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  • Simple TCP/IP Echo Server & Client Application in C#

    1. TCP Server

    The server’s job is to set up an endpoint for clients to connect to and passively wait for connections.

    The typical TCP server goes through two steps:

    1. Construct a TcpListener instance, specifying the local address and port, and call the Start() method.

    This socket listens for incoming connections on the specified port.

    2. Repeatedly:
    ■ Call the AcceptTcpClient() method of TcpListener to get the next incoming
       client connection. Upon establishment of a new client connection, an instance of
       TcpClient for the new connection is created and returned by the AcceptTcp-
       Client() call.
    ■ Communicate with the client using the Read() and Write() methods of TcpClient’s
       NetworkStream.
    ■ Close the new client socket connection and stream using the Close() methods of
       NetworkStream and TcpClient.

    TcpEchoServer.cs

    using System; // For Console, Int32, ArgumentException, Environment
    using System.Net; // For IPAddress
    using System.Net.Sockets; // For TcpListener, TcpClient
    
    class TcpEchoServer 
    {
        private const int BUFSIZE = 32; // Size of receive buffer
        
        static void Main(string[] args) 
        {
            if (args.Length > 1) // Test for correct # of args
                throw new ArgumentException("Parameters: [<Port>]");
            
            int servPort = (args.Length == 1) ? Int32.Parse(args[0]): 7;
    
            TcpListener listener = null;
    
            try 
            {
                // Create a TCPListener to accept client connections
                listener = new TcpListener(IPAddress.Any, servPort);
                listener.Start();
            } 
            catch (SocketException se) 
            {
                Console.WriteLine(se.ErrorCode + ": " + se.Message);
                Environment.Exit(se.ErrorCode);
            }
    
            byte[] rcvBuffer = new byte[BUFSIZE]; // Receive buffer
            int bytesRcvd; // Received byte count
    
            for (;;) 
            { 
                // Run forever, accepting and servicing connections
                TcpClient client = null;
                NetworkStream netStream = null;
                try 
                {
                    client = listener.AcceptTcpClient(); // Get client connection
                    netStream = client.GetStream();
                    Console.Write("Handling client - ");
    
                    // Receive until client closes connection, indicated by 0 return value
                    int totalBytesEchoed = 0;
                    while ((bytesRcvd = netStream.Read(rcvBuffer, 0, rcvBuffer.Length)) > 0) 
                    {
                        netStream.Write(rcvBuffer, 0, bytesRcvd);
                        totalBytesEchoed += bytesRcvd;
                    }
                    Console.WriteLine("echoed {0} bytes.", totalBytesEchoed);
    
                    // Close the stream and socket. We are done with this client!
                    netStream.Close();
                    client.Close();
                } 
                catch (Exception e) 
                {
                    Console.WriteLine(e.Message);
                    netStream.Close();
                }
            }
        }
    }

    The TcpListener listens for client connection requests on the port specified in the constructor.

    Be careful to use a port that is not in use by another application, or a SocketException will be thrown.

    Loop forever, iteratively handling incoming connections.

    Receive and repeat data until the client closes.

    Close the client stream and socket.

    TcpEchoClient.cs

    using System; // For String, Int32, Console, ArgumentException
    using System.Text; // For Encoding
    using System.IO; // For IOException
    using System.Net.Sockets; // For TcpClient, NetworkStream, SocketException
    
    class TcpEchoClient 
    {
        static void Main(string[] args) 
        {
            if ((args.Length < 2) || (args.Length > 3)) 
            { 
                // Test for correct # of args
                throw new ArgumentException("Parameters: <Server> <Word> [<Port>]");
            }
            
            String server = args[0]; // Server name or IP address
    
            // Convert input String to bytes
            byte[] byteBuffer = Encoding.ASCII.GetBytes(args[1]);
    
            // Use port argument if supplied, otherwise default to 7
            int servPort = (args.Length == 3) ? Int32.Parse(args[2]) : 7;
    
            TcpClient client = null;
            NetworkStream netStream = null;
    
            try 
            {
                // Create socket that is connected to server on specified port
                client = new TcpClient(server, servPort);
                Console.WriteLine("Connected to server... sending echo string");
                netStream = client.GetStream();
    
                // Send the encoded string to the server
                netStream.Write(byteBuffer, 0, byteBuffer.Length);
                Console.WriteLine("Sent {0} bytes to server...", byteBuffer.Length);
                int totalBytesRcvd = 0; // Total bytes received so far
                int bytesRcvd = 0; // Bytes received in last read
    
                // Receive the same string back from the server
                while (totalBytesRcvd < byteBuffer.Length) 
                {
                    if ((bytesRcvd = netStream.Read(byteBuffer, totalBytesRcvd, byteBuffer.Length - totalBytesRcvd)) == 0) 
                    {
                        Console.WriteLine("Connection closed prematurely.");
                        break;
                    }
                    totalBytesRcvd += bytesRcvd;
                }
                Console.WriteLine("Received {0} bytes from server: {1}", totalBytesRcvd,
                Encoding.ASCII.GetString(byteBuffer, 0, totalBytesRcvd));
            } 
            catch (Exception e) 
            {
                Console.WriteLine(e.Message);
            } 
            finally 
            {
                netStream.Close();
                client.Close();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/davidgu/p/4717426.html
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