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  • C#基于接口设计三层架构Unity篇

        一、引言

        面向接口(抽象)编程,是为了降低程序的耦合度,符合依赖倒置原则。因此典型的三层架构UI、BLL、DAL基于接口设计后,会拓展成UI、IBLL、BLL、IDAL、DAL。在上一篇《C# IoC学习笔记》中我们可以了解到,控制反转(IoC)使对象的创建交给了第三方IoC容器如Unity。利用Unity的IoC功能,可以对基于接口设计的三层架构做进一步的升级,搭建一个更容易实现的可配置可扩展的三层架构;利用Unity的AOP功能,使框架更加的简洁,因为它抽出了框架的公共逻辑部分。

        二、项目建立

        2.1、项目建立

        依次新建项目UI(Client)、IBLL、BLL、IDAL、DAL、Model、Common。

        2.2项目说明

        三、项目之间的引用关系

        3.1、对着项目名称右键->添加->引用->项目,添加各个项目的引用。

        3.2、引用说明

        四、项目需安装的NuGet包

     

         五、注意事项

        对Unity容器的IoC调用进行封装,Container应封装成单例模式以提高效率,此处使用MemoryCache。

        5.1、在Common项目引用System.Runtime.Caching.dll,并在Helper文件夹下新建一个缓存帮助类:MemoryCacheHelper.cs。

        /// <summary>
        /// 内存缓存帮助类,支持绝对过期时间、滑动过期时间、文件依赖三种缓存方式。
        /// </summary>
        class MemoryCacheHelper
        {
            private static readonly object _locker1 = new object(), _locker2 = new object();
    
            /// <summary>
            /// 取缓存项,如果不存在则返回空。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            public static T GetCacheItem<T>(string key)
            {
                try
                {
                    return (T)MemoryCache.Default[key];
                }
                catch
                {
                    return default(T);
                }
            }
    
            /// <summary>
            /// 是否包含指定键的缓存项
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            public static bool Contains(string key)
            {
                return MemoryCache.Default.Contains(key);
            }
    
            /// <summary>
            /// 取缓存项,如果不存在则新增缓存项。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="cachePopulate"></param>
            /// <param name="slidingExpiration"></param>
            /// <param name="absoluteExpiration"></param>
            /// <returns></returns>
            public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, TimeSpan? slidingExpiration = null, DateTime? absoluteExpiration = null)
            {
                if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
                if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");
                if (slidingExpiration == null && absoluteExpiration == null) throw new ArgumentException("Either a sliding expiration or absolute must be provided");
    
                if (MemoryCache.Default[key] == null)
                {
                    lock (_locker1)
                    {
                        if (MemoryCache.Default[key] == null)
                        {
                            T cacheValue = cachePopulate();
                            if (!typeof(T).IsValueType && cacheValue == null)   //如果是引用类型且为NULL则不存缓存
                            {
                                return cacheValue;
                            }
    
                            var item = new CacheItem(key, cacheValue);
                            var policy = CreatePolicy(slidingExpiration, absoluteExpiration);
    
                            MemoryCache.Default.Add(item, policy);
                        }
                    }
                }
    
                return (T)MemoryCache.Default[key];
            }
    
            /// <summary>
            /// 取缓存项,如果不存在则新增缓存项。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="cachePopulate"></param>
            /// <param name="dependencyFilePath"></param>
            /// <returns></returns>
            public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, string dependencyFilePath)
            {
                if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
                if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");
    
                if (MemoryCache.Default[key] == null)
                {
                    lock (_locker2)
                    {
                        if (MemoryCache.Default[key] == null)
                        {
                            T cacheValue = cachePopulate();
                            if (!typeof(T).IsValueType && cacheValue == null)   //如果是引用类型且为NULL则不存缓存
                            {
                                return cacheValue;
                            }
    
                            var item = new CacheItem(key, cacheValue);
                            var policy = CreatePolicy(dependencyFilePath);
    
                            MemoryCache.Default.Add(item, policy);
                        }
                    }
                }
    
                return (T)MemoryCache.Default[key];
            }
    
            /// <summary>
            /// 指定缓存项的一组逐出和过期详细信息
            /// </summary>
            /// <param name="slidingExpiration"></param>
            /// <param name="absoluteExpiration"></param>
            /// <returns></returns>
            private static CacheItemPolicy CreatePolicy(TimeSpan? slidingExpiration, DateTime? absoluteExpiration)
            {
                var policy = new CacheItemPolicy();
    
                if (absoluteExpiration.HasValue)
                {
                    policy.AbsoluteExpiration = absoluteExpiration.Value;
                }
                else if (slidingExpiration.HasValue)
                {
                    policy.SlidingExpiration = slidingExpiration.Value;
                }
    
                policy.Priority = CacheItemPriority.Default;
    
                return policy;
            }
    
            /// <summary>
            /// 指定缓存项的一组逐出和过期详细信息
            /// </summary>
            /// <param name="filePath"></param>
            /// <returns></returns>
            private static CacheItemPolicy CreatePolicy(string filePath)
            {
                CacheItemPolicy policy = new CacheItemPolicy();
                policy.ChangeMonitors.Add(new HostFileChangeMonitor(new List<string>() { filePath }));
                policy.Priority = CacheItemPriority.Default;
                return policy;
            }
    
            /// <summary>
            /// 移除指定键的缓存项
            /// </summary>
            /// <param name="key"></param>
            public static void RemoveCacheItem(string key)
            {
                if (Contains(key))
                {
                    MemoryCache.Default.Remove(key);
                }
            }
        }
    View Code

        5.2、在Common项目Helper文件夹下面新建一个Unity帮助类:UnityHelper.cs,并实现Container的缓存。

        /// <summary>
        /// Unity容器帮助类
        /// </summary>
        public static class UnityHelper
        {
            /// <summary>
            /// Unity容器创建对象(不含别名)
            /// </summary>
            /// <param name="containerName">容器名称</param>
            /// <returns></returns>
            public static T GetObject<T>(string containerName)
            {
                IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
                {
                    IUnityContainer unityContainer = new UnityContainer();
                    ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
                    {
                        ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFilesUnity.config")
                    };
                    Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                    UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
                    configSection.Configure(unityContainer, containerName);
                    return unityContainer;
                },TimeSpan.FromMinutes(30),null);
                
                return container.Resolve<T>();
            }
    
            /// <summary>
            /// Unity容器创建对象(含别名)
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="containerName">容器名称</param>
            /// <param name="alisName">对象别名</param>
            /// <returns></returns>
            public static T GetObject<T>(string containerName, string alisName)
            {
                IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
                {
                    IUnityContainer unityContainer = new UnityContainer();
                    ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
                    {
                        ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFilesUnity.config")
                    };
                    Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                    UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
                    configSection.Configure(unityContainer, containerName);
                    return unityContainer;
                }, TimeSpan.FromMinutes(30), null);
    
                return container.Resolve<T>(alisName);
            }
        }
    View Code

        源码下载

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  • 原文地址:https://www.cnblogs.com/atomy/p/12537337.html
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