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  • WCF版的PetShop之三:实现分布式的Membership和上下文传递

    通过上一篇了解了模块内基本的层次划分之后,接下来我们来聊聊PetShop中一些基本基础功能的实现,以及一些设计、架构上的应用如何同WCF进行集成。本篇讨论两个问题:实现分布式的Membership和客户端到服务端上下文(Context)的传递。

    一、 如何实现用户验证

    对登录用户的验证是大部分应用所必需的,对于ASP.NET来说,用户验证及帐号管理实现在成员资格(Membership)模块中。同ASP.NET的其他模块一样,微软在设计Membership的时候,为了实现更好地可扩展性,采用了策略(Strategy)设计模式:将模块相关的功能定义在被称为Provider的抽象类型中,并通过继承它提供具体的Provider。如果这些原生的Provider不能满足你的需求,你也可以通过继承该抽象的Provider,创建自定义的Provider。通过ASP.NET提供的配置,你可以很轻易地把自定义的Provider应用到你的应用之中。在一般情况下,最终的编程人员并不通过Provider调用相关的功能,而是通过一个外观(Facade)类实现对相关功能的调用。

    ASP.NET成员资格模块的设计基本上可以通过下面的类图1反映出来:最终的编程人员通过外观类型(Façade Class)Membership调用成员资格相关的功能,比如用户认证、用户注册、修改密码等;Membership通过抽象类MembershipProvider提供所有的功能,至于最终的实现,则定义在一个个具体的MembershipProvider中。基于成员资格信息不同的存储方式,ASP.NET提供了两个原生的MembershipProvider:SqlMembershipProviderActiveDirectoryMembershipProvider,前者基于SQL Server数据库,后者基于AD。如果这两个MembershipProvider均不能满足需求,我们还可以自定义MembershipProvider。

    clip_image002

    图1 ASP.NET Membership 设计原理

    我们的案例并不会部署于AD之中,所以不能使用ActiveDirectoryMembershipProvider;直接通过Web服务器进行数据库的存取又不符合上述物理部署的要求(通过应用服务器进行数据库访问),所以SqlMembershipProvider也不能为我们所用。为此需要自定义MembershipProvider,通过WCF服务调用的形式提供成员资格所有功能的实现。我们将该自定义MembershipProvider称为RemoteMembershipProvider。图2揭示了RemoteMembershipProvider实现的原理:RemoteMembershipProvider通过调用WCF服务MembershipService提供对成员资格所有功能的实现;MembershipService则通过调用Membership实现服务;最终的实现还是落在了SqlMembershipProvider这个原生的MembershipProvider上。

    clip_image004

    图2 RemoteMembershipProvider实现原理

    1、服务契约和服务实现

    首先来看看MembershipService实现的服务契约的定义。由于MembershipService最终是为RemoteMembershipProvider这个自定义MembershipProvider服务的,所以服务操作的定义是基于MembershipProvider的API定义。MembershipProvider包含两种类型的成员:属性和方法,简单起见,我们可以为MembershipProvider每一个抽象方法定义一个匹配的服务操作;而对于所有属性,完全采用服务端(应用服务器)的MembershipProvider相关属性。在RemoteMembershipProvider初始化的时候通过调用MembershipService获取所有服务端MembershipProvider的配置信息。为此,我们为MembershipProvider的所有属性定义了一个数据契约:MembershipConfigData。在PetShop中,MembershipConfigData和服务契约一起定义在Infrastructures.Service.Interface项目中。

       1: using System.Runtime.Serialization;
       2: using System.Web.Security;
       3: namespace Artech.PetShop.Infrastructures.Service.Interface
       4: {
       5:     [DataContract(Namespace = "http://www.artech.com/")]
       6:     public class MembershipConfigData
       7:     {
       8:         [DataMember]
       9:         public  string ApplicationName
      10:         { get; set; }
      11:  
      12:         [DataMember]
      13:         public bool EnablePasswordReset
      14:         { get; set; }
      15:  
      16:         [DataMember]
      17:         public bool EnablePasswordRetrieval
      18:         { get; set; }
      19:  
      20:         [DataMember]
      21:         public int MaxInvalidPasswordAttempts
      22:         { get; set; }
      23:  
      24:         [DataMember]
      25:         public int MinRequiredNonAlphanumericCharacters
      26:         { get; set; }
      27:  
      28:         [DataMember]
      29:         public int MinRequiredPasswordLength
      30:         { get; set; }
      31:  
      32:         [DataMember]
      33:         public int PasswordAttemptWindow
      34:         { get; set; }
      35:  
      36:         [DataMember]
      37:         public MembershipPasswordFormat PasswordFormat
      38:         { get; set; }
      39:  
      40:         [DataMember]
      41:         public string PasswordStrengthRegularExpression
      42:         { get; set; }
      43:  
      44:         [DataMember]
      45:         public bool RequiresQuestionAndAnswer
      46:         { get; set; }
      47:  
      48:         [DataMember]
      49:         public bool RequiresUniqueEmail
      50:         { get; set; }
      51:     }
      52: }

    在服务契约中,定义了一个额外的方法GetMembershipConfigData获取服务端MembershipProvider的所有配置信息,而对于服务操作的定义,则与MembershipProvider同名抽象方法相对应。

       1: using System.ServiceModel;
       2: using System.Web.Security;
       3: namespace Artech.PetShop.Infrastructures.Service.Interface
       4: {
       5:     [ServiceContract(Namespace="http://www.artech.com/")]
       6:     public interface IMembershipService
       7:     {
       8:         [OperationContract]
       9:         bool ChangePassword(string username, string oldPassword, string newPassword);
      10:         [OperationContract]
      11:         bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer);
      12:         [OperationContract]
      13:         MembershipUser CreateUser(string username, string password, string email, string passwordQuestion, string passwordAnswer, bool isApproved, object providerUserKey, out MembershipCreateStatus status);
      14:         [OperationContract]
      15:         bool DeleteUser(string username, bool deleteAllRelatedData);
      16:         [OperationContract]
      17:         MembershipUserCollection FindUsersByEmail(string emailToMatch, int pageIndex, int pageSize, out int totalRecords);
      18:         [OperationContract]
      19:         MembershipUserCollection FindUsersByName(string usernameToMatch, int pageIndex, int pageSize, out int totalRecords);
      20:         [OperationContract]
      21:         MembershipUserCollection GetAllUsers(int pageIndex, int pageSize, out int totalRecords);
      22:         [OperationContract]
      23:         int GetNumberOfUsersOnline();
      24:         [OperationContract]
      25:         string GetPassword(string username, string answer);
      26:         [OperationContract(Name="GetUserByName")]
      27:         MembershipUser GetUser(string username, bool userIsOnline);
      28:         [OperationContract(Name="GetUserByID")]
      29:         MembershipUser GetUser(object providerUserKey, bool userIsOnline);
      30:         [OperationContract]
      31:         string GetUserNameByEmail(string email);
      32:         [OperationContract]
      33:         string ResetPassword(string username, string answer);
      34:         [OperationContract]
      35:         bool UnlockUser(string userName);
      36:         [OperationContract]
      37:         void UpdateUser(MembershipUser user);
      38:         [OperationContract]
      39:         bool ValidateUser(string username, string password);
      40:         [OperationContract]
      41:         MembershipConfigData GetMembershipConfigData();
      42:     }
      43: }

    服务的实现,则异常简单,我们须要做的仅仅是通过Membership.Provider获得当前的MembershipProvider,调用同名的属性或方法即可。MembershipService定义在Infrastructures.Service中,定义如下:

       1: using System.Web.Security;
       2: using Artech.PetShop.Infrastructures.Service.Interface;
       3: namespace Artech.PetShop.Infrastructures.Service
       4: {
       5:     public class MembershipService : IMembershipService
       6:     {
       7:         #region IMembershipService Members
       8:  
       9:         public bool ChangePassword(string username, string oldPassword, string newPassword)
      10:         {
      11:             return Membership.Provider.ChangePassword(username, oldPassword, newPassword);
      12:         }
      13:  
      14:         public bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer)
      15:         {
      16:             return Membership.Provider.ChangePasswordQuestionAndAnswer(username, password, newPasswordQuestion, newPasswordAnswer);
      17:         }
      18:         //其他成员
      19:         public MembershipConfigData GetMembershipConfigData()
      20:         {
      21:             return new MembershipConfigData
      22:             {
      23:                 ApplicationName = Membership.Provider.ApplicationName,
      24:                 EnablePasswordReset = Membership.Provider.EnablePasswordReset,
      25:                 EnablePasswordRetrieval = Membership.Provider.EnablePasswordRetrieval,
      26:                 MaxInvalidPasswordAttempts = Membership.Provider.MaxInvalidPasswordAttempts,
      27:                 MinRequiredNonAlphanumericCharacters = Membership.Provider.MinRequiredNonAlphanumericCharacters,
      28:                 MinRequiredPasswordLength = Membership.Provider.MinRequiredPasswordLength,
      29:                 PasswordAttemptWindow = Membership.Provider.PasswordAttemptWindow,
      30:                 PasswordFormat = Membership.Provider.PasswordFormat,
      31:                 PasswordStrengthRegularExpression = Membership.Provider.PasswordStrengthRegularExpression,
      32:                 RequiresQuestionAndAnswer = Membership.Provider.RequiresQuestionAndAnswer,
      33:                 RequiresUniqueEmail = Membership.Provider.RequiresUniqueEmail
      34:             };
      35:         }
      36:  
      37:         #endregion
      38:     }
      39: }

    2、RemoteMembershipProvider的实现

    由于RemoteMembershipProvider完全通过调用WCF服务的方式提供对所有成员资格功能的实现,所以进行RemoteMembershipProvider配置时,配置相应的终结点就可以了。

       1: <?xml version="1.0"?>
       2: <configuration>    
       3:     <system.web>        
       4:         <membership defaultProvider="RemoteProvider">
       5:             <providers>
       6:                 <add name="RemoteProvider" type="Artech.PetShop.Infrastructures.RemoteMembershipProvider,Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" endpoint="membershipservice"/>
       7:             </providers>
       8:         </membership>
       9:       </system.web>
      10:     <system.serviceModel>    
      11:         <client>
      12:             <endpoint address="http://localhost/PetShop/Infrastructures/MembershipService.svc" behaviorConfiguration="petShopBehavior" binding="ws2007HttpBinding"  contract="Artech.PetShop.Infrastructures.Service.Interface.IMembershipService" name="membershipservice"/>
      13:         </client>
      14:     </system.serviceModel>    
      15: </configuration>

    在RemoteMembershipProvider中,通过Initialize方法获取配置的终结点名称并创建服务代理。通过该代理调用GetMembershipConfigData操作获取服务端MembershipProvider的配置信息,并对RemoteMembershipProvider进行初始化,RemoteMembershipProvider定义如下:

       1: using System.Collections.Specialized;
       2: using System.Configuration;
       3: using System.Linq;
       4: using System.Web.Security;
       5: using Artech.PetShop.Common;
       6: using Artech.PetShop.Infrastructures.Service.Interface;
       7:  
       8: namespace Artech.PetShop.Infrastructures
       9: {
      10:     public class RemoteMembershipProvider : MembershipProvider
      11:     {
      12:         private bool _enablePasswordReset;
      13:         private bool _enablePasswordRetrieval;
      14:         //其他字段成员
      15:  
      16:         public IMembershipService MembershipProxy
      17:         { get; private set; }        
      18:  
      19:         public override int MaxInvalidPasswordAttempts
      20:         {
      21:             get { return this._maxInvalidPasswordAttempts; }
      22:         }       
      23:         
      24:         //其他属性成员        
      25:         public override void Initialize(string name, NameValueCollection config)
      26:         {
      27:             if (!config.AllKeys.Contains<string>("endpoint"))
      28:             {
      29:                 throw new ConfigurationErrorsException("Missing the mandatory \"endpoint\" configuraiton property.");
      30:             }
      31:  
      32:             this.MembershipProxy = ServiceProxyFactory.Create<IMembershipService>(config["endpoint"]);
      33:             base.Initialize(name, config);
      34:             MembershipConfigData configData = this.MembershipProxy.GetMembershipConfigData();
      35:             this.ApplicationName = configData.ApplicationName;
      36:             this._enablePasswordReset = configData.EnablePasswordReset;
      37:             this._enablePasswordRetrieval = configData.EnablePasswordRetrieval;            
      38:             //......
      39:         }
      40:     }
      41: }

    对于其他抽象方法的实现,仅仅须要通过上面创建的服务代理,调用相应的服务操作即可。

    注: 为了避免在服务操作调用后频繁地进行服务代理的关闭(Close)和终止(Abort)操作,我们采用基于AOP的方式实现服务的调用,将这些操作封装到一个自定义的RealProxy中,并通过ServiceProxyFactory<T>创建该RealProxy的TransparentProxy。相关实现可以参考《WCF技术剖析(卷1)》第九章。

    二、 上下文的共享及跨域传递

    在进行基于N-Tier的应用开发中,我们往往需要在多个层次之间共享一些上下文(Context)信息,比如当前用户的Profile信息;在进行远程服务调用时,也经常需要进行上下文信息的跨域传递。比如在PetShop中,服务端进行审核(Audit)的时候,须要获取当前登录的用户名。而登录用户名仅仅对于Web服务器可得,所以在每次服务调用的过程中,需要从客户端向服务端传递。

    1、ApplicationContext

    基于上下文的共享,我创建了一个特殊的类型:ApplicationContext。ApplicationContext定义在Common项目中,简单起见,直接将其定义成字典的形式。至于上下文数据的真正存储,如果当前HttpContext存在,将其存储与HttpSessionState中,否则将其存储于CallContext中。

    注: 由于CallConext将数据存储于当前线程的TLS(Thread Local Storage)中,实际上HttpContext最终也采用这样的存储方式,所以ApplicaitonContext并不提供上下文信息跨线程的传递。

       1: using System.Collections.Generic;
       2: using System.Runtime.Remoting.Messaging;
       3: using System.Web;
       4: namespace Artech.PetShop.Common
       5: {
       6:     public class ApplicationContext:Dictionary<string, object>
       7:     {
       8:         public const string ContextKey = "Artech.PetShop.Infrastructures.ApplicationContext";
       9:         public const string ContextHeaderLocalName = "ApplicationContext";
      10:         public const string ContextHeaderNamespace = "http://www.artech.com/petshop/";
      11:         public static ApplicationContext Current
      12:         {
      13:             get
      14:             {
      15:                 if (HttpContext.Current != null)
      16:                 {
      17:                     if (HttpContext.Current.Session[ContextKey] == null)
      18:                     {
      19:                         HttpContext.Current.Session[ContextKey] = new ApplicationContext();
      20:                     }
      21:  
      22:                     return HttpContext.Current.Session[ContextKey] as ApplicationContext;
      23:                 }
      24:  
      25:                 if (CallContext.GetData(ContextKey) == null)
      26:                 {
      27:                     CallContext.SetData(ContextKey, new ApplicationContext());
      28:                 }
      29:  
      30:                 return CallContext.GetData(ContextKey) as ApplicationContext;
      31:             }
      32:            set
      33:             {
      34:                 if (HttpContext.Current != null)
      35:                 {
      36:                     HttpContext.Current.Session[ContextKey] = value; ;
      37:                 }
      38:                 else
      39:                 {
      40:                     CallContext.SetData(ContextKey, value);
      41:                 }
      42:             }
      43:         }
      44:         public string UserName
      45:         {
      46:             get
      47:             {
      48:                 if (!this.ContainsKey("__UserName" ))
      49:                 {
      50:                     return string.Empty;
      51:                 }
      52:  
      53:                 return (string)this["__UserName"];
      54:             }
      55:             set
      56:             {
      57:                 this["__UserName"] = value;
      58:             }
      59:         }
      60:     }
      61: }

    2、ApplicationContext在WCF服务调用中的传递

    下面我们来介绍一下如何实现上下文信息在WCF服务调用过程中的“隐式”传递。在PetShop中,我们通过WCF的扩展实现此项功能。上下文传递的实现原理很简单:在客户端,将序列化后的当前上下文信息置于出栈(Outgoing)消息的SOAP报头中,并为报头指定一个名称和命名空间;在服务端,在服务操作执行之前,通过报头名称和命名空间将上下文SOAP报头从入栈(Incoming)消息中提取出来,进行反序列化,并将其设置成服务端当前的上下文。

    所以,上下文的传递实际上包含两个方面:SOAP报头的添加和提取。我们通过两个特殊的WCF对象来分别实现这两个功能:ClientMessageInspector和CallContextInitializer,前者在客户端将上下文信息封装成SOAP报头,并将其添加到出栈消息报头集合;后者则在服务端实现对上下文SOAP报头的提取和当前上下文的设置。关于ClientMessageInspector和CallContextInitializer,本书的下一卷关于客户端和服务端处理流程,以及WCF扩展的部分,还将进行详细的介绍。自定义的ClientMessageInspector和CallContextInitializer定义在Infrastructures项目中,下面是相关代码实现:

    ContextSendInspector:

       1: using System.ServiceModel;
       2: using System.ServiceModel.Channels;
       3: using System.ServiceModel.Dispatcher;
       4: using System.Threading;
       5: using Artech.PetShop.Common;
       6: namespace Artech.PetShop.Infrastructures
       7: {
       8:     public class ContextSendInspector: IClientMessageInspector
       9:     {
      10:         public void AfterReceiveReply(ref Message reply, object correlationState)
      11:         {}
      12:  
      13:         public object BeforeSendRequest(ref Message request, IClientChannel channel)
      14:         {
      15:             if (string.IsNullOrEmpty(ApplicationContext.Current.UserName))
      16:             {
      17:                 ApplicationContext.Current.UserName = Thread.CurrentPrincipal.Identity.Name;
      18:             }
      19:             request.Headers.Add(new MessageHeader<ApplicationContext>(
      20:                 ApplicationContext.Current).GetUntypedHeader(
      21:                 ApplicationContext.ContextHeaderLocalName, ApplicationContext.ContextHeaderNamespace));
      22:  
      23:             return null;
      24:         }
      25:     }
      26: }

    ContextReceivalCallContextInitializer:

       1: using System.ServiceModel;
       2: using System.ServiceModel.Channels;
       3: using System.ServiceModel.Dispatcher;
       4: using Artech.PetShop.Common;
       5: namespace Artech.PetShop.Infrastructures
       6: {
       7:     public class ContextReceivalCallContextInitializer : ICallContextInitializer
       8:     {
       9:         public void AfterInvoke(object correlationState)
      10:         {
      11:             ApplicationContext.Current.Clear();
      12:         }
      13:  
      14:         public object BeforeInvoke(InstanceContext instanceContext, IClientChannel channel, Message message)
      15:         {
      16:             ApplicationContext.Current = message.Headers.GetHeader<ApplicationContext>(ApplicationContext.ContextHeaderLocalName, ApplicationContext.ContextHeaderNamespace);
      17:             return null;
      18:         }
      19:     }
      20: }

    和应用大部分自定义扩展对象一样,上面自定义的ClientMessageInspector和CallContextInitializer可以通过相应的WCF行为(服务行为、终结点行为、契约行为或者操作行为)应用到WCF执行管道中。在这里我定义了一个行为类型:ContextPropagationBehaviorAttribute,它同时实现了IServiceBehavior和 IEndpointBehavior,所以既是一个服务行为,也是一个终结点行为。同时ContextPropagationBehaviorAttribute还继承自Attribute,所以可以通过特定的方式应用该行为。自定义ClientMessageInspector和CallContextInitializer分别通过ApplyClientBehavior和ApplyDispatchBehavior方法应用到WCF客户端运行时和服务端运行时。ContextPropagationBehaviorAttribute定义如下:

       1: using System;
       2: using System.ServiceModel.Description;
       3: using System.ServiceModel.Dispatcher;
       4: namespace Artech.PetShop.Infrastructures
       5: {
       6:    public class ContextPropagationBehaviorAttribute:Attribute, IServiceBehavior,IEndpointBehavior
       7:     {
       8:         #region IServiceBehavior Members
       9:         public void AddBindingParameters(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase, System.Collections.ObjectModel.Collection<ServiceEndpoint> endpoints, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
      10:         {
      11:         }
      12:  
      13:         public void ApplyDispatchBehavior(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase)
      14:         {
      15:             foreach (ChannelDispatcher channelDispatcher in serviceHostBase.ChannelDispatchers)
      16:             {
      17:                 foreach (EndpointDispatcher endpointDispatcher in channelDispatcher.Endpoints)
      18:                 {
      19:                     foreach (DispatchOperation operation in endpointDispatcher.DispatchRuntime.Operations)
      20:                     {
      21:                         operation.CallContextInitializers.Add(new ContextReceivalCallContextInitializer());
      22:                     }
      23:                 }
      24:             }
      25:         }
      26:  
      27:         public void Validate(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase)
      28:         {
      29:         }
      30:  
      31:         #endregion
      32:  
      33:         #region IEndpointBehavior Members
      34:  
      35:         public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
      36:         {
      37:         }
      38:  
      39:         public void ApplyClientBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.ClientRuntime clientRuntime)
      40:         {
      41:             clientRuntime.MessageInspectors.Add(new ContextSendInspector());
      42:         }
      43:  
      44:         public void ApplyDispatchBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.EndpointDispatcher endpointDispatcher)
      45:         {
      46:             foreach (DispatchOperation operation in endpointDispatcher.DispatchRuntime.Operations)
      47:             {
      48:                 operation.CallContextInitializers.Add(new ContextReceivalCallContextInitializer());
      49:             }
      50:         }
      51:  
      52:         public void Validate(ServiceEndpoint endpoint)
      53:         {
      54:         }
      55:  
      56:         #endregion
      57:     }
      58: }

    对于服务行为,我们既可以通过自定义特性的方式,也可以通过配置的方式进行行为的应用;而终结点行为的应用方式则仅限于配置(通过编程的形式除外)。为此我们还需要为行为定义一个特殊的类型:BehaviorExtensionElement。

       1: using System;
       2: using System.ServiceModel.Configuration;
       3: namespace Artech.PetShop.Infrastructures
       4: {
       5:    public class ContextPropagationBehaviorElement: BehaviorExtensionElement
       6:     {
       7:         public override Type BehaviorType
       8:         {
       9:             get { return typeof(ContextPropagationBehaviorAttribute); }
      10:         }
      11:  
      12:         protected override object CreateBehavior()
      13:         {
      14:             return new ContextPropagationBehaviorAttribute();
      15:         }
      16:     }
      17: }

    那么ContextPropagationBehaviorAttribute就可以通过下面的配置应用到具体的服务或终结点上了。

    服务端(ServiceBehavior):

       1: <?xml version="1.0"?>
       2: <configuration>    
       3:     <system.serviceModel>
       4:         <behaviors>
       5:             <serviceBehaviors>
       6:                 <behavior name="petshopbehavior">
       7:                     <contextPropagation/>
       8:                     <unity/>
       9:                 </behavior>
      10:             </serviceBehaviors>
      11:         </behaviors>
      12:         <extensions>
      13:             <behaviorExtensions>
      14:                 <add name="contextPropagation" type="Artech.PetShop.Infrastructures.ContextPropagationBehaviorElement, Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/>                
      15:             </behaviorExtensions>
      16:         </extensions>
      17:         <services>
      18:             <service behaviorConfiguration="petshopbehavior" name="Artech.PetShop.Products.Service.ProductService">
      19:                 <endpoint binding="ws2007HttpBinding" contract="Artech.PetShop.Products.Service.Interface.IProductService"/>
      20:             </service>            
      21:         </services>
      22:     </system.serviceModel>    
      23: </configuration>

    客户端(EndpointBehavior)

       1: <?xml version="1.0"?>
       2: <configuration>    
       3:     <system.serviceModel>
       4:         <behaviors>
       5:             <endpointBehaviors>
       6:                 <behavior name="petShopBehavior">
       7:                     <contextPropagation/>
       8:                 </behavior>
       9:             </endpointBehaviors>
      10:         </behaviors>
      11:         <extensions>
      12:             <behaviorExtensions>
      13:                 <add name="contextPropagation" type="Artech.PetShop.Infrastructures.ContextPropagationBehaviorElement, Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/>
      14:             </behaviorExtensions>
      15:         </extensions>
      16:         <client>
      17:             <endpoint address="http://localhost/PetShop/Products/productservice.svc" behaviorConfiguration="petShopBehavior" binding="ws2007HttpBinding"  contract="Artech.PetShop.Products.Service.Interface.IProductService" name="productservice"/>            
      18:         </client>
      19:     </system.serviceModel>    
      20: </configuration>
    作者:Artech
    出处:http://artech.cnblogs.com
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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  • 原文地址:https://www.cnblogs.com/artech/p/1618844.html
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