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  • onInterceptTouchEvent 与 onTouchEvent 分析与MotionEvent在ViewGroup与View中的分发

    onInterceptTouchEvent 与 onTouchEvent 分析与MotionEvent在ViewGroup与View中的分发

           Notice:本文将紧接着
    这一片博文来分析,假设您还没有读过这一片博文,强烈建议你先读一次上述博文


         OK,言归正传,我们開始吧
          近期,一直听到有人在争论关于dispatchTouchEvent这个函数 和 onInterceptTouchEvent这两个函数究竟是那一这真正的决定了MotionEvent的分发。

    这里我还是统一给出答案吧。我们都知道假设我们不希望我们的ViewGroup阻拦我们的View获得MotionEvent。我们一般仅仅须要在onInterceptTouchEvent这个函数中return false(而且该函数默认return false)。或者,在特定的情况下,假设我们希望某些时候交给我们的我们ViewGroup来处理有些情况下我们又希望我们的View来处理MotionEvent。这样的情况下,我们应该怎么来处理呢。我想大家都知道,我们须要在onInterceptTouchEvent做一些处理,由于大家都知道onInterceptTouchEvent是用来做MotionEvent事件的处理对象推断的。


        那么,答案非常明显了,处理MotionEvent仅仅有dispatchTouchEvent(事实上这一点从函数名称都能够看出来。更不要说onInterceptTouchEvent还仅仅是ViewGroup特有的方法)。

        好,我们先来整理我们眼下已知的。而且提出疑问然后再開始分析
     
        一、Android 中的MotionEvent事件分发处理是由dispatchTouchEvent来完毕的(底层直接调用该方法。我们这里不分析)
      
        二、通过上一篇博文我们知道dispatchTouchEvent > onTouch > onTouchEvent > onClick
                这里我还是简单啰嗦一下吧。事实上onTouchListener 和 onClickListener 仅仅是为了提供给上层便捷的处理接口,他们的存在仅仅是为了对于开发提供了便捷,可是在Android中我们通常採用onInterceptTouchEvent和onTouchEvent 联合来推断MotionEvent的处理对象

        三、我们在ViewGroup中採用onInterceptTouchEvent和onTouchEvent 联合来推断MotionEvent的处理对象


         OK。结论到此结束,我们应该提出问题。
          一、既然MotionEvent事件是由dispatchTouchEvent来分发的。那么他和onInterceptTouchEvent又是什么关系呢

            二、onInterceptTouchEvent和onTouchEvent 是如何来完毕事件分发的

        那么,到了如今,我们的主题仅仅有一个。解决上面的两个问题就可以。

         对于第一个问题,最好的解决方案,非常明显我们须要靠源代码来解决
         以下,我先给出ViewGroup重写之后的dispatchTouchEvent函数。这里我们须要注意的事他并没有调用super.dispatchTouchEvent。

    而是实实在在的重写了全部逻辑(至于View源代码的dispatchTouchEvent,各位看官去我的上一篇博文里面去看看吧

    @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            if (DBG_MOTION || DBG_TOUCH) {
                Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent 1: ev = " + ev + ",mFirstTouchTarget = "
                        + mFirstTouchTarget + ",this = " + this);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {  //上一篇博文中提到的遮蔽推断事实上是错误的,这里指的应该是窗体被其它窗体遮挡。非常明显普通情况下是不会的
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);//这里開始推断
                        /// M : add log to help debugging
                        if (intercepted == true) {
                            if (DBG_TOUCH) {
                                Xlog.d(TAG, "Touch event was intercepted event = " + ev + ",this = " + this);
                            }
                        }
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                if (DBG_MOTION) {
                    Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent 2: actionMasked = " + actionMasked
                            + ",intercepted = " + intercepted + ",canceled = " + canceled + ",split = "
                            + split + ",mChildrenCount = " + mChildrenCount + ",mFirstTouchTarget = "
                            + mFirstTouchTarget + ",this = " + this);
                }
    
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
    if (!canceled && !intercepted) {     //根据interceptd 分析转折点
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final View[] children = mChildren;
    
                            final boolean customOrder = isChildrenDrawingOrderEnabled();
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder ?
                                        getChildDrawingOrder(childrenCount, i) : i;
                                final View child = children[childIndex];
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    if (DBG_MOTION) {
                                        Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent continue 6: i = "
                                                + i + ",count = " + childrenCount + ",child = " + child
                                                + ",this = " + this);
                                    }
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (DBG_MOTION) {
                                    Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent to child 3: child = "
                                            + child + ",childrenCount = " + childrenCount + ",i = " + i
                                            + ",newTouchTarget = " + newTouchTarget + ",idBitsToAssign = " 
                                            + idBitsToAssign + ",mFirstTouchTarget = " + mFirstTouchTarget 
                                            + ",this = " + this);
                                }
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {   // -------
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    mLastTouchDownIndex = childIndex;
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
                            }
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    if (DBG_MOTION) {
                        Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent mFirstTouchTarget = null, canceled = "
                                + canceled + ",this = " + this);
                    }
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,       //--------
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,     //----------
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (DBG_MOTION) {
                                Xlog.d(TAG, "dispatchTouchEvent middle 5: cancelChild = " + cancelChild
                                        + ",mFirstTouchTarget = " + mFirstTouchTarget + ",target = "
                                        + target + ",predecessor = " + predecessor + ",next = " + next
                                        + ",this = " + this);
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (DBG_MOTION) {
                Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent end 4: handled = " + handled + ",mFirstTouchTarget = "
                        + mFirstTouchTarget + ",this = " + this);
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    
        
          通过上面我标红色的代码(做标记地方。显示有问题)。我们非常明显的看得出来通过onInterceptTouchEvent终于交给了dispatchTransformedTouchEvent来处理。那么dispatchTransformedTouchEvent又做了什么呢
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            if (DBG_MOTION) {
                Xlog.d(TAG, "dispatchTransformedTouchEvent 1: event = " + event + ",cancel = "
                        + cancel + ",oldAction = " + oldAction + ",desiredPointerIdBits = "
                        + desiredPointerIdBits + ",mFirstTouchTarget = " + mFirstTouchTarget
                        + ",child = " + child + ",this = " + this);
            }
    
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                if (DBG_MOTION) {
                    Xlog.d(TAG, "Dispatch cancel action end: handled = " + handled + ",oldAction = "
                            + oldAction + ",child = " + child + ",this = " + this);
                }
                return handled;
            }
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                Xlog.i(TAG, "Dispatch transformed touch event without pointers in " + this);
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    if (DBG_MOTION) {
                        Xlog.d(TAG, "dispatchTransformedTouchEvent 2 to child " + child
                                + ",handled = " + handled + ",mScrollX = " + mScrollX + ",mScrollY = "
                                + mScrollY + ",mFirstTouchTarget = " + mFirstTouchTarget + ",event = "
                                + event + ",this = " + this);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
    // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            if (DBG_MOTION) {
                Xlog.d(TAG, "dispatchTransformedTouchEvent 3 to child " + child + ",handled = "
                        + handled + ",mScrollX = " + mScrollX + ",mScrollY = " + mScrollY
                        + ",mFirstTouchTarget = " + mFirstTouchTarget + ",transformedEvent = "
                        + transformedEvent + ",this = " + this);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    

            从上面的代码来推断我们如果我们不重载
    public boolean onInterceptTouchEvent(MotionEvent ev) {
            return false;
        }

    那么非常明显了,我们的ViewGroup不会吃掉本次MotionEvent
    从上一博文中的MyImageView被点击来推断
    当我们点击我们ImageView时


    我们继续接着我们的Log来分析
    MotionEvent事件首先传递给了我们的MyFrameLayout,这时,我们要注意尽管我们设置了onTouchListener和OnClickListener。可是由于我们没有重载onInterceptTouchEvent默认的onInterceptTouchEvent直接return false;所以我们的MyFrameLayout没有资格消费本次的MotionEvent事件。终于经过推断dispatchTransformedTouchEvent把事件交给了我们的MyImageView
    handled = child.dispatchTouchEvent(transformedEvent);
    当然 由于我们的MyImageView 也设置了onTouchListener和onClickListener,所以他顺理成章的消费了本次MotionEvent

    当我们再点击我们FrameLayout
    这时尽管我们的onInterceptTouchEvent还是return  false;可是我们的touchTarget是空的,所以
    if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else 
    我们的MyFrameLayout 也还是终于享受到了MotionEvent
      所以说  不一定我们的onInterceptTouchEvent 返回了false 我们的ViewGroup就不能接收到OnTouchEvent了


    这里,我们再次考虑  当我们的onInterceptTouchEvent 被我们重载  并返回了true 那么走的路线就不一样了
    if (!canceled && !intercepted) {     //根据interceptd 分析转折点</span>
    if (mFirstTouchTarget == null) {
                    if (DBG_MOTION) {
                        Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent mFirstTouchTarget = null, canceled = "
                                + canceled + ",this = " + this);
                    }
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);

    
    
    这里注意,由于我们的onInterceptTouchEvent return true;我们直接跳过了Child的推断并终于导致我们的child == null;那么非常明星我们的MotionEvent仅仅能被我们的ViewGroup消费了。
            那么,到了这里我们開始大胆的做出如果性结论:
            一、仅仅要我们的onInterceptTouchEvent return true 那么我们的MotionEvent 与ChildView 无缘
             二、假设我们的onInterceptTouchEvent  return false。那么我们的ChildView  会优先获得MotionEvent 。可是当我们的ChildView  并不在TouchTarget上,我们的ViewGroup依旧有机会得到本次MotionEvent 。
         那么接下来,我们全部做的就仅仅能验证我们的结论了。

        这里我们先验证第一条// 这里的验证我们将根据ACTION的不同来分析。
        这里我们对我们的MyFrameLayout  做出改变(重载onInterceptTouchEvent 
    @Override
        public boolean onInterceptTouchEvent(MotionEvent event) {
            switch(event.getAction()){
            case MotionEvent.ACTION_DOWN:{
                Log.d(TAG,"MyFrameLayout onInterceptTouchEvent ACTION_DOWN return true");
                return true;
            }
            case MotionEvent.ACTION_MOVE:{
                Log.d(TAG,"MyFrameLayout onInterceptTouchEvent ACTION_MOVE return true");
                return true;
            }
            case MotionEvent.ACTION_UP:{
                Log.d(TAG,"MyFrameLayout onInterceptTouchEvent ACTION_UP return true");
                return true;
            }
            }
            return true;
        }
    

    简而言之。就是任何情况下,我们都要我们的onInterceptTouchEvent  return true;
    并分别改写我们的FrameLayout 和ImageView的OnTouchEvent函数
     @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d(TAG,"MyFrameLayout onTouchEvent"+event.getAction());
            switch(event.getAction()){
            case MotionEvent.ACTION_DOWN:{
                Log.d(TAG,"MyFrameLayout onTouchEvent ACTION_DOWN return true");
                break;
            }
            case MotionEvent.ACTION_MOVE:{
                Log.d(TAG,"MyFrameLayout onTouchEvent ACTION_MOVE return true");
                break;
            }
            case MotionEvent.ACTION_UP:{
                Log.d(TAG,"MyFrameLayout onTouchEvent ACTION_UP return true");
                break;
            }
            }
            return super.onTouchEvent(event);
        }
    

     @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d(TAG,"MyImageView onTouchEvent"+event.getAction());
            switch(event.getAction()){
            case MotionEvent.ACTION_DOWN:{
                Log.d(TAG,"MyImageView onTouchEvent ACTION_DOWN return true");
                break;
            }
            case MotionEvent.ACTION_MOVE:{
                Log.d(TAG,"MyImageView onTouchEvent ACTION_MOVE return true");
                break;
            }
            case MotionEvent.ACTION_UP:{
                Log.d(TAG,"MyImageView onTouchEvent ACTION_UP return true");
                break;
            }
            }
            return super.onTouchEvent(event);
        }
    

       首先我们点击我们的MyImageView,我们来看一下Log


    非常明显。一旦我们的onInterceptTouchEvent  return true,我们的子View就与MotionEvent 无缘了

    接下来。我们继续点击我们的FrameLayout
    Log 图,我就不贴了,和上面一模一样,为什么呢,非常显然我们的子View就与MotionEvent 无缘了

    接下来。我们继续做出改变
    我们在FrameLayout中将onInterceptTouchEvent  中的MotionEvent.ACTION_DOWN returnfalse。
    依旧点击我们的点击我们的MyImageView


    这里我们来分析一下Log   首先我们须要知道3 == MotionEvent.ACTION_CANCEL
    那么,首先由于我们的onInterceptTouchEvent  在MotionEvent.ACTION_DOWN returnfalse;所以我们的FrameLayout没办法继续往下走了(不会走onTouch 和 onTouchEvent)转而MotionEvent事件转交给我们的ImageView
    所以我们的ImageView总算是得到了MotionEvent.ACTION_DOWN
    可是在经过MotionEvent.ACTION_MOVE时。由于我们的onInterceptTouchEvent  返回了true。所以非常明显我们的FrameLayout告诉了系统 这次的MotionEvent事件我要了。所以我们的ImageView的到了MotionEvent.ACTION_CANCEL  反而我们的FrameLayout 能够继续往下走了。
    所以说我们的ImageView猜中了开头缺有猜中结局。尽管得到了ACTION_DOWN,但却什么都做不了仅仅能以ACTION_CANCEL草草收场,所以也不会触发onClickListener

    同理我们的FrameLayout尽管得到了ACTION_UP 可是没有ACTION_DOWN 也是徒劳。

    相同不会OnClickListener


    到了这里,我们相同也是能够类推的 假设我们的FrameLayout在onInterceptTouchEvent  在ACTION_MOVE中返回false,我们的ImageView能够接受到ACTION_MOVE 可是终于接受的还是ACTION_CANCEL依旧接受不到ACTION_UP ,反而我们的FrameLayout 仅仅能得到ACTION_UP 。简而言之就是说根据onInterceptTouchEvent  的返回值不同各MotionEvent事件终于要么被ViewGroup 要么被ChildView获取

    从上面的Log,我们依旧能够看到的是 onInterceptTouchEvent 并不会在每一次 MotionEvent事件(ACTION_DOWN、ACTION_MOVE、ACTION_UP 等)调用,例假设在ACTION_DOWN return true 交给了ViewGroup 而View没有得到的话。ACTION_MOVE时就不会调用,可是假设return false,ChildView 得到了ACTION_MOVE时就会再次调用


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  • 原文地址:https://www.cnblogs.com/bhlsheji/p/5379100.html
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