zoukankan      html  css  js  c++  java
  • canvas图形变换

    平移

    translate(x,y) 注意平移的是坐标原点,而不是线条本身

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.translate(0,100);
            ctx.moveTo(0,0);
            ctx.lineTo(100,100);
            ctx.stroke();
        
        </script>
    </body>
    </html>

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.moveTo(0,0);
            ctx.translate(0,100);
            ctx.lineTo(100,100);
            ctx.stroke();
        
        </script>
    </body>
    </html>

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);
            ctx.translate(0,100);
            ctx.stroke();
        
        </script>
    </body>
    </html>

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);
            ctx.stroke();
    
            ctx.translate(0,100);
            ctx.beginPath();
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);
            
            ctx.stroke();
        
        </script>
    </body>
    </html>

     beginPath() 会清空之前的路径,但是不会清空被平移的坐标原点

    旋转 rotate(reg)

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.strokeStyle='orange';
            ctx.lineWidth=10;
    
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
        
            ctx.rotate(Math.PI/4);
            ctx.beginPath();
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
        
        </script>
    </body>
    </html>

     同理,旋转的是坐标原点,而不是线条

    缩放 scale(x,y)

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.strokeStyle='orange';
            ctx.lineWidth=10;
    
            ctx.translate(300,200);
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
        
            ctx.rotate(Math.PI/4);
            ctx.beginPath();
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
    
            ctx.scale(1,.5);
            ctx.fillRect(0,-100,100,100);
        
        </script>
    </body>
    </html>

    ctx.save() 保存当前环境

    ctx.restore() 复原上一次保存的环境(包括线条粗细和颜色设置也会受到影响)

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            ctx.strokeStyle="orange";
            ctx.save();//保存了最初还没变换的原点(描边颜色为橙色)
    
            ctx.lineWidth=10;
    
            ctx.translate(300,200);
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
        
            ctx.rotate(Math.PI/4);
            ctx.beginPath();
            ctx.moveTo(0,0);        
            ctx.lineTo(100,100);        
            ctx.stroke();
    
            ctx.scale(1,.5);
            ctx.fillRect(0,-100,100,100);
    
            ctx.restore();//坐标原点恢复到初始值
    
            ctx.moveTo(500,300);        
            ctx.lineTo(600,400);        
            ctx.stroke();
    
    
        
        </script>
    </body>
    </html>

     这两个建议成对出现

    时钟表盘的原理演示:

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas</title>
        <style>
            .canvas{border:1px solid pink;}
        </style>
    </head>
    <body>
        <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>
    
        <script>
            var canvas=document.getElementById("canvas");
            var ctx=canvas.getContext("2d");//上下文,绘图环境
    
            //画圆
            ctx.translate(300,200);
            ctx.arc(0,0,50,0,2*Math.PI,true);
            ctx.stroke();
    
            //画刻度    
            for(var i=0;i<12;i++){
                ctx.rotate(Math.PI/6);
                ctx.moveTo(40,0);
                ctx.lineTo(50,0);
            }        
            ctx.stroke();
    
        
        </script>
    </body>
    </html>

  • 相关阅读:
    使用Vue快速开发单页应用
    轻松入门React和Webpack
    使用Redux管理你的React应用
    深入理解 react-router 路由系统
    webpack学习之路
    webpack编译流程漫谈
    HTML5无刷新修改Url,history pushState/replaceState
    gulp的流与执行顺序
    RequireJS对文件合并与压缩实现方法
    RequireJS模块化后JS压缩合并
  • 原文地址:https://www.cnblogs.com/chenyingying0/p/12465120.html
Copyright © 2011-2022 走看看