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  • GCII 1.4对1.31改进

    首发于塞爱维·文明联盟

    Galactic Civilizations II: Dread Lords v1.4 Patch
    Filename: GalCiv2_140X_102606.exe
    From: Stardock Size: 42.8MB
    Posted: Oct 27, 2006
    Downloads: 78
     
    This patch includes a number of minor gameplay tweaks, changes a number of missions, and includes graphics and AI improvements.
     
    Minimum System Requirements:
    256 MB RAM, 32 MB VRAM, 2000 MB disk space

    Download Details
    Here is what is new in Galactic Civilizations II 1.4 over 1.31.

    1.4 will be known as 1.4X on Stardock Central and in game.
    + Initial Colony buildings have less maintainence.
    + New colonies start out with a population cap of 6 instead of 5.
    + Farms provide less food.
    + Each citizen provides more tax income than previous.
    + Morale buildings have been increased in benefit but techs to get to them cost substantially more (ex: Virtual Reality Center now provides a 40% morale improvement vs. 25% in 1.31).
    + Stock market no longer gives morale bonus (wasn't supposed to in the first place)
    + Updated beam weapon model along with large hull models
    + Updated some of the planetary improvement icons to be prettier
    + Updated Achille's heel, Apocalypse, and Pathfinder missions in the campaign based on player feedback.
    + Tweaks to make money not too hard to get early on but not as easy to get ridiculous levels of money later on (though expert players will still be able to do this).
    + fixed bug where ships on auto-attack would try to attack ships they weren't at war with if the ship was in the way
    + fixed bug with auto attack where it was using the wrong function to check to see if a ship was hidden by the FOW.
    + fixed cheat key to force an AI player to surrender
    + added in code so that when using the CTRL+Z cheat to run the game in AI test mode, it will make the AI take over for the human player
    + fixed bug where ships that were being upgraded but were not selected tried to update the ShipContextWnd, resulting in a crash if the last ship to be selected was deleted
    + fixed a bug where a ship (under certain conditions) could fail to start moving even if it had a path calculated to its destination
    + added additional debug info for missing string in tradewnd, took precautions to avoid a crash + Tweaks to the AI code that handles planetary improvement so that they don't do stupid stuff by mistake + Fixed integer divide by zero crash (very rare but possible)
    + Fixed bug where if you upgrade a constructor and build a starbase while it is upgrading, the starbase will change into a ship when the upgrade is complete
    + If RAW file fails to load, a height field is generated randomly
    + Fixed crash in Quick Project Window (very rare case)
    + fixed a bug that could occur if you loaded a campaign save game and tried to continue after finishing that mission, instead of using the campaign screen.
    + added option to save ship design to disk. If turned off, the ship design will not be saved to disk and will not show up the next time you start GalCiv2. Ship designs will still remain in memory until the data is reloaded (from a save game, from starting a metaverse game after having played a normal game, etc).
    + Some minor memory leaks fixed.


    银河文明II:死亡领主 v1.4补丁

    文件名:GalCiv2_140X_102606.exe
    来自:Stardock
    大小:42.8MB
    发表:2006年10月27日

    此补丁包括一些游戏方面的调整修改,对任务做了些许改变,还包括对图像及AI的改进。

    最低系统要求:
    256M内存,32M显存,2G硬盘空间

    下载说明
    以下是GCII 1.4对1.31改进更新的地方。

    在Stardock Central和游戏中1.4补丁被认为是1.4X。
    +初始殖民建筑维护费减少。
    +新殖民地的起始人口容量用6代替5。
    +Farms(农场)供应食物减少。
    +每位市民比以前缴纳更多的税赋。
    +Morale buildings(士气建筑)的益处被增加了,但是科技的进步使它们的花费大大增加(例如:Virtual Reality Center(虚拟现实中心)现在可提供40%的士气改善 vs 1.31中是25%)。
    +Stock market(股票市场)不再提供士气奖励(不用是首选了)。
    +更新了连同大型船体模型一起的光束武器模型。
    +更新了一些行星改进按钮使其更美观。
    +基于用户反馈更新了战役中的Achille's heel,Apocalypse和Pathfinder任务。
    +调整使得早期挣钱不再那么难而后期也不再那么容易就实现金钱数达到一个荒谬的级别(虽然老鸟级玩家还仍然可以做到这样)。
    +修正了星舰在自动攻击状态下将试图进攻非与其交战的挡道舰船的bug。
    +修正了当侦测一艘舰船是否通过FOW方式隐身时会使用自动攻击的错误方式的bug。
    +修正了强迫AI玩家投降的作弊码
    +增加了代码使得可以用CTRL+Z作弊码在AI测试模式下运行游戏,这将实现AI玩家由人类玩家接管。
    +修正了处于升级中但未被选中的舰船会试图更新ShipContextWnd,如果删除被选中的最后一首舰船会导致崩溃的bug。
    +修正了一个即使一艘舰船(在某种情况下)有通向其目的的合适的路径,但也未能开始移动的bug。
    +附加了对于在贸易中缺少字符串的额外的除错信息,采取预防措施避免系统崩溃。
    +调整控制行星改进的AI行为使它们不再错误的做傻事。
    +修正了整数除零溢出(极少见但有可能)
    +修正了如果你升级一个constructor,并在升级它的时候建造一个starbase(恒星基地),升级完成的时候starbase将会变为一艘星舰的bug。
    +如果RAW文件未能加载,会随机产生一个height field。
    +修正了Quick Project Window(快速计划界面)的崩溃(极少个例)。
    +修正了如果在完成战役后加载一个战役游戏存档并设法继续下去而不是使用战役界面可能会发生的bug。
    +增加了保存舰船设计至磁盘的选项。如果关闭,舰船设计将不会保存至磁盘并且在下次启动GalCiv2时不会显示。除非数据被重新加载(从一个游戏存档,从已经完成一次正常游戏后开始一个metaverse游戏,等等),舰船设计将一直保存在内存中。
    +一些小的内存泄漏的修正。
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  • 原文地址:https://www.cnblogs.com/cjh/p/545200.html
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