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  • ArcGIS Engine 捕捉

    原文 ArcGIS Engine 捕捉

    bool bCreateElement = true;
    int internalTime = 5;//时间间隔
    int snapTime = 10;//初始值
    IElement m_element = null;  //界面绘制点元素
    IPoint currentPoint = new PointClass();  //当前鼠标点
    IPoint snapPoint = null;  //捕捉到的点
    IMovePointFeedback pFeedback = new MovePointFeedbackClass();
    
    public void DoMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
    {
        AxMapControl axMapControl1 = sender as AxMapControl;
        currentPoint.PutCoords(e.mapX, e.mapY);
        if (action == ActionType.CreateFeature)
        {
        snapTime++;
        snapTime = snapTime%internalTime ;
        ILayer layer = GetLayerByName(snapLayer, axMapControl1);
        IFeatureLayer m_iFeatureLyr = layer as IFeatureLayer;
        if (bCreateElement)
        {
        CreateMarkerElement(currentPoint,axMapControl1);
        bCreateElement = false;
        }       
        if (snapPoint == null)
        ElementMoveTo(currentPoint, axMapControl1);
        //鼠标自动扑获顶点  
        if (snapTime == 0)
        snapPoint = Snapping(e.mapX, e.mapY, m_iFeatureLyr,     axMapControl1);
        if (snapPoint != null && snapTime == 0)
        ElementMoveTo(snapPoint, axMapControl1);
        }
    }
    
    /// <summary>
    /// 捕捉
    /// </summary>
    /// <param name=”x”></param>
    /// <param name=”y”></param>
    /// <param name=”iFeatureLyr”></param>
    /// <param name=”axMapControl1″></param>
    /// <returns></returns>
    public IPoint Snapping(double x, double y, IFeatureLayer iFeatureLyr, AxMapControl axMapControl1)
    {
        IPoint iHitPoint = null;
        IMap iMap = axMapControl1.Map;
        IActiveView iView = axMapControl1.ActiveView;
        IFeatureClass iFClss = iFeatureLyr.FeatureClass;
        IPoint point = new PointClass();
        point.PutCoords(x,y);
        double length =     ConvertPixelsToMapUnits(axMapControl1.ActiveView, 8);
        ITopologicalOperator pTopo = point as ITopologicalOperator;
        IGeometry pGeometry = pTopo.Buffer(length).Envelope as IGeometry;
        ISpatialFilter spatialFilter = new SpatialFilterClass();
        spatialFilter.GeometryField = iFeatureLyr.FeatureClass.ShapeFieldName;
        spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelCrosses;
        spatialFilter.Geometry = pGeometry;
        
        IFeatureCursor cursor = iFClss.Search(spatialFilter, false);
        IFeature iF = cursor.NextFeature();
        if (iF == null) return null;
        
        IPoint iHitPt = new ESRI.ArcGIS.Geometry.Point();
        IHitTest iHitTest = iF.Shape as IHitTest;
        double hitDist = 0;
        int partIndex = 0;
        int vertexIndex = 0;
        bool bVertexHit = false;
        // Tolerance in pixels for line hits
        double tol = ConvertPixelsToMapUnits(iView, 8);
    
        if (iHitTest.HitTest(point, tol, esriGeometryHitPartType.esriGeometryPartBoundary, iHitPt, ref hitDist, ref partIndex, ref vertexIndex, ref bVertexHit))
        {
        iHitPoint = iHitPt;
        }
        axMapControl1.ActiveView.Refresh();
        return iHitPoint;
    }
    
    /// <summary>
    /// 创建新的element用于显示
    /// </summary>
    /// <param name=”point”></param>
    /// <param name=”axMapControl1″></param>
    public void CreateMarkerElement(IPoint point, AxMapControl axMapControl1)
    {
        IActiveView iView = axMapControl1.ActiveView;
        IGraphicsContainer iGraphContainer = axMapControl1.Map as IGraphicsContainer;
        //建立一个marker元素
        IMarkerElement iMarkerElement = new MarkerElement() as IMarkerElement;
        ISimpleMarkerSymbol iSym = new SimpleMarkerSymbol();
        //符号化元素
        IRgbColor iColor = new RgbColor();
        iColor.Red = 0;
        iColor.Blue = 100;
        iColor.Green = 255;
        iSym.Color = iColor;
        IRgbColor iColor2 = new RgbColor();
        iColor2.Red = 0;
        iColor2.Blue = 0;
        iColor2.Green = 0;
        iSym.Outline = true;
        iSym.OutlineColor = iColor2 as IColor;
        iSym.OutlineSize = 1;
        iSym.Size = 5;
        iSym.Style. = esriSimpleMarkerStyle.esriSMSCircle;
        ISymbol symbol = iSym as ISymbol;
        symbol.ROP2 = esriRasterOpCode.esriROPNotXOrPen;
        iMarkerElement.Symbol = iSym;
        m_element = iMarkerElement as IElement;
        m_element.Geometry = point as IGeometry;
        iGraphContainer.AddElement(m_element, 0);
        iView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, m_element, null);
        IGeometry iGeo = m_element.Geometry;
        pFeedback.Display = iView.ScreenDisplay;
        pFeedback.Symbol = iSym as ISymbol;
        pFeedback.Start(iGeo as IPoint, point);
    }
    /// <summary>
    /// 移动元素
    /// </summary>
    /// <param name=”iPt”></param>
    /// <param name=”axMapControl1″></param>
    public void ElementMoveTo(IPoint iPt, AxMapControl axMapControl1)
    {
        //移动元素
        pFeedback.MoveTo(iPt);
        IGeometry iGeo1 = null;
        IGeometry iGeoResult;
        if (m_element != null)
        {
      iGeo1 = m_element.Geometry;
      iGeoResult = pFeedback.Stop();
      //map.ActiveView.Refresh();
      m_element.Geometry = iGeoResult;
      //更新该元素的位置
      axMapControl1.ActiveView.GraphicsContainer.UpdateElement(m_element);
      //重新移动元素
      pFeedback.Start(iGeo1 as IPoint, iPt);
      //map.ActiveView.Refresh();
      axMapControl1.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);
        }
    }
    
    public ILayer GetLayerByName(string layerName, AxMapControl axMapControl1)
    {
        for (int i = 0; i < axMapControl1.LayerCount; i++)
        {
       if (axMapControl1.get_Layer(i).Name.Equals(layerName))
          return axMapControl1.get_Layer(i);
        }
        return null;
    }
    
    public double ConvertPixelsToMapUnits(IActiveView pActiveView, double pixelUnits)
    {
        double realWorldDisplayExtent;
        int pixelExtent;
        double sizeOfOnePixel;
        pixelExtent = pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().right – pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().left;
        realWorldDisplayExtent = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.Width;
        sizeOfOnePixel = realWorldDisplayExtent / pixelExtent;
        return pixelUnits * sizeOfOnePixel;
    }
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  • 原文地址:https://www.cnblogs.com/arxive/p/6017167.html
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