- #include "HelloWorldScene.h"
- #include "SimpleAudioEngine.h"
- using namespace cocos2d;
- using namespace CocosDenshion;
- CCScene* HelloWorld::scene()
- {
- CCScene *scene = CCScene::create();
- HelloWorld *layer = HelloWorld::create();
- scene->addChild(layer);
- return scene;
- }
- bool HelloWorld::init()
- {
- if ( !CCLayer::init() )
- {
- return false;
- }
- size = CCDirector::sharedDirector()->getWinSize();
- //加一背景
- CCLayerColor* background = CCLayerColor::create(ccc4(255, 180, 255, 255), size.width, size.height);
- this->addChild(background);
- actionIsDone = true;//标示动作是否完毕
- createPoker(); //创建扑克
- return true;
- }
- //创建扑克
- void HelloWorld::createPoker()
- {
- //扑克牌正面
- CCSprite* pokerFront = CCSprite::create("poker_front.png");
- pokerFront->setVisible(false);
- pokerFront->setPosition(ccp(size.width/2, size.height/2));
- this->addChild(pokerFront,1,123);
- //扑克牌反面
- CCSprite* pokerBack = CCSprite::create("poker_back.png");
- pokerBack->setPosition(pokerFront->getPosition());
- this->addChild(pokerBack,1,321);
- }
- //翻牌动作
- void HelloWorld::startOrbitAction()
- {
- //扑克牌正面
- CCSprite* pokerFront = (CCSprite*)this->getChildByTag(123);
- //扑克牌反面
- CCSprite* pokerBack = (CCSprite*)this->getChildByTag(321);
- float orbitTime = 1;
- if (pokerFront->isVisible() == false && actionIsDone == true) {
- actionIsDone = false;
- //第一个參数是旋转的时间,第二个參数是起始半径,第三个參数半径差。第四个參数是起始Z角。
- 第五个參数是旋转Z角差。第六个參数是起始X角。最后一个參数旋转X角差,
-
//顺时钟翻转
CCOrbitCamera* orbitFront = CCOrbitCamera::create(orbitTime, 1, 0, 270, 90, 0, 0); - CCSequence* sequenceFront = CCSequence::createWithTwoActions(CCShow::create(), orbitFront);
- CCTargetedAction* targetFront = CCTargetedAction::create(pokerFront, sequenceFront);
- CCOrbitCamera* orbitBack = CCOrbitCamera::create(orbitTime, 1, 0, 0, 90, 0, 0);
- pokerBack->runAction(CCSequence::create(orbitBack, CCHide::create(), targetFront, CCCallFunc::create(this, callfunc_selector(HelloWorld::actionIsDownFunc)),NULL));
- }else if(pokerFront->isVisible() == true && actionIsDone == true){
- actionIsDone = false;
-
//逆时钟翻转
CCOrbitCamera* orbitFront = CCOrbitCamera::create(orbitTime, 1, 0, 270, 90, 180, 0); - CCSequence* sequenceFront = CCSequence::createWithTwoActions(CCShow::create(), orbitFront);
- CCTargetedAction* targetFront = CCTargetedAction::create(pokerBack, sequenceFront);
- CCOrbitCamera* orbitBack = CCOrbitCamera::create(orbitTime, 1, 0, 0, 90, 0, 0);
- pokerFront->runAction(CCSequence::create(orbitBack, CCHide::create(), targetFront, CCCallFunc::create(this, callfunc_selector(HelloWorld::actionIsDownFunc)),NULL));
- }
- }
- void HelloWorld::actionIsDownFunc()
- {
- actionIsDone = true;
- }
- bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
- {
- //翻牌动作
- startOrbitAction();
- return true;
- }
- void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){}
- void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){}
- void HelloWorld::onEnter()
- {
- CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
- CCLayer::onEnter();
- }
- void HelloWorld::onExit()
- {
- CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
- CCLayer::onExit();
- }
- HelloWorld::~HelloWorld(){}