zoukankan      html  css  js  c++  java
  • UDP VS TCP 规格严格

    Mostly buffer space. Say you're sending a constant 10MB/second , and you're only able to consume 5MB/second, the OS and network stack can't keep up, so it will drop the packets - this should be rather obvious. (Which, naturally is different from TCP which provides flow control and retransmission to handle such a situation).

    Even if you're normally keeping up with consuming the data, there might be small time slices where you're not. e.g. a garbage collector kicks in, the OS decided to schedule another process instead of your consumer for 0.5 seconds, etc - and the system will drop packets.

    This can be extended to any network devices in between. If you're running on a network instead of just locally, an ethernet switch, router, etc. will also drop packets if its queues are full (e.g. you're sending a 10MB/s stream through an 100MB/s ethernet switch, and a few seconds in the middle of the night someone else tries to cram 100MB/sec through the same path, some packets will lose.)

    Try increasing the socket buffers size, often you have to increase this on the OS level as well.

    (e.g. on linux, the default socket buffer size is often only 128k or less, which leaves very little room for pausing the data processing , you can try to increase them by setting the sysctl net.core.wmem_max,net.core.wmem_default, net.core.rmem_max, net.core.rmem_default)

    http://stackoverflow.com/questions/47903/udp-vs-tcp-how-much-faster-is-it

    http://stackoverflow.com/questions/11994086/receiving-real-time-gps-data-via-udp
     

  • 相关阅读:
    程序员修炼之道阅读笔记02
    第十五周课堂练习-查找最长单词链
    文件读写总结
    第十五周
    暑假总结1
    软件工程课程总结
    第十六周总结
    用户场景分析
    学期课后个人总结
    第十五周总结
  • 原文地址:https://www.cnblogs.com/diyunpeng/p/2687362.html
Copyright © 2011-2022 走看看