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  • 3 顶层父类

    1 准则

    • 尽量使用单重继承的方式进行系统设计
    • 尽量保持系统中只存在单一的继承树
    • 尽量使用组合关系代替继承关系

    2 顶层父类的创建

    • 创建 DTLib::Object 类的意义

      • 所有数据结构都继承自 Object
      • 统一动态内存申请的行为,提高代码的移植性(自定义 newdelete 操作符)
      • 在堆中创建 Object 子类的对象,失败时返回 NULL 值,而不是抛出标准库中的一个异常出来
      • Object 类为纯虚父类,所有子类都能进行动态类型识别
    • 顶层父类的接口定义

      class Object
      {
      public:
          void* operator new (unsigned int size) throw();
          void operator delete (void* p );
          void* operator new[] (unsigned int size) throw();
          void operator delete[] (void* p);
          virtual ~Object() = 0;
      }
      
    • Demo

      //Object.h
      #pragma once
      namespace DTLib
      {
      	class Object
      	{
          public:
              void* operator new (unsigned int size) throw();
              void operator delete (void* p);
              void* operator new[] (unsigned int size) throw();
              void operator delete[] (void* p);
              virtual ~Object() = 0;
      	};
      }
      
      
      //Object.cpp
      #include "Object.h"
      #include <cstdlib>
      namespace DTLib
      {
          //throw() 为异常规格说明,表明当前这个函数不会抛出任何异常
      	void* Object::operator new (unsigned int size) throw() {
      		return malloc(size);
      	}
      
      	void Object::operator delete (void* p) {
              free(p);
      	}
      
          //数组版本
      	void* Object::operator new[](unsigned int size) throw() {
      		return malloc(size);
      	}
      
      	void Object::operator delete[] (void* p) {
      		free(p);
      	}
      
      	Object:: ~Object() {
      
      	}
      }
      
    • 使用

      • 先修改下 Object.cpp 的代码
      • 可以看到运行结果,说明这里使用的不是C++编译器默认的 newdelete 的实现,而是在顶层父类 Object 中自定义的实现
      //Object.cpp
      #include "Object.h"
      #include <cstdlib>
      #include <iostream>
      using namespace std;
      namespace DTLib
      {
      	//单一版本
      	void* Object::operator new (unsigned int size) throw() {
      		cout << "Object::operator new: " << size << endl;
      		return malloc(size);
      	}
      
      	void Object::operator delete (void* p) {
      		cout << "Object::operator delete: " << p << endl;
      		free(p);
      	}
      
      	//数组版本
      	void* Object::operator new[](unsigned int size) throw() {
      		return malloc(size);
      	}
      
      	void Object::operator delete[](void* p) {
      		free(p);
      	}
      
      	Object:: ~Object() {
      
      	}
      }
      
      //main.cpp
      #include <iostream>
      #include "SmartPointer.h"
      #include "Object.h"
      using namespace std;
      using namespace DTLib;
      
      //定义两个Object子类
      class Test :public Object
      {
      public:
      	int i;
      	int j;
      };
      
      class Child :public Test
      {
      public:
      	int k;
      };
      
      int main()
      {
      	Object* obj1 = new Test();
      	Object* obj2 = new Child();
      
      	//......
      
      	cout << "obj1 = " << obj1 << endl;
      	cout << "obj2 = " << obj2 << endl;
      
      	delete obj1;
      	delete obj2;
      
      	return 0;
      }
      //输出结果
      Object::operator new: 12  //int*2+虚函数标指针
      Object::operator new: 16  //int*3+虚函数标指针
      obj1 = 00A3DB40
      obj2 = 00A3BED8
      Object::operator delete: 00A3DB40
      Object::operator delete: 00A3BED8
      
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  • 原文地址:https://www.cnblogs.com/bky-hbq/p/13623793.html
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