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  • Easy to use cross-platform 3D engines

    C++

    http://gamedev.stackexchange.com/questions/21/easy-to-use-cross-platform-3d-engines-for-c-game-development

    My Opinion (only for open source 3D engines):

    • Irrlicht:
      • Light 3D engine
      • Clean C++ without dependencies and no STL.
      • Not very well documented but there are good tutorials.
      • Very small so you can customize it easily.
      • No OpenGL 3.X driver, Direct X 10.X or 11.X available in the official SDK.
      • Very good for mobile development;
      • Good community
      • Few extensions available
    • Ogre3D:
      • Big 3D engine
      • It uses modern C++ such as STL, exceptions and RTTI
      • Good documentation (There are published books).
      • Many renderers (OpenGL, DirectX and OpenGL ES...).
      • Ogre3D have many extensions as CEGUI or Bullet integration, Tree nodes...
      • But more difficult to extend Ogre3D if you want something specifics.
      • Big community
      • Many extensions
    • Crystal space: An old design and difficult to use. After few days, I stopped using this engine.
    • Horde3D
      • Small engine
      • Modern design
      • Light community
      • No extensions
    • Blendelf
      • Small engine with some dependencies
      • Modern design with moderns effects as DOF or HDR ...
      • OpenGL only
      • Light community
      • Bullet integration for physics
      • You use lua to pilot this engine3D

    TL;DR:

    • For a desktop game (or future commercial game): Ogre3D
    • For a first game: Irrlicht
    • For mobile development: irrlicht (Ogre3D is too big)
    • For sexy effects: Blendelf

    Open Scene Graph is a pretty good, very well designed cross-platform 3D engine. Contrary to Ogre3D, for example, it does not provide "game engine" features, and concentrates on being a very nice abstraction on top of OpenGL.

    • It is quite lightweight, and does not force a framework on you: you can use as little or as much of it as you want, and use it through SDL, SFML, wxWidgets, QT...
    • It is a great learning experience: as you learn the library, you understand more and more about the underlying OpenGL and the way it has been designed
    • Pretty much ready to use: it has loaders for mainstream 3D formats
    • Shaders friendly

    Have a look at the extensive list of samples.

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  • 原文地址:https://www.cnblogs.com/cutepig/p/5236898.html
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