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  • 享元模式(Flyweight)

    重点概念

    image

    1. 这个模式相对简单。享元模式,就是在工厂中包含所要共享的元素实例,多个对象通过发给这个工厂所需要对象的标记,获得同一个实例,这样多个对象的操作只需要一个对象实例即可,看基础代码示例。

    2.  内部状态(共享对象)和外部状态(个性化部分)(代码示例见后面网站第三版)

    image

    核心意思,是需要改变的内容部分,可以作为参数传递给方法,而对象本身依然是一个。

    3. 如果一个应用程序使用了大量的对象,而大量的这些对象造成了很大的内存开销时可以考虑使用享元模式

    4. 对象的大多数状态可以外部状态,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,此时可以考虑使用享元模式。

    5. 享元模式节约内存开销,减少对象实例化个数。

    示例程序

    using System;
    using System.Collections.Generic;
    using System.Collections;
    using System.Text;
    
    namespace 享元模式
    {
        class Program
        {
            static void Main(string[] args)
            {
                int extrinsicstate = 22;
    
                FlyweightFactory f = new FlyweightFactory();
    
                Flyweight fx = f.GetFlyweight("X");
                fx.Operation(--extrinsicstate);
    
                Flyweight fy = f.GetFlyweight("Y");
                fy.Operation(--extrinsicstate);
    
                Flyweight fz = f.GetFlyweight("Z");
                fz.Operation(--extrinsicstate);
    
                UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight();
    
                uf.Operation(--extrinsicstate);
    
                Console.Read();
            }
        }
    
        class FlyweightFactory
        {
            private Hashtable flyweights = new Hashtable();
    
            public FlyweightFactory()
            {
                flyweights.Add("X", new ConcreteFlyweight());
                flyweights.Add("Y", new ConcreteFlyweight());
                flyweights.Add("Z", new ConcreteFlyweight());
    
            }
    
            public Flyweight GetFlyweight(string key)
            {
                return ((Flyweight)flyweights[key]);
            }
        }
    
        abstract class Flyweight
        {
            public abstract void Operation(int extrinsicstate);
        }
    
        class ConcreteFlyweight : Flyweight
        {
            public override void Operation(int extrinsicstate)
            {
                Console.WriteLine("具体Flyweight:" + extrinsicstate);
            }
        }
    
        class UnsharedConcreteFlyweight : Flyweight
        {
            public override void Operation(int extrinsicstate)
            {
                Console.WriteLine("不共享的具体Flyweight:" + extrinsicstate);
            }
        }
    }

    网站,第三版

    image

    using System;
    using System.Collections.Generic;
    using System.Collections;
    using System.Text;
    
    namespace 享元模式
    {
        class Program
        {
            static void Main(string[] args)
            {
    
                WebSiteFactory f = new WebSiteFactory();
    
                WebSite fx = f.GetWebSiteCategory("产品展示");
                fx.Use(new User("小菜"));
    
                WebSite fy = f.GetWebSiteCategory("产品展示");
                fy.Use(new User("大鸟"));
    
                WebSite fz = f.GetWebSiteCategory("产品展示");
                fz.Use(new User("娇娇"));
    
                WebSite fl = f.GetWebSiteCategory("博客");
                fl.Use(new User("老顽童"));
    
                WebSite fm = f.GetWebSiteCategory("博客");
                fm.Use(new User("桃谷六仙"));
    
                WebSite fn = f.GetWebSiteCategory("博客");
                fn.Use(new User("南海鳄神"));
    
                Console.WriteLine("得到网站分类总数为 {0}", f.GetWebSiteCount());
    
                //string titleA = "大话设计模式";
                //string titleB = "大话设计模式";
    
                //Console.WriteLine(Object.ReferenceEquals(titleA, titleB));
    
    
                Console.Read();
            }
        }
    
        //用户
        public class User
        {
            private string name;
    
            public User(string name)
            {
                this.name = name;
            }
    
            public string Name
            {
                get { return name; }
            }
        }
    
    
        //网站工厂
        class WebSiteFactory
        {
            private Hashtable flyweights = new Hashtable();
    
            //获得网站分类
            public WebSite GetWebSiteCategory(string key)
            {
                if (!flyweights.ContainsKey(key))
                    flyweights.Add(key, new ConcreteWebSite(key));
                return ((WebSite)flyweights[key]);
            }
    
            //获得网站分类总数
            public int GetWebSiteCount()
            {
                return flyweights.Count;
            }
        }
    
        //网站
        abstract class WebSite
        {
            public abstract void Use(User user);
        }
    
        //具体的网站
        class ConcreteWebSite : WebSite
        {
            private string name = "";
            public ConcreteWebSite(string name)
            {
                this.name = name;
            }
    
            public override void Use(User user)
            {
                Console.WriteLine("网站分类:" + name + " 用户:" + user.Name);
            }
        }
    
    }
    冯瑞涛
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  • 原文地址:https://www.cnblogs.com/finehappy/p/1623115.html
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