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  • 小菜学Flex2(三 对state编程实现)

            上次我们谈到了设置currentState为实现动态效果,而其实我们更多的时候state是需要变化的,所以编程来定义state可以更加灵活。下面我们来看一个例子。

    1. 128-129为一个Canvas容器,其宽和高都是0,这样初始状态就看不到它
    2. 3-17行,为此Canvas的样式
    3. 18-115行为AS3脚本,详细说明见代码注释
    4. 116-125为转化效果设定,目前设置了移动和更改大小的延迟时间都为300毫秒
    5. 126-127是一个linkButton,即一个按钮,当click时,执行showPop()方法,当鼠标移出后执行hiddenPop()方法。

    此段代码的目的是,当点击按钮后,showPop()方法会先去执行getEndState()方法,来增加一个toEnd的状态,此状态要求有x,y,width,height的信息,这就定义了Canvas在toLeft时的位置和大小。然后给currentState赋值toEnd,所以就决定了Canvas的状态要变成宽500高300位置在按钮右侧50与按钮同高样子,由于有了Transition设置了移动和改变大小的延迟,所以就产生了动态效果。

    在Asp.net Ajax中的Animation也可以实现同样的效果,不过它是用javascript来实现的,这里是用flex实现的。一般这种效果用在局部的帮助提示,会有比较好的客户感受。

      1<?xml version="1.0" encoding="utf-8"?>
      2<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
      3         <mx:Style>
      4        .PopupCanvas { 
      5           cornerRadius: 10;
      6           headerHeight: 0;
      7           borderThickness: 0;
      8           shadowDirection: right;
      9           backgroundAlpha: 1;
     10           borderAlpha: 0.24;
     11           borderThicknessLeft: 0;
     12           borderThicknessRight: 0;
     13           borderThicknessTop: 0;
     14           borderStyle: solid;
     15           backgroundColor: #66ffff;
     16        } 
     17        </mx:Style>
     18         <mx:Script>
     19             <![CDATA[
     20                 import mx.managers.PopUpManager;
     21                import mx.states.*;
     22        
     23                ///得到结束状态
     24                ///目标对象:canvasTemp
     25                ///x 横坐标
     26                ///y 纵坐标
     27                ///width宽
     28                ///height高
     29                private function getEndState(canvasTemp:Canvas,x:Number,y:Number,Number,height:Number): State
     30                {
     31                    //声明一个State对象newState
     32                    var newState:State;
     33                    //实例化
     34                    newState = new State();
     35                    //命名此状态为toEnd
     36                    newState.name = "toEnd";
     37                    //声明一个SetStyle对象myLeft,为设置样式用
     38                    var myLeft:SetStyle = new SetStyle();
     39                    //要设置的样式是left
     40                    myLeft.name="left";
     41                    //left的值为参数X
     42                    myLeft.value= x;
     43                    //目标为参数的Canvas
     44                    myLeft.target = canvasTemp;
     45                    //给newState增加myLeft
     46                    newState.overrides[0] = myLeft;
     47                    var myTop:SetStyle = new SetStyle();
     48                    myTop.name="top";
     49                    myTop.value= y;
     50                    myTop.target = canvasTemp;
     51                    newState.overrides[1] = myTop;
     52                    var myWidth:SetProperty = new SetProperty();
     53                    myWidth.name="width";
     54                    myWidth.value= width;
     55                    myWidth.target = canvasTemp;
     56                    newState.overrides[2] = myWidth;
     57                    var myHeight:SetProperty = new SetProperty();
     58                    myHeight.name="height";
     59                    myHeight.value= height;
     60                    myHeight.target = canvasTemp;
     61                    newState.overrides[3] = myHeight;
     62                    
     63                    return newState;
     64
     65                }
     66                
     67                //得到起始状态,注意起始状态宽和高都是0,即不显示
     68                private function getStartState(canvasTemp:Canvas,x:Number,y:Number): State
     69                {
     70                    var newState:State;
     71                    newState = new State();
     72                    newState.name = "toStart";
     73                    var myLeft:SetStyle = new SetStyle();
     74                    myLeft.name="left";
     75                    myLeft.value= x;
     76                    myLeft.target = canvasTemp;
     77                    newState.overrides[0] = myLeft;
     78                    var myTop:SetStyle = new SetStyle();
     79                    myTop.name="top";
     80                    myTop.value= y;
     81                    myTop.target = canvasTemp;
     82                    newState.overrides[1] = myTop;
     83                    var myWidth:SetProperty = new SetProperty();
     84                    myWidth.name="width";
     85                    myWidth.value= "0";
     86                    myWidth.target = canvasTemp;
     87                    newState.overrides[2] = myWidth;
     88                    var myHeight:SetProperty = new SetProperty();
     89                    myHeight.name="height";
     90                    myHeight.value= "0";
     91                    myHeight.target = canvasTemp;
     92                    newState.overrides[3] = myHeight;
     93                    
     94                    return newState;
     95
     96                }
     97                
     98                //显示弹出的层
     99                private function showPop():void
    100                {
    101                    //给states增加状态toEnd
    102                    states.push(getEndState(Canvas1,lbRemark.x+lbRemark.width+50,lbRemark.y+lbRemark.height,500,300));
    103                    Canvas1.x=lbRemark.x+lbRemark.width;
    104                    Canvas1.y=lbRemark.y+lbRemark.height;
    105                    currentState="toEnd";
    106                }
    107                //隐藏弹出的层
    108                private function hiddenPop():void
    109                {
    110                    //给states增加toStart状态
    111                    states.push(getStartState(Canvas1,lbRemark.x+lbRemark.width+50+250,lbRemark.y+lbRemark.height+150));
    112                    currentState="toStart";
    113                }
    114             ]]>
    115         </mx:Script>
    116         <mx:transitions>
    117               <mx:Transition fromState="*" toState="*">
    118                   <mx:Sequence id="t1" target="{Canvas1}">            
    119                       <mx:Parallel>
    120                         <mx:Move duration="300"/>
    121                         <mx:Resize duration="300"/>
    122                       </mx:Parallel>    
    123                </mx:Sequence>
    124            </mx:Transition>
    125           </mx:transitions>
    126         <mx:LinkButton label="点击我" x="100" y="40" id="lbRemark" fontSize="12" click="showPop();" mouseOut="hiddenPop();">
    127         </mx:LinkButton>
    128         <mx:Canvas  styleName="PopupCanvas"  id="Canvas1" width="0" height="0">
    129         </mx:Canvas>
    130</mx:Application>


    样例展现:

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  • 原文地址:https://www.cnblogs.com/cj723/p/682106.html
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