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  • Unity 异步加载进度条

     1 public class View_LoadingScene : MonoBehaviour
     2     {
     3         //场景加载进度条对象
     4         public GameObject loadingProgressBar;
     5         //进度条组件
     6         private Slider _loadingProgressBarComp;
     7         //当前进度值
     8         private float _curProgressValue = 0f;
     9 
    10         private AsyncOperation _asyncOp;
    11         private void Awake()
    12         {
    13             if(loadingProgressBar != null)
    14             {
    15                 //获取进度条组件
    16                 _loadingProgressBarComp = loadingProgressBar.GetComponent<Slider>();
    17             }
    18         }
    19         private void Start()
    20         {
    21       
    22             StartCoroutine("LoadingLevelAsync");
    23         }
    24         private void Update()
    25         {
    26             //模拟加载进度
    27             if(_loadingProgressBarComp.value <= 1f)
    28             {
    29                 SimulateLoad();
    30             }
    31             _loadingProgressBarComp.value = _curProgressValue;
    32 
    33         }
    34 
    35         private void SimulateLoad()
    36         {
    37             _curProgressValue += 0.01f;         
    38         }
    39 
    40         //异步加载核心函数
    41         IEnumerator LoadingLevelAsync()
    42         {
    43             _asyncOp = SceneManager.LoadSceneAsync("2_LogonScene");
    44             _curProgressValue = _asyncOp.progress;
    45             yield return _asyncOp;
    46         }
    47     }
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  • 原文地址:https://www.cnblogs.com/blackteeth/p/10182129.html
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