Time Limit: 5000MS | Memory Limit: 65536K | |
Total Submissions: 3946 | Accepted: 1076 |
Description
In a popular carnival game, a coin is tossed onto a table with an area that is covered with square tiles in a grid. The prizes are determined by the number of tiles covered by the coin when it comes to rest: the more tiles it covers, the better the prize. In the following diagram, the results from five coin tosses are shown:
In this example:
- coin 1 covers 1 tile
- coin 2 covers 2 tiles
- coin 3 covers 3 tiles
- coin 4 covers 4 tiles
- coin 5 covers 2 tiles
Notice that it is acceptable for a coin to land on the boundary of the playing area (coin 5). In order for a coin to cover a tile, the coin must cover up a positive area of the tile. In other words, it is not enough to simply touch the boundary of the tile. The center of the coin may be at any point of the playing area with uniform probability. You may assume that (1) the coin always comes to a rest lying flat, and (2) the player is good enough to guarantee that the center of the coin will always come to rest on the playing area (or the boundary).
The probability of a coin covering a certain number of tiles depends on the tile and coin sizes, as well as the number of rows and columns of tiles in the playing area. In this problem, you will be required to write a program which computes the probabilities of a coin covering a certain number of tiles.
Input
Output
Separate the output of consecutive cases by a blank line.
Sample Input
3 5 5 10 3 7 4 25 20 10 10 10 4
Sample Output
Case 1: Probability of covering 1 tile = 57.7600% Probability of covering 2 tiles = 36.4800% Probability of covering 3 tiles = 1.2361% Probability of covering 4 tiles = 4.5239% Case 2: Probability of covering 1 tile = 12.5714% Probability of covering 2 tiles = 46.2857% Probability of covering 3 tiles = 8.8293% Probability of covering 4 tiles = 32.3135% Case 3: Probability of covering 1 tile = 40.9600% Probability of covering 2 tiles = 46.0800% Probability of covering 3 tiles = 2.7812% Probability of covering 4 tiles = 10.1788%
Source
题意:
就是问一个半径为r的硬币扔在r*c由t*t正方形组成的格子,
问覆盖一个格子,两个格子,三个格子,四个格子的概率,要求圆心必须在矩形上
题解:
发现1,2,3,4组成的概率为1,然后发现3这种情况最难计算,所以计算出1,2,4,然后1去减就可以了。
1 #include<cstdio> 2 #include<cstring> 3 #include<algorithm> 4 #include<cmath> 5 #include<iostream> 6 using namespace std; 7 8 const double PI=acos(-1.0),eps=1e-8; 9 10 int main() 11 { 12 int T,ca=0; 13 for(scanf("%d",&T);T;T--) 14 { 15 double n,m,t,c,A[5]; 16 scanf("%lf%lf%lf%lf",&n,&m,&t,&c); 17 A[0]=t*t*n*m; 18 A[1]=(t-c)*(t-c)*n*m+(c*(t-c)+c*c/4.0)*4+c*(t-c)*(n+m-4); 19 A[2]=2*c*(t-c)*n*m-c*(t-c)*(n+m)+c*c*(n+m-2); 20 A[4]=PI*c*c/4*(n-1)*(m-1); 21 A[3]=A[0]-A[1]-A[2]-A[4]; 22 printf("Case %d: ",++ca); 23 for(int i=1;i<=4;i++) 24 printf("Probability of covering %d tile%s = %.4lf%% ",i,(i==1)?" ":"s",A[i]/A[0]*100.0+eps); 25 printf(" "); 26 } 27 }