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  • three.js 画正多边形-线性

    1.正三角形

    function initLine(){
                geometry = new THREE.Geometry();
                var material = new THREE.LineBasicMaterial({vertexColors:true});
                var p1 = new THREE.Vector3(-5,0,0);
                var p2 = new THREE.Vector3(5,0,0);
                var p3 = new THREE.Vector3(0,Math.sqrt(75),0);
                var color1 = new THREE.Color(0x3385ff);
                var color2 = new THREE.Color(0x3385ff);
                var color3 = new THREE.Color(0x3385ff);
                geometry.vertices.push(p1,p2,p2,p3,p3,p1);
                geometry.colors.push(color1,color2,color3,color1,color1,color1);
                var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
                triangle.position.z = 2390;
                scene.add(triangle);
            }

    页面显示(上图)

    2.

    正方形

     function initLine(){
                geometry = new THREE.Geometry();
                var material = new THREE.LineBasicMaterial({vertexColors:true});
                var p1 = new THREE.Vector3(-5,5,0);
                var p2 = new THREE.Vector3(5,5,0);
                var p3 = new THREE.Vector3(5,-5,0);
                var p4 = new THREE.Vector3(-5,-5,0);
                var color1 = new THREE.Color(0x3385ff);
                geometry.vertices.push(p1,p2,p2,p3,p3,p4,p4, p1);
                geometry.colors.push(color1,color1,color1,color1,color1,color1,color1,color1);
                var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
                triangle.position.z = 2390;
                scene.add(triangle);
            }

    3.正六边形

    代码

     geometry = new THREE.Geometry();
                var material = new THREE.LineBasicMaterial({vertexColors:true});
                var p1 = new THREE.Vector3(5,0,0);
                var p2 = new THREE.Vector3(10,Math.sqrt(75),0);
                var p3 = new THREE.Vector3(5,2*Math.sqrt(75),0);
                var p4 = new THREE.Vector3(-5,2*Math.sqrt(75),0);
                var p5 = new THREE.Vector3(-10,Math.sqrt(75),0);
                var p6 = new THREE.Vector3(-5,0,0);
                var color1 = new THREE.Color(0x3385ff);
                geometry.vertices.push(p1,p2,p2,p3,p3,p4,p4,p5,p5,p6,p6,p6,p1,p6);
                geometry.colors.push(color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1);
                var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
                triangle.position.z = 2390;
                scene.add(triangle);

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  • 原文地址:https://www.cnblogs.com/chenyi4/p/12458483.html
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