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  • Volley源码分析(1)----Volley 队列

    Android网络框架很多,但是基于Google自己的volley,无疑是优秀的一款。

    网络框架,无外乎解决一下几个问题,队列,缓存,图片异步加载,统一的网络请求和处理等。

    一.Volley 队列 启动

    Volley的队列,首先我们看队列的启动:com.android.volley.toolbox.Volley.java

     /**
         * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
         *
         * @param context A {@link Context} to use for creating the cache dir.
         * @param stack An {@link HttpStack} to use for the network, or null for default.
         * @return A started {@link RequestQueue} instance.
         */
        public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
            File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
    
            String userAgent = "volley/0";
            try {
                String packageName = context.getPackageName();
                PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
                userAgent = packageName + "/" + info.versionCode;
            } catch (NameNotFoundException e) {
            }
    
            if (stack == null) {
                if (Build.VERSION.SDK_INT >= 9) {
                    stack = new HurlStack();
                } else {
                    // Prior to Gingerbread, HttpUrlConnection was unreliable.
                    // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                    stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
                }
            }
    
            Network network = new BasicNetwork(stack);
    
            RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
            queue.start();
    
            return queue;
        }

    我们依次分析这个方法。这个方法是队列启动的代码。

    开始就是获取缓存文件夹,以及userAgent 一些信息。

    Build.VERSION.SDK_INT >= 9

    会使用HTTPURLConnection作为网络请求,而老的版本就使用httpclient来处理。

    关于这2者的区别,很多地方有介绍。HttpUrlConnection是HttpClient轻量级版本。

    应该说性能更好,并且足够android平台使用了。

    当然,也可以使用自己定义的HttpStack。

    Network network = new BasicNetwork(stack);

    Network对stack的进一步封装,然后创建队列和启动队列。

    com/android/volley/RequestQueue.java:

        /**
         * Starts the dispatchers in this queue.
         */
        public void start() {
            stop();  // Make sure any currently running dispatchers are stopped.
            // Create the cache dispatcher and start it.
            mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
            mCacheDispatcher.start();
    
            // Create network dispatchers (and corresponding threads) up to the pool size.
            for (int i = 0; i < mDispatchers.length; i++) {
                NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                        mCache, mDelivery);
                mDispatchers[i] = networkDispatcher;
                networkDispatcher.start();
            }
        }

    启动队列,就是启动了一条cache thread 和4个 network thread。

    然后分析CacheDispatcher 和NetworkDispatcher 这两个东东。

    二:NetworkDispatcher

    这一节我们分析网络请求,所以就忽略cache的部分,将在下一节分析:

    public class NetworkDispatcher extends Thread

    NetworkDispatcher是一个thread,可见network请求应该是从requestQueue队列中获取数据以后,已while(true)的形式不断的向服务器请求,

    当requestQueue 为空时,线程讲block住,直到队列有数据,或者线程推出为止。

    com/android/volley/NetworkDispatcher.java:

    @Override
        public void run() {
            Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
            while (true) {
                long startTimeMs = SystemClock.elapsedRealtime();
                Request<?> request;
                try {
                    // Take a request from the queue.
                    request = mQueue.take();
                } catch (InterruptedException e) {
                    // We may have been interrupted because it was time to quit.
                    if (mQuit) {
                        return;
                    }
                    continue;
                }
    
                try {
                    request.addMarker("network-queue-take");
    
                    // If the request was cancelled already, do not perform the
                    // network request.
                    if (request.isCanceled()) {
                        request.finish("network-discard-cancelled");
                        continue;
                    }
    
                    addTrafficStatsTag(request);
    
                    // Perform the network request.
                    NetworkResponse networkResponse = mNetwork.performRequest(request);
                    request.addMarker("network-http-complete");
    
                    // If the server returned 304 AND we delivered a response already,
                    // we're done -- don't deliver a second identical response.
                    if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                        request.finish("not-modified");
                        continue;
                    }
    
                    // Parse the response here on the worker thread.
                    Response<?> response = request.parseNetworkResponse(networkResponse);
                    request.addMarker("network-parse-complete");
    
                    // Write to cache if applicable.
                    // TODO: Only update cache metadata instead of entire record for 304s.
                    if (request.shouldCache() && response.cacheEntry != null) {
                        mCache.put(request.getCacheKey(), response.cacheEntry);
                        request.addMarker("network-cache-written");
                    }
    
                    // Post the response back.
                    request.markDelivered();
                    mDelivery.postResponse(request, response);
                } catch (VolleyError volleyError) {
                    volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                    parseAndDeliverNetworkError(request, volleyError);
                } catch (Exception e) {
                    VolleyLog.e(e, "Unhandled exception %s", e.toString());
                    VolleyError volleyError = new VolleyError(e);
                    volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                    mDelivery.postError(request, volleyError);
                }
            }
        }
    run

    request默认是存在 PriorityBlockingQueue队列里面,

    这个队列 可以解决2个问题。

    1)线程间的同步

    2)当队列为空时,take方法将会block住。

                    // If the request was cancelled already, do not perform the
                    // network request.
                    if (request.isCanceled()) {
                        request.finish("network-discard-cancelled");
                        continue;
                    }

    注释已经解释的很清楚了。

    网络请求在这个进行:

    NetworkResponse networkResponse = mNetwork.performRequest(request);
                    // If the server returned 304 AND we delivered a response already,
                    // we're done -- don't deliver a second identical response.
                    if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                        request.finish("not-modified");
                        continue;
                    }

    是否Modified。

    Response<?> response = request.parseNetworkResponse(networkResponse);

    把networkResponse转化成Response<?>.

    接下去,就是判读是否需要cache,需要就保存此次请求结果。

    然后就是分发这次的结果。

    以上就是volley的一次网络请求的过程。

    三:CacheDispatcher & Cache

    首先是com/android/volley/RequestQueue.java

    的add 方法。

    /**
         * Adds a Request to the dispatch queue.
         * @param request The request to service
         * @return The passed-in request
         */
        public <T> Request<T> add(Request<T> request) {
            // Tag the request as belonging to this queue and add it to the set of current requests.
            request.setRequestQueue(this);
            synchronized (mCurrentRequests) {
                mCurrentRequests.add(request);
            }
    
            // Process requests in the order they are added.
            request.setSequence(getSequenceNumber());
            request.addMarker("add-to-queue");
    
            // If the request is uncacheable, skip the cache queue and go straight to the network.
            if (!request.shouldCache()) {
                mNetworkQueue.add(request);
                return request;
            }
    
            // Insert request into stage if there's already a request with the same cache key in flight.
            synchronized (mWaitingRequests) {
                String cacheKey = request.getCacheKey();
                if (mWaitingRequests.containsKey(cacheKey)) {
                    // There is already a request in flight. Queue up.
                    Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                    if (stagedRequests == null) {
                        stagedRequests = new LinkedList<Request<?>>();
                    }
                    stagedRequests.add(request);
                    mWaitingRequests.put(cacheKey, stagedRequests);
                    if (VolleyLog.DEBUG) {
                        VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                    }
                } else {
                    // Insert 'null' queue for this cacheKey, indicating there is now a request in
                    // flight.
                    mWaitingRequests.put(cacheKey, null);
                    mCacheQueue.add(request);
                }
                return request;
            }
        }
    add

    private final Set<Request<?>> mCurrentRequests 这个集合用于记录当前正在队列里面的request,此处的集合应该是所有的request。

    request.setSequence(getSequenceNumber());

    用于request的排序。

            if (!request.shouldCache()) {
                mNetworkQueue.add(request);
                return request;
            }

    request是否cache,如果否,讲直接放到network队列做请求操作。

    // Insert request into stage if there's already a request with the same cache key in flight.
            synchronized (mWaitingRequests) {
                String cacheKey = request.getCacheKey();
                if (mWaitingRequests.containsKey(cacheKey)) {
                    // There is already a request in flight. Queue up.
                    Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                    if (stagedRequests == null) {
                        stagedRequests = new LinkedList<Request<?>>();
                    }
                    stagedRequests.add(request);
                    mWaitingRequests.put(cacheKey, stagedRequests);
                    if (VolleyLog.DEBUG) {
                        VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                    }
                } else {
                    // Insert 'null' queue for this cacheKey, indicating there is now a request in
                    // flight.
                    mWaitingRequests.put(cacheKey, null);
                    mCacheQueue.add(request);
                }
                return request;
            }

    如果cache队列里面已经有正在处理的request,就无需放入cache队列,直接等待返回结果时,会把所有重复的request加入cache。

    下面我们分析cache线程的情况。

    我们已经说过,request会在网络请求结束的时候,把可以cache的request放入cache库中。

    com/android/volley/CacheDispatcher.java

                    // Attempt to retrieve this item from cache.
                    Cache.Entry entry = mCache.get(request.getCacheKey());
                    if (entry == null) {
                        request.addMarker("cache-miss");
                        // Cache miss; send off to the network dispatcher.
                        mNetworkQueue.put(request);
                        continue;
                    }

    通过cachekey,获取缓存的数据。没有的话,将有network dispatcher来处理。

    接下来判断是否过期。

    过期有2中状态,软过期,和completely 过期。

    completely 过期。直接请求网络。

    软过期,先response到前台,然后后台进行更新。

    这个就是cache线程在干的事情。

    再看看刚才response时如何产生cache数据的。

    // Parse the response here on the worker thread.
                    Response<?> response = request.parseNetworkResponse(networkResponse);

    可以看到居然是由每个request自己来决定如何产生cache数据。

    Cache.Entry的获得将在:

    com/android/volley/toolbox/HttpHeaderParser.java:

    public static Cache.Entry parseCacheHeaders(NetworkResponse response)

    中获得。这个方法时公共的,如何以后有自定义请求的时候,可以使用该方法。

    自此一个volley的队列已经搭载启动了。

    我们只需要把request放入requestQueue就可以了!

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  • 原文地址:https://www.cnblogs.com/deman/p/5057742.html
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