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  • 钩子示例

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Runtime.InteropServices;
    using System.Reflection;
    using System.IO;
    using System.Windows.Forms;
    
    namespace WindowsApplication1
    {
        public delegate IntPtr HookProc(int code, IntPtr wparam, IntPtr lparam);
    
        public enum HookType //枚举,钩子的类型 WindowsMessageHook
        {
            MsgFilter = -1,
            JournalRecord = 0,
            JournalPlayback = 1,
            Keyboard = 2,
            GetMessage = 3,
            CallWndProc = 4,
            CBT = 5,
            SysMsgFilter = 6,
            Mouse = 7,
            Hardware = 8,
            Debug = 9,
            Shell = 10,
            ForegroundIdle = 11,
            CallWndProcRet = 12,
            KeyboardLL = 13,
            MouseLL = 14
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode; //表示一个在1到254间的虚似键盘码
            public int scanCode; //表示硬件扫描码
            public int flags;
            public int time;
            public int dwExtraInfo;
        }
    
        public class KeyboardHook
        {
            private const int WM_KEYDOWN = 0x100;
            private const int WM_KEYUP = 0x101;
    
            private IntPtr nextHookPtr; //记录Hook编号 
            private HookProc hookProc;
    
            [DllImport("User32.dll")]
            public static extern void UnhookWindowsHookEx(IntPtr handle);
            [DllImport("User32.dll")]
            public static extern IntPtr SetWindowsHookEx(int idHook, [MarshalAs(UnmanagedType.FunctionPtr)] HookProc lpfn, IntPtr hinstance, int threadID);
            [DllImport("User32.dll")]
            public static extern IntPtr CallNextHookEx(IntPtr handle, int code, IntPtr wparam, IntPtr lparam);
    
            public KeyboardHook()
            {
                nextHookPtr = IntPtr.Zero;
            }
    
            public void SetKeyboardHook()
            {
                if (nextHookPtr != IntPtr.Zero)
                    return;
                hookProc = new HookProc(KeyboardhookProc); //键盘事件消息处理函数         
                nextHookPtr = SetWindowsHookEx((int)HookType.KeyboardLL,
                                                hookProc,
                                                Marshal.GetHINSTANCE(
                                                Assembly.GetExecutingAssembly().GetModules()[0]), 0);
            }
    
            public void UnKeyboardHook()
            {
    
                if (nextHookPtr != IntPtr.Zero)
                {
                    UnhookWindowsHookEx(nextHookPtr); //从Hook链中取消
                    nextHookPtr = IntPtr.Zero;
                }
            }
    
            private IntPtr KeyboardhookProc(int code, IntPtr wparam, IntPtr lparam)
            {
                if (code >= 0)
                {
                    KeyboardHookStruct myKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lparam, typeof(KeyboardHookStruct));
                    switch (wparam.ToInt32())
                    {
                        case WM_KEYDOWN:
                            Console.Write(string.Format("{0}", Convert.ToChar(myKeyboardHookStruct.vkCode)));
                            break;
                        case WM_KEYUP:
                            //Console.WriteLine(string.Format("WM_KEYUP:{0:0}", Convert.ToChar(myKeyboardHookStruct.vkCode)));
                            break;
                        default:
                            break;
                    }
                }
                return CallNextHookEx(nextHookPtr, code, wparam, lparam); //返回,让后面的程序处理该消息
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/bloodofhero/p/2886540.html
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