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  • BZOJ 1185: [HNOI2007]最小矩形覆盖 [旋转卡壳]

    1185: [HNOI2007]最小矩形覆盖

    Time Limit: 10 Sec  Memory Limit: 162 MBSec  Special Judge
    Submit: 1435  Solved: 653
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    Description

     

    Source

    计算几何 vfleaking提供Spj


    竟然1A了........哈哈哈哈哈哈哈哈哈哈

    首先猜有一条边是凸边上的边(理由:不是的话我不会做)

    然后旋转卡壳,最上面就是距离最远的点,最右面是点积最大,最左面是点积最小

    然后就是各种向量运算 我用了v和u分别是宽和高方向的单位向量,感觉挺方便的....

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <algorithm>
    #include <cmath>
    #include <vector>
    using namespace std;
    typedef long long ll;
    const int N=5e4+5,INF=1e9;
    const double eps=1e-8;
    
    inline int sgn(double x){
        if(abs(x)<eps) return 0;
        else return x<0?-1:1;
    }
    
    struct Vector{
        double x,y;
        Vector(double a=0,double b=0):x(a),y(b){}
        bool operator <(const Vector &a)const{
            return sgn(y-a.y)<0||(sgn(y-a.y)==0&&sgn(x-a.x)<0);
        }
    };
    typedef Vector Point;
    Vector operator +(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}
    Vector operator -(Vector a,Vector b){return Vector(a.x-b.x,a.y-b.y);}
    Vector operator *(Vector a,double b){return Vector(a.x*b,a.y*b);}
    Vector operator /(Vector a,double b){return Vector(a.x/b,a.y/b);}
    bool operator ==(Vector a,Vector b){return sgn(a.x-b.x)==0&&sgn(a.y-b.y)==0;}
    double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}
    double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;}
    
    double Len(Vector a){return sqrt(Dot(a,a));}
    double Len2(Vector a){return Dot(a,a);}
    double DisTL(Point p,Point a,Point b){
        Vector v1=p-a,v2=b-a;
        return abs(Cross(v1,v2)/Len(v2));
    }
    int ConvexHull(Point p[],int n,Point ch[]){
        sort(p+1,p+1+n);
        int m=0;
        for(int i=1;i<=n;i++){
            while(m>1&&sgn(Cross(ch[m]-ch[m-1],p[i]-ch[m-1]))<=0) m--;
            ch[++m]=p[i];
        }
        int k=m;
        for(int i=n-1;i>=1;i--){
            while(m>k&&sgn(Cross(ch[m]-ch[m-1],p[i]-ch[m-1]))<=0) m--;
            ch[++m]=p[i];
        }
        if(n>1) m--;
        return m;
    }
    Point pos[5];
    void RotatingCalipers(Point p[],int n){
        double ans=INF;
        p[n+1]=p[1];
        int j=1,k=1,l=1;
        for(int i=1;i<=n;i++){
            while(sgn(DisTL(p[j],p[i],p[i+1])-DisTL(p[j+1],p[i],p[i+1]))<=0) j=j%n+1;
            while(sgn(Dot(p[k]-p[i],p[i+1]-p[i])-Dot(p[k+1]-p[i],p[i+1]-p[i]))<=0) k=k%n+1;
            if(i==1) l=j;
            while(sgn(Dot(p[l]-p[i],p[i+1]-p[i])-Dot(p[l+1]-p[i],p[i+1]-p[i]))>=0) l=l%n+1;
            double len=Len(p[i+1]-p[i]);
            double h=DisTL(p[j],p[i],p[i+1]),
                    w=Dot(p[k]-p[i],p[i+1]-p[i])/len+abs(Dot(p[l]-p[i],p[i+1]-p[i])/len);
            if(h*w<ans){
                Vector v=(p[i+1]-p[i])/len;
                Vector u(-v.y,v.x);
                ans=h*w;
                pos[1]=v*Dot(p[l]-p[i],v)+p[i];
                pos[2]=v*Dot(p[k]-p[i],v)+p[i];
                pos[3]=pos[2]+u*h;
                pos[4]=pos[1]+u*h;
            }
        }
        int mn=1;
        for(int i=2;i<=4;i++) if(pos[i]<pos[mn]) mn=i;
        printf("%lf
    ",ans);
        for(int i=mn;i<=4;i++) printf("%lf %lf
    ",pos[i].x,pos[i].y);
        for(int i=1;i<mn;i++) printf("%lf %lf
    ",pos[i].x,pos[i].y);
    }
    
    int n;
    Point p[N],ch[N];
    int main(int argc, const char * argv[]) {
        scanf("%d",&n);
        for(int i=1;i<=n;i++) scanf("%lf%lf",&p[i].x,&p[i].y);
        n=ConvexHull(p,n,ch);
        RotatingCalipers(ch,n);
        
    }
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  • 原文地址:https://www.cnblogs.com/candy99/p/6358525.html
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