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  • LuoguP4719 【模板】动态 DP(动态DP,LCT)

    (n imes m)的算法谁都会吧,注意到每次修改影响的仅是一部分的信息,因此可思考优化。
    将每个节点对应一个矩阵(egin{bmatrix} g[v][0] & g[v][0] \ g[v][1] & -infty end{bmatrix}) ,从而 (egin{bmatrix} g[v][0] & g[v][0] \ g[v][1] & -infty end{bmatrix} imes egin{bmatrix} f[son[u]][0] \ f[son[u]][1] end{bmatrix} = egin{bmatrix} f[u][0] \ f[u][1] end{bmatrix})(LCT)虚实相生,维护子树信息

    #include <cstdio>
    #include <iostream>
    #include <cmath>
    #include <algorithm>
    #include <cstring>
    #define R(a,b,c) for(register int a = (b); a <= (c); ++a)
    #define nR(a,b,c) for(register int a = (b); a >= (c); --a)
    #define Fill(a,b) memset(a,b,sizeof(a))
    #define Swap(a,b) ((a) ^= (b) ^= (a) ^= (b))
    #define QWQ
    #ifdef QWQ
    #define D_e(x) cout << (#x) << " : " << x << "
    "
    #define D_e_Line printf("
    ----------------
    ")
    #define FileOpen() freopen("in.txt", "r", stdin)
    #define FileSave() freopen("out.txt","w", stdout)
    #define Pause() system("pause")
    #define TIME() fprintf(stderr, "TIME : %.3lfms
    ", clock() / CLOCKS_PER_SEC)
    #endif
    struct FastIO {
    	template<typename ATP> inline FastIO& operator >> (ATP &x) {
    		x = 0; int f = 1; char c;
    		for(c = getchar(); c < '0' || c > '9'; c = getchar()) if(c == '-') f = -1;
    		while(c >= '0' && c <= '9') x =x * 10 + (c ^ '0'), c = getchar();
    		x = f == 1 ? x : -x;
    		return *this;
    	}
    } io;
    using namespace std;
    template<typename ATP> inline ATP Max(ATP x, ATP y) {
    	return x > y ? x : y;
    }
    template<typename ATP> inline ATP Min(ATP x, ATP y) {
    	return x < y ? x : y;
    }
    
    const int N = 1e6 + 7;
    
    struct Matrix {
    	int mat[2][2];
    	Matrix() {
    		Fill(mat, 0);
    	}
    	inline void New(const int &A, const int &B) {
    		mat[0][0] = mat[0][1] = A;
    		mat[1][0] = B, mat[1][1] = -0x3f3f3f3f;
    		/*
    		[ g_u0, g_u0
    		  g_u1, -inf ]
    		*/
    	}
    	inline int Max(){
    		return ::Max(mat[0][0], mat[1][0]);	
    	}
    	inline Matrix operator * (const Matrix &b) const {
    		Matrix c;
    		R(i,0,1){
    			R(j,0,1){
    				c.mat[i][j] = ::Max(mat[i][0] + b.mat[0][j], mat[i][1] + b.mat[1][j]);
    			}
    		}
    		return c;
    	}
    };
    
    struct Edge {
    	int nxt, pre;
    } e[N << 1];
    int head[N], cntEdge;
    inline void add(int u, int v) {
    	e[++cntEdge] = (Edge){ head[u], v}, head[u] = cntEdge;
    }
    
    struct nod {
    	int ch[2], fa, f[2];
    	Matrix x; 
    } t[N];
    #define ls t[u].ch[0]
    #define rs t[u].ch[1]
    inline int Ident(int u) {
    	return t[t[u].fa].ch[1] == u;
    }
    inline bool Isroot(int u) {
    	return t[t[u].fa].ch[0] != u && t[t[u].fa].ch[1] != u;
    }
    
    inline void Pushup(int u) {
    	t[u].x.New(t[u].f[0], t[u].f[1]);
    	if(ls) t[u].x = t[ls].x * t[u].x;
    	if(rs) t[u].x = t[u].x * t[rs].x;
    }
    
    inline void Rotate(int x) {
    	int y = t[x].fa, z = t[y].fa, k = Ident(x);
    	t[x].fa = z; if(!Isroot(y)) t[z].ch[Ident(y)] = x;
    	t[y].ch[k] = t[x].ch[k ^ 1], t[t[x].ch[k ^ 1]].fa = y;
    	t[x].ch[k ^ 1] = y, t[y].fa = x;
    	Pushup(y), Pushup(x);
    }
    
    inline void Splay(int x) {
    	while(!Isroot(x)){
    		int y = t[x].fa;
    		if(!Isroot(y))
    			Ident(x) == Ident(y) ? Rotate(y) : Rotate(x);
    		Rotate(x);
    	}
    	Pushup(x);
    }
    
    inline void Access(int u) {
    	for(register int v = 0; u; v = u, u = t[u].fa){
    		Splay(u);
    		// the past comes to be my power, the future just lies
    		if(rs){
    			t[u].f[0] += t[rs].x.Max(); 
    			t[u].f[1] += t[rs].x.mat[0][0];
    		}
    		if(v){
    			t[u].f[0] -= t[v].x.Max();
    			t[u].f[1] -= t[v].x.mat[0][0];
    		}
    		rs = v;
    		Pushup(u);
    	}
    }
    
    int val[N];
    inline void DFS(int u, int father) {
    	// a simple DP on tree, for the first blood
    	t[u].f[1] = val[u];
    	for(register int i = head[u]; i; i = e[i].nxt){
    		int v = e[i].pre;
    		if(v == father) continue;
    		t[v].fa = u;
    		DFS(v, u);
    		t[u].f[0] += Max(t[v].f[0], t[v].f[1]);
    		t[u].f[1] += t[v].f[0];
    	}
    	t[u].x.New(t[u].f[0], t[u].f[1]); // so the legend of mine is built
    }
    
    int main() {
    //FileOpen();
    //FileSave();
    	int n, m;
    	io >> n >> m;
    	R(i,1,n){
    		io >> val[i];
    	}
    	R(i,2,n){
    		int u, v;
    		io >> u >> v;
    		add(u, v);
    		add(v, u);
    	}
    	DFS(1, 0); // 1, our king
    	while(m--){
    		int x, newVal;
    		io >> x >> newVal;
    		Access(x); // you are my family now, every one should know you
    		Splay(x); // be my king
    		t[x].f[1] += newVal - val[x]; // the new up, the old down
    		val[x] = newVal; // and so the new be the old
    		Pushup(x); // you should use out your power, for out family
    		Splay(1); // but when your power is out, when the old king returns, you are just a simple man
    		printf("%d
    ", t[1].x.Max()); // as only him is the man who can tell the maximum value of us
    	}
    	
    	return 0;
    }
    

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  • 原文地址:https://www.cnblogs.com/bingoyes/p/11755278.html
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