using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics; // for Process
using System.Runtime.InteropServices; // for DllImport
namespace ZSICReaderDemo
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
[DllImport("ZSICReader.DLL")]
public static extern bool LinkReader();
[DllImport("ZSICReader.DLL")]
public static extern bool StopReader();
[StructLayout(LayoutKind.Sequential)] // 调用C++DLL必须使用 LayoutKind.Sequential
// 接口体需要讲参数类型进行转换
public struct CONSUMERINFO
{
public uint ulNum; // 用户编号
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strCardNum; // 卡序号
public uint ulCardNo; // 卡内码
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strName; // 姓名
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strSex; // 性别
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strDepartment; // 部门名称
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strSort; // 人员类别
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strAddr; // 地址
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strCertificate; // 证件号
public double dbCardfee; // 卡押金
public double dbLeftMoney; // 余额
public double dbSubsidyMoney; //补助金额
public uint lDepartment; // 部门编号
public uint lSort; // 人员类别编号
public bool bGS; // 挂失状态
public bool bDestroy; // 注销状态
public uint ulPsw; // 大额消费密码
public uint lTimes; // 卡使用次数
public double dbTJSKLeftMoney; // 脱机水控余额
public uint lTJSKCardTimes; // 脱机水控卡次数
public uint lJiFen; // 积分值
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string strContact; // 联系方式
}
[DllImport("ZSICReader.DLL", CharSet = CharSet.Ansi, SetLastError = false)]
public static extern bool ReadCardInfo(ref CONSUMERINFO ConsumerInfo);
// 由于DLL中使用了打开了系统串口,所以必须手动调用FreeLibrary释放资源,否则主程序退出DLL时DLL_PROCESS_DETACH会出错
[DllImport("Kernel32")]
public static extern int FreeLibrary(IntPtr hModule);
private void button1_Click(object sender, EventArgs e)
{
try
{
if (LinkReader())
{
MessageBox.Show("连接读卡器成功!");
}
else
{
MessageBox.Show("连接读卡器失败!");
}
}
catch (System.Exception ex)
{
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
if (StopReader())
{
MessageBox.Show("停止读卡器成功!");
}
else
{
MessageBox.Show("停止读卡器失败!");
}
}
catch (System.Exception ex)
{
}
}
private void button3_Click(object sender, EventArgs e)
{
try
{
CONSUMERINFO ConsumerInfo = new CONSUMERINFO();
if (ReadCardInfo(ref ConsumerInfo))
{
MessageBox.Show("读取卡信息成功");
MessageBox.Show("卡序号:" + ConsumerInfo.ulCardNo.ToString());
MessageBox.Show("用户编号:" + ConsumerInfo.ulNum.ToString());
MessageBox.Show("姓名:" + ConsumerInfo.strName);
MessageBox.Show("性别:" + ConsumerInfo.strSex);
MessageBox.Show("卡余额:" + ConsumerInfo.dbLeftMoney.ToString());
}
else
{
MessageBox.Show("读取卡信息失败");
}
}
catch (System.Exception ex)
{
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
try
{ // 在关闭窗口时释放引用的链接库
foreach (ProcessModule mod in Process.GetCurrentProcess().Modules)
{
if (mod.ModuleName == "ZSICReader.DLL")
{
FreeLibrary(mod.BaseAddress);
}
}
}
catch (System.Exception ex)
{
}
}
}
}
注意:在C#项目中调试unmanaged dll时需要在项目设置里启用允许调试非托管代码。
关于如何手工卸载DLL详见这里Unload a DLL loaded using DllImport。摘要如下:
原始C的接口定义是这样的:
typedef struct _CONSUMERINFO
{
ULONG ulNum;
char strCardNum[100];
ULONG ulCardNo;
char strName[100];
char strSex[100];
char strDepartment[100];
char strSort[100];
char strAddr[100];
char strCertificate[100];
double dbCardfee;
double dbLeftMoney;
double dbSubsidyMoney;
long lDepartment;
long lSort;
bool bGS;
bool bDestroy;
ULONG ulPsw;
long lTimes;
double dbTJSKLeftMoney;
long lTJSKCardTimes;
long lJiFen;
char strContact[100];
} CONSUMERINFO;
BOOL WINAPI LinkReader();
BOOL WINAPI StopReader();
BOOL WINAPI ReadCardInfo(CONSUMERINFO *ConsumerInfo);
对比之前的C#代码,可以知道如何将C++结构转换为C#可以调用的结构了。
为了方便查看C#与C++结构的转换,引用http://www.cnblogs.com/lizi/archive/2012/02/22/2363181.html,
做了个表格:
C++类型 | C#类型 |
基本类型 | |
Handle | IntPtr |
Hwnd | IntPtr |
int* | ref int |
int& | ref int |
void* | IntPtr |
unsigned char* | ref byte |
BOOL | Bool |
DWORD | int 或 uint |
char** | 作为输入参数转为char[],通过Encoding类对这个string[]进行编码后得到的一个char[] 作为输出参数转为byte[],通过Encoding类对这个byte[]进行解码,得到字符串 C++ Dll接口: void CplusplusToCsharp(in char** AgentID, out char** AgentIP); C#中的声明: [DllImport("Example.dll")] public static extern void CplusplusToCsharp(char[] AgentID, byte[] AgentIP); C#中的调用: Encoding encode = Encoding.Default; byte[] tAgentID; byte[] tAgentIP; string[] AgentIP; tAgentID = new byte[100]; tAgentIP = new byte[100]; CplusplusToCsharp(encode.GetChars(tAgentID), tAgentIP); AgentIP[i] = encode.GetString(tAgentIP,i*Length,Length); |
枚举类型 | |
BOOL MessageBeep(UINT uType // 声音类型); 其中的声音类型为枚举类型中的某一值。 | 用户需要自己定义一个枚举类型: public enum BeepType { SimpleBeep = -1, IconAsterisk = 0x00000040, IconExclamation = 0x00000030, IconHand = 0x00000010, IconQuestion = 0x00000020, Ok = 0x00000000, } C#中导入该函数: [DllImport("user32.dll")] public static extern bool MessageBeep(BeepType beepType); C#中调用该函数: MessageBeep(BeepType.IconQuestion); |
结构体 | |
使用结构指针作为参数的函数: BOOL GetSystemPowerStatus( LPSYSTEM_POWER_STATUS lpSystemPowerStatus ); Win32中该结构体的定义: typedef struct _SYSTEM_POWER_STATUS { BYTE ACLineStatus; BYTE BatteryFlag; BYTE BatteryLifePercent; BYTE Reserved1; DWORD BatteryLifeTime; DWORD BatteryFullLifeTime; } SYSTEM_POWER_STATUS, *LPSYSTEM_POWER_STATUS; | 使用结构指针作为参数的函数: BOOL GetSystemPowerStatus( LPSYSTEM_POWER_STATUS lpSystemPowerStatus ); Win32中该结构体的定义: typedef struct _SYSTEM_POWER_STATUS { BYTE ACLineStatus; BYTE BatteryFlag; BYTE BatteryLifePercent; BYTE Reserved1; DWORD BatteryLifeTime; DWORD BatteryFullLifeTime; } SYSTEM_POWER_STATUS, *LPSYSTEM_POWER_STATUS; |
字符串 | |
对于字符串的处理分为以下几种情况: 1、 字符串常量指针的处理(LPCTSTR),也适应于字符串常量的处理,.net中的string类型是不可变的类型。 2、 字符串缓冲区的处理(char*),即对于变长字符串的处理,.net中StringBuilder可用作缓冲区 Win32: BOOL GetFile(LPCTSTR lpRootPathName); | 函数声明: [DllImport("kernel32.dll", CharSet = CharSet.Auto)] static extern bool GetFile ( [MarshalAs(UnmanagedType.LPTStr)] string rootPathName); 函数调用: string pathname; GetFile(pathname); 备注: DllImport中的CharSet是为了说明自动地调用该函数相关的Ansi版本或者Unicode版本
变长字符串处理: C#: 函数声明: [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern int GetShortPathName( [MarshalAs(UnmanagedType.LPTStr)] string path, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder shortPath, int shortPathLength); 函数调用: StringBuilder shortPath = new StringBuilder(80); int result = GetShortPathName( @"d: est.jpg", shortPath, shortPath.Capacity); string s = shortPath.ToString(); |
结构体 | |
具有内嵌字符数组的结构: Win32: typedef struct _TIME_ZONE_INFORMATION { LONG Bias; WCHAR StandardName[ 32 ]; SYSTEMTIME StandardDate; LONG StandardBias; WCHAR DaylightName[ 32 ]; SYSTEMTIME DaylightDate; LONG DaylightBias; } TIME_ZONE_INFORMATION, *PTIME_ZONE_INFORMATION; | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] struct TimeZoneInformation { public int bias; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string standardName; SystemTime standardDate; public int standardBias; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string daylightName; SystemTime daylightDate; public int daylightBias; } |
回调函数 | |
BOOL EnumDesktops( HWINSTA hwinsta, // 窗口实例的句柄 DESKTOPENUMPROC lpEnumFunc, // 回调函数 LPARAM lParam // 用于回调函数的值 ); 回调函数DESKTOPENUMPROC的声明: BOOL CALLBACK EnumDesktopProc( LPTSTR lpszDesktop, // 桌面名称 LPARAM lParam // 用户定义的值 ); | 将回调函数的声明转化为委托: delegate bool EnumDesktopProc( [MarshalAs(UnmanagedType.LPTStr)] string desktopName, int lParam); 该函数在C#中的声明: [DllImport("user32.dll", CharSet = CharSet.Auto)] static extern bool EnumDesktops( IntPtr windowStation, EnumDesktopProc callback, int lParam); |