zoukankan      html  css  js  c++  java
  • Python开发坦克大战

    Python不仅能开发网站,爬虫数据分析等,他其实也可以写游戏,接下来就给大家分享下坦克大战的代码:

    PS:很多人在学习Python的过程中,往往因为遇问题解决不了或者没好的教程从而导致自己放弃,为此我整理啦从基础的python脚本到web开发、爬虫、django、数据挖掘等【PDF等】需要的可以进Python全栈开发交流.裙 :一久武其而而流一思(数字的谐音)转换下可以找到了,里面有最新Python教程项目可拿,不懂的问题有老司机解决哦,一起相互监督共同进步

    import pygame
    import time
    import random
    from pygame.sprite import Sprite
    
    SCREEN_WIDTH=700
    SCREEN_HEIGHT=500
    BG_COLOR=pygame.Color(0, 0, 0)
    TEXT_COLOR=pygame.Color(255, 0, 0)
    class BaseItem(Sprite):
        def __init__(self, color, width, height):
            # Call the parent class (Sprite) constructor
            pygame.sprite.Sprite.__init__(self)
    
    class MainGame():
        window = None
        my_tank = None
        #存储坦克列表
        enemyTankList = []
        enemyTankCount = 5
    
        myBulletList = []
    
        enemyBulietList = []
    
        explodeList=[]
    
        def __init__(self):
            pass
    
        def startGame(self):
            print("start game")
            pygame.display.init()
            MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
            pygame.display.set_caption("坦克大战")
            MainGame.my_tank = Tank(350, 250)
    
            #初始化敌方坦克
            self.CreateEnemyTank()
    
            while True:
                time.sleep(0.003)
                #获取事件
                MainGame.window.fill(BG_COLOR)
                self.getEvent()
                MainGame.window.blit(self.getTextSuface("敌方坦克数量%d"%len(MainGame.enemyTankList)),(10,10))
                MainGame.my_tank.displayTank()
    
                self.blitMyBullet()
    
                self.blitEnemyTank()
    
                self.blitEnemyBuliet()
    
                self.blitExplode()
    
                if not MainGame.my_tank.stop :
                    MainGame.my_tank.move()
    
                pygame.display.update()
                pygame.display.flip()
    
        def CreateEnemyTank(self):
            top = 100
            for i in range(MainGame.enemyTankCount):
                left = random.randint(0,600)
                speed = 1
                enemy= EnemyTank(left, top , speed)
                MainGame.enemyTankList.append(enemy)
    
        def blitEnemyTank(self):
            for et in MainGame.enemyTankList:
                if et.alive:
                    et.displayTank()
                    et.randMove()
                    eb = et.shot()
                    if eb :
                        MainGame.enemyBulietList.append(eb)
                else:
                    MainGame.enemyTankList.remove(et)
    
        def blitMyBullet(self):
            for myBullet in MainGame.myBulletList:
                if myBullet.alive:
                    myBullet.displayBullet()
                    myBullet.move()
                    myBullet.myBullet_hit_enemyTank()
                else:
                    MainGame.myBulletList.remove(myBullet)
    
        def blitEnemyBuliet(self):
            for eb in MainGame.enemyBulietList:
                if eb.alive:
                    eb.displayBullet()
                    eb.move()
                else:
                    MainGame.enemyBulietList.remove(eb)
        def blitExplode(self):
            for explode in MainGame.explodeList:
                if explode.live :
                    explode.displayExplode()
                else:
                    MainGame.explodeList.remove(explode)
    
        def endGame(self):
            print("exit")
            exit()
    
        #左上角文字
        def getTextSuface(self,text):
            pygame.font.init()
            #print(pygame.font.get_fonts())
            font = pygame.font.SysFont('kaiti',18)
            txt = font.render(text, True, TEXT_COLOR)
            return txt
    
        def getEvent(self):
            #获取所有的事件
            eventList= pygame.event.get()
            for event in eventList:
                if event.type == pygame.QUIT:
                    self.endGame()
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        print("Key LEFT")
                        MainGame.my_tank.direction='L'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                    elif event.key == pygame.K_RIGHT:
                        print("Key RIGHT")
                        MainGame.my_tank.direction = 'R'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                    elif event.key == pygame.K_UP:
                        print("Key UP")
                        MainGame.my_tank.direction = 'U'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                    elif event.key == pygame.K_DOWN:
                        print("Key DOWN")
                        MainGame.my_tank.direction = 'D'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                    elif event.key == pygame.K_SPACE:
                        print("Fire")
                        myBullet = Bullet(MainGame.my_tank)
                        MainGame.myBulletList.append(myBullet)
    
                if event.type == pygame.KEYUP:
                    if event.key == pygame.K_UP  or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT  or event.key == pygame.K_RIGHT:
                        MainGame.my_tank.stop = True
    
    class Tank(BaseItem):
        def __init__(self, left, top):
            self.images = {
                'U': pygame.image.load("imgs/p1tankU.gif"),
                'D': pygame.image.load('imgs/p1tankD.gif'),
                'L': pygame.image.load('imgs/p1tankL.gif'),
                'R': pygame.image.load('imgs/p1tankR.gif')
            }
            self.direction = 'D'
            self.image = self.images[self.direction]
    
            self.rect = self.image.get_rect()
            self.rect.left = left
            self.rect.top = top
    
            self.stop = True
    
            self.speed = 1
    
        def move(self):
            if self.direction == 'L':
                if self.rect.left >0 :
                    self.rect.left -= self.speed
            elif self.direction == 'U':
                if self.rect.top > 0:
                    self.rect.top -= self.speed
            elif self.direction == 'D':
                if self.rect.top  +self.rect.height <SCREEN_HEIGHT :
                    self.rect.top += self.speed
            elif self.direction == 'R':
                if self.rect.left + self.rect.width < SCREEN_WIDTH:
                    self.rect.left += self.speed
    
        def shot(self):
            num = random.randint(1,1000)
            if num < 7 :
                return Bullet(self)
    
        def displayTank(self):
            self.image = self.images[self.direction]
            MainGame.window.blit(self.image,self.rect)
    
    class MyTank(Tank):
    
        def __init__(self):
            pass
    
    class EnemyTank(Tank):
        def __init__(self,left,top,speed):
            self.images={
                'U': pygame.image.load("imgs/enemy1U.gif"),
                'D': pygame.image.load('imgs/enemy1D.gif'),
                'L': pygame.image.load('imgs/enemy1L.gif'),
                'R': pygame.image.load('imgs/enemy1R.gif')
            }
            self.direction = self.randDirection()
            self.image=self.images[self.direction]
            self.rect = self.image.get_rect()
    
            self.rect.left = left
            self.rect.top = top
            self.speed = speed
    
            self.flag = True
            self.setp = 10
            self.alive = True
    
        def randDirection(self):
            num = random.randint(1,4)
            if num == 1:
                return 'U'
            elif num == 2:
                return 'D'
            elif num == 3:
                return 'L'
            elif num == 4:
                return 'R'
    
        def randMove(self):
            if self.setp <= 0:
                self.direction = self.randDirection()
                self.setp =  random.randint(60,140)
            else:
                self.move()
                self.setp -= 1
    
    class Bullet(BaseItem):
        def __init__(self,tank):
            self.image = pygame.image.load("imgs/enemymissile.gif")
    
            self.direction = tank.direction
    
            self.rect = self.image.get_rect()
    
            if self.direction == 'U':
                self.rect.left = tank.rect.left + (tank.rect.width-self.rect.width)/2
                self.rect.top = tank.rect.top - self.rect.height
            elif self.direction == 'D':
                self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
                self.rect.top = tank.rect.top + tank.rect.height
            elif self.direction == 'L':
                self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
                self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
            elif self.direction == 'R':
                self.rect.left = tank.rect.left + tank.rect.width
                self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
    
            self.speed = 2
            self.alive = True
    
        def move(self):
            if self.direction == 'U':
                if self.rect.top > 0:
                    self.rect.top -= self.speed
                else:
                    self.alive=False
            elif self.direction == 'R':
                if self.rect.left + self.rect.width < SCREEN_WIDTH:
                    self.rect.left += self.speed
                else:
                    self.alive=False
            elif self.direction == 'D':
                if self.rect.top + self.rect.height < SCREEN_HEIGHT:
                    self.rect.top += self.speed
                else:
                    self.alive=False
            elif self.direction == 'L':
                if self.rect.left > 0:
                    self.rect.left -= self.speed
                else:
                    self.alive=False
    
        def displayBullet(self):
            MainGame.window.blit(self.image,self.rect)
            print(self.rect.left)
            print(self.rect.top)
    
        def myBullet_hit_enemyTank(self):
            for enemyTank in MainGame.enemyTankList:
                if pygame.sprite.collide_rect(enemyTank,self):
                    enemyTank.alive = False
                    self.alive = False
                    explode = Explode(enemyTank)
                    #displayExplode()
                    MainGame.explodeList.append(explode)
    
    class Wall():
        def __init__(self):
            pass
    
        def display(self):
            pass
    
    class Explode():
        def __init__(self, tank):
            self.rect= tank.rect
            self.images=[
                pygame.image.load("imgs/blast0.gif"),
                pygame.image.load("imgs/blast1.gif"),
                pygame.image.load("imgs/blast2.gif"),
                pygame.image.load("imgs/blast3.gif"),
                pygame.image.load("imgs/blast4.gif"),
            ]
    
            self.step = 0
            self.image = self.images[self.step]
            self.live = True
    
        def displayExplode(self):
            if self.step < len(self.images):
                self.image = self.images[self.step]
                self.step += 1
                MainGame.window.blit(self.image,self.rect)
            else:
                self.live = False
                self.step = 0
    
    class Music():
    
        def __init__(self):
            pass
    
        def play(self):
            pass
    
    if __name__ == '__main__':
        MainGame().startGame()

    以上就是本次分享。另外很多人在学习Python的过程中,往往因为遇问题解决不了或者没好的教程从而导致自己放弃,为此我整理啦从基础的python脚本到web开发、爬虫、django、数据挖掘等【PDF等】需要的可以进Python全栈开发交流.裙 :一久武其而而流一思(数字的谐音)转换下可以找到了,里面有最新Python教程项目可拿,不懂的问题有老司机解决哦,一起相互监督共同进步
    本文的文字及图片来源于网络加上自己的想法,仅供学习、交流使用,不具有任何商业用途,版权归原作者所有,如有问题请及时联系我们以作处理。

  • 相关阅读:
    LeetCode: LRU Cache
    LeetCode: Reorder List
    LeetCode: Linked List Cycle I && II
    LeetCode: Word Break I && II
    LeetCode: Single Number I && II
    太坑了,mybatis注解一对多,id没了
    ajax请求参数的格式
    查询结果拼接
    id拼接保存到单个字段后作为表连接的查询条件
    seam的定时轮巡
  • 原文地址:https://www.cnblogs.com/chengxuyuanaa/p/12326472.html
Copyright © 2011-2022 走看看