sh_addr 0 No address
    sh_offset 0 No file offset
    sh_size 0 No size
    sh_link SHN_UNDEF No link information
    sh_info 0 No auxiliary information
    sh_addralign 0 No alignment
    sh_entsize 0 No entries

    A section header's sh_flags member holds 1-bit flags that describe the
    section's attributes. Defined values appear below; other values are
    reserved.

    + Figure 1-12: Section Attribute Flags, sh_flags

    Name Value
    ==== =====
    SHF_WRITE 0x1
    SHF_ALLOC 0x2
    SHF_EXECINSTR 0x4
    SHF_MASKPROC 0xf0000000

    If a flag bit is set in sh_flags, the attribute is ``on'' for the
    section. Otherwise, the attribute is ``off'' or does not apply.
    Undefined attributes are set to zero.

    * SHF_WRITE

    The section contains data that should be writable during process
    execution.

    * SHF_ALLOC

    The section occupies memory during process execution. Some control
    sections do not reside in the memory image of an object file; this
    attribute is off for those sections.

    * SHF_EXECINSTR

    The section contains executable machine instructions.

    * SHF_MASKPROC

    All bits included in this mask are reserved for processor-specific
    semantics.

    Two members in the section header, sh_link and sh_info, hold special
    information, depending on section type.

    + Figure 1-13: sh_link and sh_info Interpretation

    sh_type sh_link sh_info
    ======= ======= =======
    SHT_DYNAMIC The section header index of 0
    the string table used by
    entries in the section.
    SHT_HASH The section header index of 0
    the symbol table to which the
    hash table applies.
    SHT_REL, The section header index of The section header index of
    SHT_RELA the associated symbol table. the section to which the
    relocation applies.
    SHT_SYMTAB, The section header index of One greater than the symbol
    SHT_DYNSYM the associated string table. table index of the last local
    symbol (binding STB_LOCAL).
    other SHN_UNDEF 0


    Special Sections

    Various sections hold program and control information. Sections in the
    list below are used by the system and have the indicated types and
    attributes.

    + Figure 1-14: Special Sections

    Name Type Attributes
    ==== ==== ==========
    .bss SHT_NOBITS SHF_ALLOC+SHF_WRITE
    .comment SHT_PROGBITS none
    .data SHT_PROGBITS SHF_ALLOC+SHF_WRITE
    .data1 SHT_PROGBITS SHF_ALLOC+SHF_WRITE
    .debug SHT_PROGBITS none
    .dynamic SHT_DYNAMIC see below
    .dynstr SHT_STRTAB SHF_ALLOC
    .dynsym SHT_DYNSYM SHF_ALLOC
    .fini SHT_PROGBITS SHF_ALLOC+SHF_EXECINSTR
    .got SHT_PROGBITS see below
    .hash SHT_HASH SHF_ALLOC
    .init SHT_PROGBITS SHF_ALLOC+SHF_EXECINSTR
    .interp SHT_PROGBITS see below
    .line SHT_PROGBITS none
    .note SHT_NOTE none
    .plt SHT_PROGBITS see below
    .rel<name> SHT_REL see below
    .rela<name> SHT_RELA see below
    .rodata SHT_PROGBITS SHF_ALLOC
    .rodata1 SHT_PROGBITS SHF_ALLOC
    .shstrtab SHT_STRTAB none
    .strtab SHT_STRTAB see below
    .symtab SHT_SYMTAB see below
    .text SHT_PROGBITS SHF_ALLOC+SHF_EXECINSTR

    * .bss

    This section holds uninitialized data that contribute to the
    program's memory image. By definition, the system initializes the
    data with zeros when the program begins to run. The section occupies
    no file space, as indicated by the section type, SHT_NOBITS.

    * .comment

    This section holds version control information.

    * .data and .data1

    These sections hold initialized data that contribute to the
    program's memory image.

    * .debug

    This section holds information for symbolic debugging. The contents
    are unspecified.

    * .dynamic

    This section holds dynamic linking information. The section's
    attributes will include the SHF_ALLOC bit. Whether the SHF_WRITE bit
    is set is processor specific. See Part 2 for more information.

    * .dynstr

    This section holds strings needed for dynamic linking, most commonly
    the strings that represent the names associated with symbol table
    entries. See Part 2 for more information.

    * .dynsym

    This section holds the dynamic linking symbol table, as ``Symbol
    Table'' describes. See Part 2 for more information.

    * .fini

    This section holds executable instructions that contribute to the
    process termination code. That is, when a program exits normally,
    the system arranges to execute the code in this section.

    * .got

    This section holds the global offset table. See ``Special Sections''
    in Part 1 and ``Global Offset Table'' in Part 2 for more
    information.

    * .hash

    This section holds a symbol hash table. See ``Hash Table'' in Part 2
    for more information.

    * .init

    This section holds executable instructions that contribute to the
    process initialization code. That is, when a program starts to run,
    the system arranges to execute the code in this section before
    calling the main program entry point (called main for C programs).

    * .interp

    This section holds the path name of a program interpreter. If the
    file has a loadable segment that includes the section, the section's
    attributes will include the SHF_ALLOC bit; otherwise, that bit will
    be off. See Part 2 for more information.

    * .line

    This section holds line number information for symbolic debugging,
    which describes the correspondence between the source program and
    the machine code. The contents are unspecified.

    * .note

    This section holds information in the format that ``Note Section''
    in Part 2 describes.

    * .plt

    This section holds the procedure linkage table. See ``Special
    Sections'' in Part 1 and ``Procedure Linkage Table'' in Part 2 for
    more information.

    * .rel<name> and .rela<name>

    These sections hold relocation information, as ``Relocation'' below
    describes. If the file has a loadable segment that includes
    relocation, the sections' attributes will include the SHF_ALLOC bit;
    otherwise, that bit will be off. Conventionally, <name> is supplied
    by the section to which the relocations apply. Thus a relocation
    section for .text normally would have the name .rel.text or
    .rela.text.

    * .rodata and .rodata1

    These sections hold read-only data that typically contribute to a
    non-writable segment in the process image. See ``Program Header'' in
    Part 2 for more information.

    * .shstrtab

    This section holds section names.

    * .strtab

    This section holds strings, most commonly the strings that represent
    the names associated with symbol table entries. If the file has a
    loadable segment that includes the symbol string table, the
    section's attributes will include the SHF_ALLOC bit; otherwise, that
    bit will be off.

    * .symtab

    This section holds a symbol table, as ``Symbol Table'' in this
    section describes. If the file has a loadable segment that includes
    the symbol table, the section's attributes will include the
    SHF_ALLOC bit; otherwise, that bit will be off.

    * .text

    This section holds the ``text,'' or executable instructions, of a
    program.

    Section names with a dot (.) prefix are reserved for the system,
    although applications may use these sections if their existing
    meanings are satisfactory. Applications may use names without the
    prefix to avoid conflicts with system sections. The object file format
    lets one define sections not in the list above. An object file may
    have more than one section with the same name.

    Section names reserved for a processor architecture are formed by
    placing an abbreviation of the architecture name ahead of the section
    name. The name should be taken from the architecture names used for
    e_machine. For instance .FOO.psect is the psect section defined by the
    FOO architecture. Existing extensions are called by their historical
    names.

    Pre-existing Extensions
    =======================
    .sdata .tdesc
    .sbss .lit4
    .lit8 .reginfo
    .gptab .liblist
    .conflict


    ========================= String Table =========================


    String table sections hold null-terminated character sequences,
    commonly called strings. The object file uses these strings to
    represent symbol and section names. One references a string as an
    index into the string table section. The first byte, which is index
    zero, is defined to hold a null character. Likewise, a string table's
    last byte is defined to hold a null character, ensuring null
    termination for all strings. A string whose index is zero specifies
    either no name or a null name, depending on the context. An empty
    string table section is permitted; its section header's sh_size member
    would contain zero. Non-zero indexes are invalid for an empty string
    table.

    A section header's sh_name member holds an index into the section
    header string table section, as designated by the e_shstrndx member of
    the ELF header. The following figures show a string table with 25
    bytes and the strings associated with various indexes.

    Index +0 +1 +2 +3 +4 +5 +6 +7 +8 +9
    ===== == == == == == == == == == ==
    0 /0 n a m e . /0 V a r
    10 i a b l e /0 a b l e
    20 /0 /0 x x /0


    + Figure 1-15: String Table Indexes

    Index String
    ===== ======
    0 none
    1 "name."
    7 "Variable"
    11 "able"
    16 "able"
    24 null string

    As the example shows, a string table index may refer to any byte in
    the section. A string may appear more than once; references to
    substrings may exist; and a single string may be referenced multiple
    times. Unreferenced strings also are allowed.


    ========================= Symbol Table =========================


    An object file's symbol table holds information needed to locate and
    relocate a program's symbolic definitions and references. A symbol
    table index is a subscript into this array. Index 0 both designates
    the first entry in the table and serves as the undefined symbol
    index. The contents of the initial entry are specified later in this
    section.

    Name Value
    ==== =====
    STN_UNDEF 0

    A symbol table entry has the following format.

    + Figure 1-16: Symbol Table Entry

    typedef struct {
    Elf32_Word st_name;
    Elf32_Addr st_value;
    Elf32_Word st_size;
    unsigned char st_info;
    unsigned char st_other;
    Elf32_Half st_shndx;
    } Elf32_Sym;

    * st_name

    This member holds an index into the object file's symbol string
    table, which holds the character representations of the symbol
    names. If the value is non-zero, it represents a string table index
    that gives the symbol name. Otherwise, the symbol table entry has no
    name.

    NOTE: External C symbols have the same names in C and object files'
    symbol tables.

    * st_value

    This member gives the value of the associated symbol. Depending on
    the context, this may be an absolute value, an address, etc.;
    details appear below.

    * st_size

    Many symbols have associated sizes. For example, a data object's
    size is the number of bytes contained in the object. This member
    holds 0 if the symbol has no size or an unknown size.

    * st_info

    This member specifies the symbol's type and binding attributes. A
    list of the values and meanings appears below. The following code
    shows how to manipulate the values.

    #define ELF32_ST_BIND(i) ((i)>>4)
    #define ELF32_ST_TYPE(i) ((i)&0xf)
    #define ELF32_ST_INFO(b, t) (((b)<<4)+((t)&0xf))

    * st_other

    This member currently holds 0 and has no defined meaning.

    * st_shndx

    Every symbol table entry is ``defined'' in relation to some section;
    this member holds the relevant section header table index. As Figure
    1-8 {*} and the related text describe, some section indexes indicate
    special meanings.

    A symbol's binding determines the linkage visibility and behavior.

    + Figure 1-17: Symbol Binding, ELF32_ST_BIND

    Name Value
    ==== =====
    STB_LOCAL 0
    STB_GLOBAL 1
    STB_WEAK 2
    STB_LOPROC 13
    STB_HIPROC 15

    * STB_LOCAL

    Local symbols are not visible outside the object file containing
    their definition. Local symbols of the same name may exist in
    multiple files without interfering with each other.

    * STB_GLOBAL

    Global symbols are visible to all object files being combined. One
    file's definition of a global symbol will satisfy another file's
    undefined reference to the same global symbol.

    * STB_WEAK

    Weak symbols resemble global symbols, but their definitions have
    lower precedence.

    * STB_LOPROC through STB_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    Global and weak symbols differ in two major ways.

    * When the link editor combines several relocatable object files, it
    does not allow multiple definitions of STB_GLOBAL symbols with the
    same name. On the other hand, if a defined global symbol exists, the
    appearance of a weak symbol with the same name will not cause an
    error. The link editor honors the global definition and ignores the
    weak ones. Similarly, if a common symbol exists (i.e., a symbol
    whose st_shndx field holds SHN_COMMON), the appearance of a weak
    symbol with the same name will not cause an error. The link editor
    honors the common definition and ignores the weak ones.

    * When the link editor searches archive libraries, it extracts archive
    members that contain definitions of undefined global symbols. The
    member's definition may be either a global or a weak symbol. The
    link editor does not extract archive members to resolve undefined
    weak symbols. Unresolved weak symbols have a zero value.

    In each symbol table, all symbols with STB_LOCAL binding precede the
    weak and global symbols. As ``Sections'' above describes, a symbol
    table section's sh_info section header member holds the symbol table
    index for the first non-local symbol.

    A symbol's type provides a general classification for the associated
    entity.

    + Figure 1-18: Symbol Types, ELF32_ST_TYPE

    Name Value
    ==== =====
    STT_NOTYPE 0
    STT_OBJECT 1
    STT_FUNC 2
    STT_SECTION 3
    STT_FILE 4
    STT_LOPROC 13
    STT_HIPROC 15

    * STT_NOTYPE

    The symbol's type is not specified.

    * STT_OBJECT

    The symbol is associated with a data object, such as a variable, an
    array, etc.

    * STT_FUNC

    The symbol is associated with a function or other executable code.

    * STT_SECTION

    The symbol is associated with a section. Symbol table entries of
    this type exist primarily for relocation and normally have STB_LOCAL
    binding.

    * STT_FILE

    Conventionally, the symbol's name gives the name of the source file
    associated with the object file. A file symbol has STB_LOCAL
    binding, its section index is SHN_ABS, and it precedes the other
    STB_LOCAL symbols for the file, if it is present.

    * STT_LOPROC through STT_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    Function symbols (those with type STT_FUNC) in shared object files
    have special significance. When another object file references a
    function from a shared object, the link editor automatically creates a
    procedure linkage table entry for the referenced symbol. Shared object
    symbols with types other than STT_FUNC will not be referenced
    automatically through the procedure linkage table.

    If a symbol's value refers to a specific location within a section,
    its section index member, st_shndx, holds an index into the section
    header table. As the section moves during relocation, the symbol's
    value changes as well, and references to the symbol continue to
    ``point'' to the same location in the program. Some special section
    index values give other semantics.

    * SHN_ABS

    The symbol has an absolute value that will not change because of
    relocation.

    * SHN_COMMON

    The symbol labels a common block that has not yet been allocated.
    The symbol's value gives alignment constraints, similar to a
    section's sh_addralign member. That is, the link editor will
    allocate the storage for the symbol at an address that is a multiple
    of st_value. The symbol's size tells how many bytes are required.

    * SHN_UNDEF

    This section table index means the symbol is undefined. When the
    link editor combines this object file with another that defines the
    indicated symbol, this file's references to the symbol will be
    linked to the actual definition.

    As mentioned above, the symbol table entry for index 0 (STN_UNDEF) is
    reserved; it holds the following.

    + Figure 1-19: Symbol Table Entry: Index 0

    Name Value Note
    ==== ===== ====
    st_name 0 No name
    st_value 0 Zero value
    st_size 0 No size
    st_info 0 No type, local binding
    st_other 0
    st_shndx SHN_UNDEF No section


    Symbol Values

    Symbol table entries for different object file types have slightly
    different interpretations for the st_value member.

    * In relocatable files, st_value holds alignment constraints for a
    symbol whose section index is SHN_COMMON.
    * In relocatable files, st_value holds a section offset for a defined
    symbol. That is, st_value is an offset from the beginning of the
    section that st_shndx identifies.
    * In executable and shared object files, st_value holds a virtual
    address. To make these files' symbols more useful for the dynamic
    linker, the section offset (file interpretation) gives way to a
    virtual address (memory interpretation) for which the section number
    is irrelevant.

    Although the symbol table values have similar meanings for different
    object files, the data allow efficient access by the appropriate
    programs.


    ========================== Relocation ==========================


    Relocation is the process of connecting symbolic references with
    symbolic definitions. For example, when a program calls a function,
    the associated call instruction must transfer control to the proper
    destination address at execution. In other words, relocatable files
    must have information that describes how to modify their section
    contents, thus allowing executable and shared object files to hold the
    right information for a process's program image. Relocation entries
    are these data.

    + Figure 1-20: Relocation Entries

    typedef struct {
    Elf32_Addr r_offset;
    Elf32_Word r_info;
    } Elf32_Rel;

    typedef struct {
    Elf32_Addr r_offset;
    Elf32_Word r_info;
    Elf32_Sword r_addend;
    } Elf32_Rela;

    * r_offset

    This member gives the location at which to apply the relocation
    action. For a relocatable file, the value is the byte offset from
    the beginning of the section to the storage unit affected by the
    relocation. For an executable file or a shared object, the value is
    the virtual address of the storage unit affected by the relocation.

    * r_info

    This member gives both the symbol table index with respect to which
    the relocation must be made, and the type of relocation to apply.
    For example, a call instruction's relocation entry would hold the
    symbol table index of the function being called. If the index is
    STN_UNDEF, the undefined symbol index, the relocation uses 0 as the
    ``symbol value.'' Relocation types are processor-specific. When the
    text refers to a relocation entry's relocation type or symbol table
    index, it means the result of applying ELF32_R_TYPE or ELF32_R_SYM,
    respectively, to the entry's r_info member.

    #define ELF32_R_SYM(i) ((i)>>8)
    #define ELF32_R_TYPE(i) ((unsigned char)(i))
    #define ELF32_R_INFO(s, t) ((s)<<8+(unsigned char)(t))

    * r_addend

    This member specifies a constant addend used to compute the value to
    be stored into the relocatable field.

    As shown above, only Elf32_Rela entries contain an explicit
    addend. Entries of type Elf32_Rel store an implicit addend in the
    location to be modified. Depending on the processor architecture, one
    form or the other might be necessary or more convenient. Consequently,
    an implementation for a particular machine may use one form
    exclusively or either form depending on context.

    A relocation section references two other sections: a symbol table and
    a section to modify. The section header's sh_info and sh_link members,
    described in ``Sections'' above, specify these relationships.
    Relocation entries for different object files have slightly different
    interpretations for the r_offset member.

    * In relocatable files, r_offset holds a section offset. That is, the
    relocation section itself describes how to modify another section in
    the file; relocation offsets designate a storage unit within the
    second section.
    * In executable and shared object files, r_offset holds a virtual
    address. To make these files' relocation entries more useful for the
    dynamic linker, the section offset (file interpretation) gives way
    to a virtual address (memory interpretation).

    Although the interpretation of r_offset changes for different object
    files to allow efficient access by the relevant programs, the
    relocation types' meanings stay the same.


    Relocation Types

    Relocation entries describe how to alter the following instruction and
    data fields (bit numbers appear inthe lower box corners).

    + Figure 1-21: Relocatable Fields

    +---------------------------+
    | word32 |
    31---------------------------0


    * word32

    This specifies a 32-bit field occupying 4 bytes with arbitrary byte
    alignment. These values use the same byte order as other word values
    in the 32-bit Intel Architecture.

    3------2------1------0------+
    0x01020304 | 01 | 02 | 03 | 04 |
    31------+------+------+------0

    Calculations below assume the actions are transforming a relocatable
    file into either an executable or a shared object file. Conceptually,
    the link editor merges one or more relocatable files to form the
    output. It first decides how to combine and locate the input files,
    then updates the symbol values, and finally performs the relocation.
    Relocations applied to executable or shared object files are similar
    and accomplish the same result. Descriptions below use the following
    notation.

    * A

    This means the addend used to compute the value of the relocatable
    field.

    * B

    This means the base address at which a shared object has been loaded
    into memory during execution. Generally, a shared object file is
    built with a 0 base virtual address, but the execution address will
    be different.

    * G

    This means the offset into the global offset table at which the
    address of the relocation entry's symbol will reside during
    execution. See ``Global Offset Table'' in Part 2 for more
    information.

    * GOT

    This means the address of the global offset table. See ``Global
    Offset Table'' in Part 2 for more information.

    * L

    This means the place (section offset or address) of the procedure
    linkage table entry for a symbol. A procedure linkage table entry
    redirects a function call to the proper destination. The link editor
    builds the initial procedure linkage table, and the dynamic linker
    modifies the entries during execution. See ``Procedure Linkage
    Table'' in Part 2 for more information.

    * P

    This means the place (section offset or address) of the storage unit
    being relocated (computed using r_offset).

    * S

    This means the value of the symbol whose index resides in the
    relocation entry.

    A relocation entry's r_offset value designates the offset or virtual
    address of the first byte of the affected storage unit. The relocation
    type specifies which bits to change and how to calculate their
    values. The SYSTEM V architecture uses only Elf32_Rel relocation
    entries, the field to be relocated holds the addend. In all cases, the
    addend and the computed result use the same byte order.

    + Figure 1-22: Relocation Types

    Name Value Field Calculation
    ==== ===== ===== ===========
    R_386_NONE 0 none none
    R_386_32 1 word32 S + A
    R_386_PC32 2 word32 S + A - P
    R_386_GOT32 3 word32 G + A - P
    R_386_PLT32 4 word32 L + A - P
    R_386_COPY 5 none none
    R_386_GLOB_DAT 6 word32 S
    R_386_JMP_SLOT 7 word32 S
    R_386_RELATIVE 8 word32 B + A
    R_386_GOTOFF 9 word32 S + A - GOT
    R_386_GOTPC 10 word32 GOT + A - P

    Some relocation types have semantics beyond simple calculation.

    * R_386_GOT32

    This relocation type computes the distance from the base of the
    global offset table to the symbol's global offset table entry. It
    additionally instructs the link editor to build a global offset
    table.

    * R_386_PLT32

    This relocation type computes the address of the symbol's procedure
    linkage table entry and additionally instructs the link editor to
    build a procedure linkage table.

    * R_386_COPY

    The link editor creates this relocation type for dynamic linking.
    Its offset member refers to a location in a writable segment. The
    symbol table index specifies a symbol that should exist both in the
    current object file and in a shared object. During execution, the
    dynamic linker copies data associated with shared object's symbol to
    the location specified by the offset.

    * R_386_GLOB_DAT

    This relocation type is used to set a global offset table entry to
    the address of the specified symbol. The special relocation type
    allows one to determine the correspondence between symbols and
    global offset table entries.

    * R_386_JMP_SLOT {*}

    The link editor creates this relocation type for dynamic linking.
    Its offset member gives the location of a procedure linkage table
    entry. The dynamic linker modifies the procedure linkage table entry
    to transfer control to the designated symbol's address [see
    ``Procedure Linkage Table'' in Part 2].

    * R_386_RELATIVE

    The link editor creates this relocation type for dynamic linking.
    Its offset member gives a location within a shared object that
    contains a value representing a relative address. The dynamic linker
    computes the corresponding virtual address by adding the virtual
    address at which the shared object was loaded to the relative
    address. Relocation entries for this type must specify 0 for the
    symbol table index.

    * R_386_GOTOFF

    This relocation type computes the difference between a symbol's
    value and the address of the global offset table. It additionally
    instructs the link editor to build the global offset table.


    * R_386_GOTPC

    This relocation type resembles R_386_PC32, except it uses the
    address of the global offset table in its calculation. The symbol
    referenced in this relocation normally is _GLOBAL_OFFSET_TABLE_,
    which additionally instructs the link editor to build the global
    offset table.

    ________________________________________________________________


    2. PROGRAM LOADING AND DYNAMIC LINKING

    ________________________________________________________________


    ========================= Introduction =========================


    Part 2 describes the object file information and system actions that
    create running programs. Some information here applies to all systems;
    other information is processor-specific.

    Executable and shared object files statically represent programs. To
    execute such programs, the system uses the files to create dynamic
    program representations, or process images. A process image has
    segments that hold its text, data, stack, and so on. The major
    sections in this part discuss the following.

    * Program header. This section complements Part 1, describing object
    file structures that relate directly to program execution. The
    primary data structure, a program header table, locates segment
    images within the file and contains other information necessary to
    create the memory image for the program.
    * Program loading. Given an object file, the system must load it into
    memory for the program to run.
    * Dynamic linking. After the system loads the program, it must
    complete the process image by resolving symbolic references among
    the object files that compose the process.

    NOTE: There are naming conventions for ELF constants that have
    specified processor ranges. Names such as DT_, PT_, for
    processor-specific extensions, incorporate the name of the processor:
    DT_M32_SPECIAL, for example. Pre-existing processor extensions not
    using this convention will be supported.

    Pre-existing Extensions
    =======================
    DT_JMP_REL


    ======================== Program Header ========================


    An executable or shared object file's program header table is an array
    of structures, each describing a segment or other information the
    system needs to prepare the program for execution. An object file
    segment contains one or more sections, as ``Segment Contents''
    describes below. Program headers are meaningful only for executable
    and shared object files. A file specifies its own program header size
    with the ELF header's e_phentsize and e_phnum members [see ``ELF
    Header'' in Part 1].

    + Figure 2-1: Program Header

    typedef struct {
    Elf32_Word p_type;
    Elf32_Off p_offset;
    Elf32_Addr p_vaddr;
    Elf32_Addr p_paddr;
    Elf32_Word p_filesz;
    Elf32_Word p_memsz;
    Elf32_Word p_flags;
    Elf32_Word p_align;
    } Elf32_Phdr;

    * p_type

    This member tells what kind of segment this array element describes
    or how to interpret the array element's information. Type values and
    their meanings appear below.

    * p_offset

    This member gives the offset from the beginning of the file at which
    the first byte of the segment resides.

    * p_vaddr

    This member gives the virtual address at which the first byte of the
    segment resides in memory.

    * p_paddr

    On systems for which physical addressing is relevant, this member is
    reserved for the segment's physical address. Because System V
    ignores physical addressing for application programs, this member
    has unspecified contents for executable files and shared objects.

    * p_filesz

    This member gives the number of bytes in the file image of the
    segment; it may be zero.

    * p_memsz

    This member gives the number of bytes in the memory image of the
    segment; it may be zero.

    * p_flags

    This member gives flags relevant to the segment. Defined flag values
    appear below.

    * p_align

    As ``Program Loading'' later in this part describes, loadable
    process segments must have congruent values for p_vaddr and
    p_offset, modulo the page size. This member gives the value to which
    the segments are aligned in memory and in the file. Values 0 and 1
    mean no alignment is required. Otherwise, p_align should be a
    positive, integral power of 2, and p_vaddr should equal p_offset,
    modulo p_align.

    Some entries describe process segments; others give supplementary
    information and do not contribute to the process image. Defined
    entries may appear in any order, except as explicitly noted
    below. Segment type values follow; other values are reserved for
    future use.

    + Figure 2-2: Segment Types, p_type

    Name Value
    ==== =====
    PT_NULL 0
    PT_LOAD 1
    PT_DYNAMIC 2
    PT_INTERP 3
    PT_NOTE 4
    PT_SHLIB 5
    PT_PHDR 6
    PT_LOPROC 0x70000000
    PT_HIPROC 0x7fffffff

    * PT_NULL

    The array element is unused; other members' values are undefined.
    This type lets the program header table have ignored entries.

    * PT_LOAD

    The array element specifies a loadable segment, described by
    p_filesz and p_memsz. The bytes from the file are mapped to the
    beginning of the memory segment. If the segment's memory size
    (p_memsz) is larger than the file size (p_filesz), the ``extra''
    bytes are defined to hold the value 0 and to follow the segment's
    initialized area. The file size may not be larger than the memory
    size. Loadable segment entries in the program header table appear in
    ascending order, sorted on the p_vaddr member.

    * PT_DYNAMIC

    The array element specifies dynamic linking information. See
    ``Dynamic Section'' below for more information.

    * PT_INTERP

    The array element specifies the location and size of a
    null-terminated path name to invoke as an interpreter. This segment
    type is meaningful only for executable files (though it may occur
    for shared objects); it may not occur more than once in a file. If
    it is present, it must precede any loadable segment entry. See
    ``Program Interpreter'' below for further information.

    * PT_NOTE

    The array element specifies the location and size of auxiliary
    information. See ``Note Section'' below for details.

    * PT_SHLIB

    This segment type is reserved but has unspecified semantics.
    Programs that contain an array element of this type do not conform
    to the ABI.

    * PT_PHDR

    The array element, if present, specifies the location and size of
    the program header table itself, both in the file and in the memory
    image of the program. This segment type may not occur more than once
    in a file. Moreover, it may occur only if the program header table
    is part of the memory image of the program. If it is present, it
    must precede any loadable segment entry. See ``Program Interpreter''
    below for further information.

    * PT_LOPROC through PT_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    NOTE: Unless specifically required elsewhere, all program header
    segment types are optional. That is, a file's program header table may
    contain only those elements relevant to its contents.


    Base Address

    Executable and shared object files have a base address, which is the
    lowest virtual address associated with the memory image of the
    program's object file. One use of the base address is to relocate the
    memory image of the program during dynamic linking.

    An executable or shared object file's base address is calculated
    during execution from three values: the memory load address, the
    maximum page size, and the lowest virtual address of a program's
    loadable segment. As ``Program Loading'' in this chapter describes,
    the virtual addresses in the program headers might not represent the
    actual virtual addresses of the program's memory image. To compute the
    base address, one determines the memory address associated with the
    lowest p_vaddr value for a PT_LOAD segment. One then obtains the base
    address by truncating the memory address to the nearest multiple of
    the maximum page size. Depending on the kind of file being loaded into
    memory, the memory address might or might not match the p_vaddr
    values.

    As ``Sections'' in Part 1 describes, the .bss section has the type
    SHT_NOBITS. Although it occupies no space in the file, it contributes
    to the segment's memory image. Normally, these uninitialized data
    reside at the end of the segment, thereby making p_memsz larger than
    p_filesz in the associated program header element.


    Note Section

    Sometimes a vendor or system builder needs to mark an object file with
    special information that other programs will check for conformance,
    compatibility, etc. Sections of type SHT_NOTE and program header
    elements of type PT_NOTE can be used for this purpose. The note
    information in sections and program header elements holds any number
    of entries, each of which is an array of 4-byte words in the format of
    the target processor. Labels appear below to help explain note
    information organization, but they are not part of the specification.

    + Figure 2-3: Note Information

    namesz
    descsz
    type
    name ...
    desc ...

    * namesz and name

    The first namesz bytes in name contain a null-terminated character
    representation of the entry's owner or originator. There is no
    formal mechanism for avoiding name conflicts. By convention, vendors
    use their own name, such as ``XYZ Computer Company,'' as the
    identifier. If no name is present, namesz contains 0. Padding is
    present, if necessary, to ensure 4-byte alignment for the
    descriptor. Such padding is not included in namesz.

    * descsz and desc

    The first descsz bytes in desc hold the note descriptor. The ABI
    places no constraints on a descriptor's contents. If no descriptor
    is present, descsz contains 0. Padding is present, if necessary, to
    ensure 4-byte alignment for the next note entry. Such padding is not
    included in descsz.

    * type

    This word gives the interpretation of the descriptor. Each
    originator controls its own types; multiple interpretations of a
    single type value may exist. Thus, a program must recognize both the
    name and the type to ``understand'' a descriptor. Types currently
    must be non-negative. The ABI does not define what descriptors mean.

    To illustrate, the following note segment holds two entries.

    + Figure 2-4: Example Note Segment

    +0 +1 +2 +3
    -------------------
    namesz 7
    descsz 0 No descriptor
    type 1
    name X Y Z spc
    C o /0 pad
    namesz 7
    descsz 8
    type 3
    name X Y Z spc
    C o /0 pad
    desc word0
    word1

    NOTE: The system reserves note information with no name (namesz==0)
    and with a zero-length name (name[0]=='/0') but currently defines no
    types. All other names must have at least one non-null character.

    NOTE: Note information is optional. The presence of note information
    does not affect a program's ABI conformance, provided the information
    does not affect the program's execution behavior. Otherwise, the
    program does not conform to the ABI and has undefined behavior.


    ======================= Program Loading ========================


    As the system creates or augments a process image, it logically copies
    a file's segment to a virtual memory segment. When--and if--the system
    physically reads the file depends on the program's execution behavior,
    system load, etc. A process does not require a physical page unless it
    references the logical page during execution, and processes commonly
    leave many pages unreferenced. Therefore delaying physical reads
    frequently obviates them, improving system performance. To obtain this
    efficiency in practice, executable and shared object files must have
    segment images whose file offsets and virtual addresses are congruent,
    modulo the page size.

    Virtual addresses and file offsets for the SYSTEM V architecture
    segments are congruent modulo 4 KB (0x1000) or larger powers of 2.
    Because 4 KB is the maximum page size, the files will be suitable for
    paging regardless of physical page size.

    + Figure 2-5: Executable File

    File Offset File Virtual Address
    =========== ==== ===============
    0 ELF header
    Program header table
    Other information
    0x100 Text segment 0x8048100
    ...
    0x2be00 bytes 0x8073eff
    0x2bf00 Data segment 0x8074f00
    ...
    0x4e00 bytes 0x8079cff
    0x30d00 Other information
    ...

    + Figure 2-6: Program Header Segments

    Member Text Data
    ====== ==== ====
    p_type PT_LOAD PT_LOAD
    p_offset 0x100 0x2bf00
    p_vaddr 0x8048100 0x8074f00
    p_paddr unspecified unspecified
    p_filesz 0x2be00 0x4e00
    p_memsz 0x2be00 0x5e24
    p_flags PF_R+PF_X PF_R+PF_W+PF_X
    p_align 0x1000 0x1000

    Although the example's file offsets and virtual addresses are
    congruent modulo 4 KB for both text and data, up to four file pages
    hold impure text or data (depending on page size and file system block
    size).

    * The first text page contains the ELF header, the program header
    table, and other information.
    * The last text page holds a copy of the beginning of data.
    * The first data page has a copy of the end of text.
    * The last data page may contain file information not relevant to the
    running process.

    Logically, the system enforces the memory permissions as if each
    segment were complete and separate; segments' addresses are adjusted
    to ensure each logical page in the address space has a single set of
    permissions. In the example above, the region of the file holding the
    end of text and the beginning of data will be mapped twice: at one
    virtual address for text and at a different virtual address for data.

    The end of the data segment requires special handling for
    uninitialized data, which the system defines to begin with zero
    values. Thus if a file's last data page includes information not in
    the logical memory page, the extraneous data must be set to zero, not
    the unknown contents of the executable file. ``Impurities'' in the
    other three pages are not logically part of the process image; whether
    the system expunges them is unspecified. The memory image for this
    program follows, assuming 4 KB (0x1000) pages.

    + Figure 2-7: Process Image Segments

    Virtual Address Contents Segment
    =============== ======== =======
    0x8048000 Header padding Text
    0x100 bytes
    0x8048100 Text segment
    ...
    0x2be00 bytes
    0x8073f00 Data padding
    0x100 bytes
    0x8074000 Text padding Data
    0xf00 bytes
    0x8074f00 Data segment
    ...
    0x4e00 bytes
    0x8079d00 Uninitialized data
    0x1024 zero bytes
    0x807ad24 Page padding
    0x2dc zero bytes

    One aspect of segment loading differs between executable files and
    shared objects. Executable file segments typically contain absolute
    code. To let the process execute correctly, the segments must reside
    at the virtual addresses used to build the executable file. Thus the
    system uses the p_vaddr values unchanged as virtual addresses.

    On the other hand, shared object segments typically contain
    position-independent code. This lets a segment's virtual address
    change from one process to another, without invalidating execution
    behavior. Though the system chooses virtual addresses for individual
    processes, it maintains the segments' relative positions. Because
    position-independent code uses relative addressing between segments,
    the difference between virtual addresses in memory must match the
    difference between virtual addresses in the file. The following table
    shows possible shared object virtual address assignments for several
    processes, illustrating constant relative positioning. The table also
    illustrates the base address computations.

    + Figure 2-8: Example Shared Object Segment Addresses

    Sourc Text Data Base Address
    ===== ==== ==== ============
    File 0x200 0x2a400 0x0
    Process 1 0x80000200 0x8002a400 0x80000000
    Process 2 0x80081200 0x800ab400 0x80081000
    Process 3 0x900c0200 0x900ea400 0x900c0000
    Process 4 0x900c6200 0x900f0400 0x900c6000


    ======================= Dynamic Linking ========================


    Program Interpreter

    An executable file may have one PT_INTERP program header element.
    During exec(BA_OS), the system retrieves a path name from the
    PT_INTERP segment and creates the initial process image from the
    interpreter file's segments. That is, instead of using the original
    executable file's segment images, the system composes a memory image
    for the interpreter. It then is the interpreter's responsibility to
    receive control from the system and provide an environment for the
    application program.

    The interpreter receives control in one of two ways. First, it may
    receive a file descriptor to read the executable file, positioned at
    the beginning. It can use this file descriptor to read and/or map the
    executable file's segments into memory. Second, depending on the
    executable file format, the system may load the executable file into
    memory instead of giving the interpreter an open file descriptor. With
    the possible exception of the file descriptor, the interpreter's
    initial process state matches what the executable file would have
    received. The interpreter itself may not require a second interpreter.
    An interpreter may be either a shared object or an executable file.

    * A shared object (the normal case) is loaded as position-independent,
    with addresses that may vary from one process to another; the system
    creates its segments in the dynamic segment area used by mmap(KE_OS)
    and related services. Consequently, a shared object interpreter
    typically will not conflict with the original executable file's
    original segment addresses.

    * An executable file is loaded at fixed addresses; the system creates
    its segments using the virtual addresses from the program header
    table. Consequently, an executable file interpreter's virtual
    addresses may collide with the first executable file; the
    interpreter is responsible for resolving conflicts.


    Dynamic Linker

    When building an executable file that uses dynamic linking, the link
    editor adds a program header element of type PT_INTERP to an
    executable file, telling the system to invoke the dynamic linker as
    the program interpreter.

    NOTE: The locations of the system provided dynamic linkers are
    processor-specific.

    Exec(BA_OS) and the dynamic linker cooperate to create the process
    image for the program, which entails the following actions:

    * Adding the executable file's memory segments to the process image;
    * Adding shared object memory segments to the process image;
    * Performing relocations for the executable file and its shared
    objects;
    * Closing the file descriptor that was used to read the executable
    file, if one was given to the dynamic linker;
    * Transferring control to the program, making it look as if the
    program had received control directly from exec(BA_OS).

    The link editor also constructs various data that assist the dynamic
    linker for executable and shared object files. As shown above in
    ``Program Header,'' these data reside in loadable segments, making
    them available during execution. (Once again, recall the exact segment
    contents are processor-specific. See the processor supplement for
    complete information.)

    * A .dynamic section with type SHT_DYNAMIC holds various data. The
    structure residing at the beginning of the section holds the
    addresses of other dynamic linking information.

    * The .hash section with type SHT_HASH holds a symbol hash table.

    * The .got and .plt sections with type SHT_PROGBITS hold two separate
    tables: the global offset table and the procedure linkage table.
    Sections below explain how the dynamic linker uses and changes the
    tables to create memory images for object files.

    Because every ABI-conforming program imports the basic system services
    from a shared object library, the dynamic linker participates in every
    ABI-conforming program execution.

    As ``Program Loading'' explains in the processor supplement, shared
    objects may occupy virtual memory addresses that are different from
    the addresses recorded in the file's program header table. The dynamic
    linker relocates the memory image, updating absolute addresses before
    the application gains control. Although the absolute address values
    would be correct if the library were loaded at the addresses specified
    in the program header table, this normally is not the case.

    If the process environment [see exec(BA_OS)] contains a variable named
    LD_BIND_NOW with a non-null value, the dynamic linker processes all
    relocation before transferring control to the program. For example,
    all the following environment entries would specify this behavior.

    * LD_BIND_NOW=1
    * LD_BIND_NOW=on
    * LD_BIND_NOW=off

    Otherwise, LD_BIND_NOW either does not occur in the environment or has
    a null value. The dynamic linker is permitted to evaluate procedure
    linkage table entries lazily, thus avoiding symbol resolution and
    relocation overhead for functions that are not called. See ``Procedure
    Linkage Table'' in this part for more information.


    Dynamic Section

    If an object file participates in dynamic linking, its program header
    table will have an element of type PT_DYNAMIC. This ``segment''
    contains the .dynamic section. A special symbol, _DYNAMIC, labels the
    section, which contains an array of the following structures.

    + Figure 2-9: Dynamic Structure

    typedef struct {
    Elf32_Sword d_tag;
    union {
    Elf32_Sword d_val;
    Elf32_Addr d_ptr;
    } d_un;
    } Elf32_Dyn;

    extern Elf32_Dyn _DYNAMIC[];

    For each object with this type, d_tag controls the interpretation of
    d_un.

    * d_val

    These Elf32_Word objects represent integer values with various
    interpretations.

    * d_ptr

    These Elf32_Addr objects represent program virtual addresses. As
    mentioned previously, a file's virtual addresses might not match the
    memory virtual addresses during execution. When interpreting
    addresses contained in the dynamic structure, the dynamic linker
    computes actual addresses, based on the original file value and the
    memory base address. For consistency, files do not contain
    relocation entries to ``correct'' addresses in the dynamic
    structure.

    The following table summarizes the tag requirements for executable and
    shared object files. If a tag is marked ``mandatory,'' then the
    dynamic linking array for an ABI-conforming file must have an entry of
    that type. Likewise, ``optional'' means an entry for the tag may
    appear but is not required.

    + Figure 2-10: Dynamic Array Tags, d_tag

    Name Value d_un Executable Shared Object
    ==== ===== ==== ========== =============
    DT_NULL 0 ignored mandatory mandatory
    DT_NEEDED 1 d_val optional optional
    DT_PLTRELSZ 2 d_val optional optional
    DT_PLTGOT 3 d_ptr optional optional
    DT_HASH 4 d_ptr mandatory mandatory
    DT_STRTAB 5 d_ptr mandatory mandatory
    DT_SYMTAB 6 d_ptr mandatory mandatory
    DT_RELA 7 d_ptr mandatory optional
    DT_RELASZ 8 d_val mandatory optional
    DT_RELAENT 9 d_val mandatory optional
    DT_STRSZ 10 d_val mandatory mandatory
    DT_SYMENT 11 d_val mandatory mandatory
    DT_INIT 12 d_ptr optional optional
    DT_FINI 13 d_ptr optional optional
    DT_SONAME 14 d_val ignored optional
    DT_RPATH 15 d_val optional ignored
    DT_SYMBOLIC 16 ignored ignored optional
    DT_REL 17 d_ptr mandatory optional
    DT_RELSZ 18 d_val mandatory optional
    DT_RELENT 19 d_val mandatory optional
    DT_PLTREL 20 d_val optional optional
    DT_DEBUG 21 d_ptr optional ignored
    DT_TEXTREL 22 ignored optional optional
    DT_JMPREL 23 d_ptr optional optional
    DT_LOPROC 0x70000000 unspecified unspecified unspecified
    DT_HIPROC 0x7fffffff unspecified unspecified unspecified

    * DT_NULL

    An entry with a DT_NULL tag marks the end of the _DYNAMIC array.

    * DT_NEEDED

    This element holds the string table offset of a null-terminated
    string, giving the name of a needed library. The offset is an index
    into the table recorded in the DT_STRTAB entry. See ``Shared Object
    Dependencies'' for more information about these names. The dynamic
    array may contain multiple entries with this type. These entries'
    relative order is significant, though their relation to entries of
    other types is not.

    * DT_PLTRELSZ

    This element holds the total size, in bytes, of the relocation
    entries associated with the procedure linkage table. If an entry of
    type DT_JMPREL is present, a DT_PLTRELSZ must accompany it.

    * DT_PLTGOT

    This element holds an address associated with the procedure linkage
    table and/or the global offset table. See this section in the
    processor supplement for details.

    * DT_HASH

    This element holds the address of the symbol hash table, described
    in ``Hash Table.'' This hash table refers to the symbol table
    referenced by the DT_SYMTAB element.

    * DT_STRTAB

    This element holds the address of the string table, described in
    Part 1. Symbol names, library names, and other strings reside in
    this table.

    * DT_SYMTAB

    This element holds the address of the symbol table, described in
    Part 1, with Elf32_Sym entries for the 32-bit class of files.

    * DT_RELA

    This element holds the address of a relocation table, described in
    Part 1. Entries in the table have explicit addends, such as
    Elf32_Rela for the 32-bit file class. An object file may have
    multiple relocation sections. When building the relocation table for
    an executable or shared object file, the link editor catenates those
    sections to form a single table. Although the sections remain
    independent in the object file, the dynamic linker sees a single
    table. When the dynamic linker creates the process image for an
    executable file or adds a shared object to the process image, it
    reads the relocation table and performs the associated actions. If
    this element is present, the dynamic structure must also have
    DT_RELASZ and DT_RELAENT elements. When relocation is ``mandatory''
    for a file, either DT_RELA or DT_REL may occur (both are permitted
    but not required).

    * DT_RELASZ

    This element holds the total size, in bytes, of the DT_RELA
    relocation table.

    * DT_RELAENT

    This element holds the size, in bytes, of the DT_RELA relocation
    entry.

    * DT_STRSZ

    This element holds the size, in bytes, of the string table.

    * DT_SYMENT

    This element holds the size, in bytes, of a symbol table entry.

    * DT_INIT

    This element holds the address of the initialization function,
    discussed in ``Initialization and Termination Functions'' below.

    * DT_FINI

    This element holds the address of the termination function,
    discussed in ``Initialization and Termination Functions'' below.

    * DT_SONAME

    This element holds the string table offset of a null-terminated
    string, giving the name of the shared object. The offset is an index
    into the table recorded in the DT_STRTAB entry. See ``Shared Object
    Dependencies'' below for more information about these names.

    * DT_RPATH

    This element holds the string table offset of a null-terminated
    search library search path string, discussed in ``Shared Object
    Dependencies.'' The offset is an index into the table recorded in
    the DT_STRTAB entry.

    * DT_SYMBOLIC

    This element's presence in a shared object library alters the
    dynamic linker's symbol resolution algorithm for references within
    the library. Instead of starting a symbol search with the executable
    file, the dynamic linker starts from the shared object itself. If
    the shared object fails to supply the referenced symbol, the dynamic
    linker then searches the executable file and other shared objects as
    usual.

    * DT_REL

    This element is similar to DT_RELA, except its table has implicit
    addends, such as Elf32_Rel for the 32-bit file class. If this
    element is present, the dynamic structure must also have DT_RELSZ
    and DT_RELENT elements.

    * DT_RELSZ

    This element holds the total size, in bytes, of the DT_REL
    relocation table.

    * DT_RELENT

    This element holds the size, in bytes, of the DT_REL relocation
    entry.

    * DT_PLTREL

    This member specifies the type of relocation entry to which the
    procedure linkage table refers. The d_val member holds DT_REL or
    DT_RELA, as appropriate. All relocations in a procedure linkage
    table must use the same relocation.

    * DT_DEBUG

    This member is used for debugging. Its contents are not specified
    for the ABI; programs that access this entry are not ABI-conforming.

    * DT_TEXTREL

    This member's absence signifies that no relocation entry should
    cause a modification to a non-writable segment, as specified by the
    segment permissions in the program header table. If this member is
    present, one or more relocation entries might request modifications
    to a non-writable segment, and the dynamic linker can prepare
    accordingly.

    * DT_JMPREL

    If present, this entries's d_ptr member holds the address of
    relocation entries associated solely with the procedure linkage
    table. Separating these relocation entries lets the dynamic linker
    ignore them during process initialization, if lazy binding is
    enabled. If this entry is present, the related entries of types
    DT_PLTRELSZ and DT_PLTREL must also be present.

    * DT_LOPROC through DT_HIPROC

    Values in this inclusive range are reserved for processor-specific
    semantics.

    Except for the DT_NULL element at the end of the array, and the
    relative order of DT_NEEDED elements, entries may appear in any order.
    Tag values not appearing in the table are reserved.


    Shared Object Dependencies

    When the link editor processes an archive library, it extracts library
    members and copies them into the output object file. These statically
    linked services are available during execution without involving the
    dynamic linker. Shared objects also provide services, and the dynamic
    linker must attach the proper shared object files to the process image
    for execution. Thus executable and shared object files describe their
    specific dependencies.

    When the dynamic linker creates the memory segments for an object
    file, the dependencies (recorded in DT_NEEDED entries of the dynamic
    structure) tell what shared objects are needed to supply the program's
    services. By repeatedly connecting referenced shared objects and their
    dependencies, the dynamic linker builds a complete process image. When
    resolving symbolic references, the dynamic linker examines the symbol
    tables with a breadth-first search. That is, it first looks at the
    symbol table of the executable program itself, then at the symbol
    tables of the DT_NEEDED entries (in order), then at the second level
    DT_NEEDED entries, and so on. Shared object files must be readable by
    the process; other permissions are not required.

    NOTE: Even when a shared object is referenced multiple times in the
    dependency list, the dynamic linker will connect the object only once
    to the process.

    Names in the dependency list are copies either of the DT_SONAME
    strings or the path names of the shared objects used to build the
    object file. For example, if the link editor builds an executable file
    using one shared object with a DT_SONAME entry of lib1 and another
    shared object library with the path name /usr/lib/lib2, the executable
    file will contain lib1 and /usr/lib/lib2 in its dependency list.

    If a shared object name has one or more slash (/) characters anywhere
    in the name, such as /usr/lib/lib2 above or directory/file, the
    dynamic linker uses that string directly as the path name. If the name
    has no slashes, such as lib1 above, three facilities specify shared
    object path searching, with the following precedence.

    * First, the dynamic array tag DT_RPATH may give a string that holds a
    list of directories, separated by colons (:). For example, the
    string /home/dir/lib:/home/dir2/lib: tells the dynamic linker to
    search first the directory /home/dir/lib, then /home/dir2/lib, and
    then the current directory to find dependencies.
    * Second, a variable called LD_LIBRARY_PATH in the process environment
    [see exec(BA_OS)] may hold a list of directories as above,
    optionally followed by a semicolon (;) and another directory list.
    The following values would be equivalent to the previous example:
    LD_LIBRARY_PATH=/home/dir/lib:/home/dir2/lib:
    LD_LIBRARY_PATH=/home/dir/lib;/home/dir2/lib:
    LD_LIBRARY_PATH=/home/dir/lib:/home/dir2/lib:;
    All LD_LIBRARY_PATH directories are searched after those from
    DT_RPATH. Although some programs (such as the link editor) treat the
    lists before and after the semicolon differently, the dynamic linker
    does not. Nevertheless, the dynamic linker accepts the semicolon
    notation, with the semantics described above.
    * Finally, if the other two groups of directories fail to locate the
    desired library, the dynamic linker searches /usr/lib.

    NOTE: For security, the dynamic linker ignores environmental search
    specifications (such as LD_LIBRARY_PATH) for set-user and set-group ID
    programs. It does, however, search DT_RPATH directories and /usr/lib.


    Global Offset Table

    Position-independent code cannot, in general, contain absolute virtual
    addresses. Global offset tables hold absolute addresses in private
    data, thus making the addresses available without compromising the
    position-independence and sharability of a program's text. A program
    references its global offset table using position-independent
    addressing and extracts absolute values, thus redirecting
    position-independent references to absolute locations.

    Initially, the global offset table holds information as required by
    its relocation entries [see ``Relocation'' in Part 1]. After the
    system creates memory segments for a loadable object file, the dynamic
    linker processes the relocation entries, some of which will be type
    R_386_GLOB_DAT referring to the global offset table. The dynamic
    linker determines the associated symbol values, calculates their
    absolute addresses, and sets the appropriate memory table entries to
    the proper values. Although the absolute addresses are unknown when
    the link editor builds an object file, the dynamic linker knows the
    addresses of all memory segments and can thus calculate the absolute
    addresses of the symbols contained therein.

    If a program requires direct access to the absolute address of a
    symbol, that symbol will have a global offset table entry. Because the
    executable file and shared objects have separate global offset tables,
    a symbol's address may appear in several tables. The dynamic linker
    processes all the global offset table relocations before giving
    control to any code in the process image, thus ensuring the absolute
    addresses are available during execution.

    The table's entry zero is reserved to hold the address of the dynamic
    structure, referenced with the symbol _DYNAMIC. This allows a program,
    such as the dynamic linker, to find its own dynamic structure without
    having yet processed its relocation entries. This is especially
    important for the dynamic linker, because it must initialize itself
    without relying on other programs to relocate its memory image. On the
    32-bit Intel Architecture, entries one and two in the global offset
    table also are reserved. ``Procedure Linkage Table'' below describes
    them.

    The system may choose different memory segment addresses for the same
    shared object in different programs; it may even choose different
    library addresses for different executions of the same program.
    Nonetheless, memory segments do not change addresses once the process
    image is established. As long as a process exists, its memory segments
    reside at fixed virtual addresses.

    A global offset table's format and interpretation are
    processor-specific. For the 32-bit Intel Architecture, the symbol
    _GLOBAL_OFFSET_TABLE_ may be used to access the table.

    + Figure 2-11: Global Offset Table

    extern Elf32_Addr _GLOBAL_OFFSET_TABLE_[];

    The symbol _GLOBAL_OFFSET_TABLE_ may reside in the middle of the .got
    section, allowing both negative and non-negative ``subscripts'' into
    the array of addresses.


    Procedure Linkage Table

    Much as the global offset table redirects position-independent address
    calculations to absolute locations, the procedure linkage table
    redirects position-independent function calls to absolute locations.
    The link editor cannot resolve execution transfers (such as function
    calls) from one executable or shared object to another. Consequently,
    the link editor arranges to have the program transfer control to
    entries in the procedure linkage table. On the SYSTEM V architecture,
    procedure linkage tables reside in shared text, but they use addresses
    in the private global offset table. The dynamic linker determines the
    destinations' absolute addresses and modifies the global offset
    table's memory image accordingly. The dynamic linker thus can redirect
    the entries without compromising the position-independence and
    sharability of the program's text. Executable files and shared object
    files have separate procedure linkage tables.

    + Figure 2-12: Absolute Procedure Linkage Table {*}

    .PLT0:pushl got_plus_4
    jmp *got_plus_8
    nop; nop
    nop; nop
    .PLT1:jmp *name1_in_GOT
    pushl $offset
    jmp .PLT0@PC
    .PLT2:jmp *name2_in_GOT
    pushl $offset
    jmp .PLT0@PC
    ...

    + Figure 2-13: Position-Independent Procedure Linkage Table

    .PLT0:pushl 4(%ebx)
    jmp *8(%ebx)
    nop; nop
    nop; nop
    .PLT1:jmp *name1@GOT(%ebx)
    pushl $offset
    jmp .PLT0@PC
    .PLT2:jmp *name2@GOT(%ebx)
    pushl $offset
    jmp .PLT0@PC
    ...

    NOTE: As the figures show, the procedure linkage table instructions
    use different operand addressing modes for absolute code and for
    position-independent code. Nonetheless, their interfaces to the
    dynamic linker are the same.

    Following the steps below, the dynamic linker and the program
    ``cooperate'' to resolve symbolic references through the procedure
    linkage table and the global offset table.

    1. When first creating the memory image of the program, the dynamic
    linker sets the second and the third entries in the global offset
    table to special values. Steps below explain more about these
    values.
    2. If the procedure linkage table is position-independent, the address
    of the global offset table must reside in %ebx. Each shared object
    file in the process image has its own procedure linkage table, and
    control transfers to a procedure linkage table entry only from
    within the same object file. Consequently, the calling function is
    responsible for setting the global offset table base register
    before calling the procedure linkage table entry.
    3. For illustration, assume the program calls name1, which transfers
    control to the label .PLT1.
    4. The first instruction jumps to the address in the global offset
    table entry for name1. Initially, the global offset table holds the
    address of the following pushl instruction, not the real address of
    name1.
    5. Consequently, the program pushes a relocation offset (offset) on
    the stack. The relocation offset is a 32-bit, non-negative byte
    offset into the relocation table. The designated relocation entry
    will have type R_386_JMP_SLOT, and its offset will specify the
    global offset table entry used in the previous jmp instruction. The
    relocation entry also contains a symbol table index, thus telling
    the dynamic linker what symbol is being referenced, name1 in this
    case.
    6. After pushing the relocation offset, the program then jumps to
    .PLT0, the first entry in the procedure linkage table. The pushl
    instruction places the value of the second global offset table
    entry (got_plus_4 or 4(%ebx)) on the stack, thus giving the dynamic
    linker one word of identifying information. The program then jumps
    to the address in the third global offset table entry (got_plus_8
    or 8(%ebx)), which transfers control to the dynamic linker.
    7. When the dynamic linker receives control, it unwinds the stack,
    looks at the designated relocation entry, finds the symbol's value,
    stores the ``real'' address for name1 in its global offset table
    entry, and transfers control to the desired destination.
    8. Subsequent executions of the procedure linkage table entry will
    transfer directly to name1, without calling the dynamic linker a
    second time. That is, the jmp instruction at .PLT1 will transfer to
    name1, instead of ``falling through'' to the pushl instruction.

    The LD_BIND_NOW environment variable can change dynamic linking
    behavior. If its value is non-null, the dynamic linker evaluates
    procedure linkage table entries before transferring control to the
    program. That is, the dynamic linker processes relocation entries of
    type R_386_JMP_SLOT during process initialization. Otherwise, the
    dynamic linker evaluates procedure linkage table entries lazily,
    delaying symbol resolution and relocation until the first execution of
    a table entry.

    NOTE: Lazy binding generally improves overall application performance,
    because unused symbols do not incur the dynamic linking overhead.
    Nevertheless, two situations make lazy binding undesirable for some
    applications. First, the initial reference to a shared object function
    takes longer than subsequent calls, because the dynamic linker
    intercepts the call to resolve the symbol. Some applications cannot
    tolerate this unpredictability. Second, if an error occurs and the
    dynamic linker cannot resolve the symbol, the dynamic linker will
    terminate the program. Under lazy binding, this might occur at
    arbitrary times. Once again, some applications cannot tolerate this
    unpredictability. By turning off lazy binding, the dynamic linker
    forces the failure to occur during process initialization, before the
    application receives control.


    Hash Table

    A hash table of Elf32_Word objects supports symbol table access.
    Labels appear below to help explain the hash table organization, but
    they are not part of the specification.

    + Figure 2-14: Symbol Hash Table

    nbucket
    nchain
    bucket[0]
    ...
    bucket[nbucket - 1]
    chain[0]
    ...
    chain[nchain - 1]

    The bucket array contains nbucket entries, and the chain array
    contains nchain entries; indexes start at 0. Both bucket and chain
    hold symbol table indexes. Chain table entries parallel the symbol
    table. The number of symbol table entries should equal nchain; so
    symbol table indexes also select chain table entries. A hashing
    function (shown below) accepts a symbol name and returns a value that
    may be used to compute a bucket index. Consequently, if the hashing
    function returns the value x for some name, bucket[x%nbucket] gives an
    index, y, into both the symbol table and the chain table. If the
    symbol table entry is not the one desired, chain[y] gives the next
    symbol table entry with the same hash value. One can follow the chain
    links until either the selected symbol table entry holds the desired
    name or the chain entry contains the value STN_UNDEF.

    + Figure 2-15: Hashing Function

    unsigned long
    elf_hash(const unsigned char *name)
    {
    unsigned long h = 0, g;

    while (*name) {
    h = (h << 4) + *name++;
    if (g = h & 0xf0000000)
    h ^= g >> 24;
    h &= ~g;
    }
    return h;
    }


    Initialization and Termination Functions

    After the dynamic linker has built the process image and performed the
    relocations, each shared object gets the opportunity to execute some
    initialization code. These initialization functions are called in no
    specified order, but all shared object initializations happen before
    the executable file gains control.

    Similarly, shared objects may have termination functions, which are
    executed with the atexit(BA_OS) mechanism after the base process
    begins its termination sequence. Once again, the order in which the
    dynamic linker calls termination functions is unspecified.

    Shared objects designate their initialization and termination
    functions through the DT_INIT and DT_FINI entries in the dynamic
    structure, described in ``Dynamic Section'' above. Typically, the code
    for these functions resides in the .init and .fini sections, mentioned
    in ``Sections'' of Part 1.

    NOTE: Although the atexit(BA_OS) termination processing normally will
    be done, it is not guaranteed to have executed upon process death. In
    particular, the process will not execute the termination processing if
    it calls _exit [see exit(BA_OS)] or if the process dies because it
    received a signal that it neither caught nor ignored.

    ________________________________________________________________


    3. C LIBRARY

    ________________________________________________________________


    ========================== C Library ===========================


    The C library, libc, contains all of the symbols contained in libsys,
    and, in addition, contains the routines listed in the following two
    tables. The first table lists routines from the ANSI C standard.

    + Figure 3-1: libc Contents, Names without Synonyms

    abort fputc isprint putc strncmp
    abs fputs ispunct putchar strncpy
    asctime fread isspace puts strpbrk
    atof freopen isupper qsort strrchr
    atoi frexp isxdigit raise strspn
    atol fscanf labs rand strstr
    bsearch fseek ldexp rewind strtod
    clearerr fsetpos ldiv scanf strtok
    clock ftell localtime setbuf strtol
    ctime fwrite longjmp setjmp strtoul
    difftime getc mblen setvbuf tmpfile
    div getchar mbstowcs sprintf tmpnam
    fclose getenv mbtowc srand tolower
    feof gets memchr sscanf toupper
    ferror gmtime memcmp strcat ungetc
    fflush isalnum memcpy strchr vfprintf
    fgetc isalpha memmove strcmp vprintf
    fgetpos iscntrl memset strcpy vsprintf
    fgets isdigit mktime strcspn wcstombs
    fopen isgraph perror strlen wctomb
    fprintf islower printf strncat

    Additionally, libc holds the following services.

    + Figure 3-2: libc Contents, Names with Synonyms

    __assert getdate lockf ** sleep tell **
    cfgetispeed getopt lsearch strdup tempnam
    cfgetospeed getpass memccpy swab tfind
    cfsetispeed getsubopt mkfifo tcdrain toascii
    cfsetospeed getw mktemp tcflow _tolower
    ctermid hcreate monitor tcflush tsearch
    cuserid hdestroy nftw tcgetattr _toupper
    dup2 hsearch nl_langinfo tcgetpgrp twalk
    fdopen isascii pclose tcgetsid tzset
    __filbuf isatty popen tcsendbreak _xftw
    fileno isnan putenv tcsetattr
    __flsbuf isnand ** putw tcsetpgrp
    fmtmsg ** lfind setlabel tdelete

    ** = Function is at Level 2 in the SVID Issue 3 and therefore at
    Level 2 in the ABI.

    Besides the symbols listed in the With Synonyms table above, synonyms
    of the form _<name> exist for <name> entries that are not listed with
    a leading underscore prepended to their name. Thus libc contains both
    getopt and _getopt, for example.

    Of the routines listed above, the following are not defined elsewhere.

    int __filbuf(FILE *f); This function returns the next input character for f, filling its buffer as appropriate. It returns EOF if an error occurs. int __flsbuf(int x, FILE *f); This function flushes the output characters for f as if putc(x, f) had been called and then appends the value of x to the resulting output stream. It returns EOF if an error occurs and x otherwise. int _xftw(int, char *, int (*)(char *, struct stat *, int), int); Calls to the ftw(BA_LIB) function are mapped to this function when applications are compiled. This function is identical to ftw(BA_LIB), except that _xftw() takes an interposed first argument, which must have the value 2. See this chapter's other library sections for more SVID, ANSI C, and POSIX facilities. See ``System Data Interfaces'' later in this chapter for more information. Global Data Symbols The libc library requires that some global external data symbols be defined for its routines to work properly. All the data symbols required for the libsys library must be provided by libc, as well as the data symbols listed in the table below. For formal declarations of the data objects represented by these symbols, see the System V Interface Definition, Third Edition or the ``Data Definitions'' section of Chapter 6 in the appropriate processor supplement to the System V ABI. For entries in the following table that are in <name>-_<name> form, both symbols in each pair represent the same data. The underscore synonyms are provided to satisfy the ANSI C standard. + Figure 3-3: libc Contents, Global External Data Symbols getdate_err optarg _getdate_err opterr __iob optind optopt
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  • 原文地址:https://www.cnblogs.com/ainima/p/6330888.html
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