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  • C#的互操作性:缓冲区、结构、指针

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Runtime.InteropServices;
    
    namespace Interop
    {
        class Program
        {
            [DllImport("kernel32.dll", EntryPoint = "Beep")]
            public static extern bool MyBeep(uint iFreq, uint iDuration);
            //HMODULE WINAPI LoadLibrary( _In_ LPCTSTR lpFileName);
            [DllImport("kernel32.dll")]
    
            public static extern IntPtr LoadLibrary(string dllName);
            delegate int deleMessageBox(IntPtr hWnd, string text, string caption, uint type);
            //GetProcAddress函数检索指定的动态链接库(DLL)中的输出库函数地址。
            //FARPROC GetProcAddress(
            //      HMODULE hModule, // DLL模块句柄
            //    LPCSTR lpProcName // 函数名
            //  );
            [DllImport("kernel32.dll")]
            public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
            //CharSet = CharSet.Auto
            [DllImport("user32.dll", CharSet = CharSet.Auto)]
            public static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type);
            //DWORD GetCurrentDirectory(DWORD nBufferLength, //sizeofdirectorybuffer
            //LPTSTR lpBuffer   //directorybuffer
            //);
            [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
            public static extern int GetCurrentDirectory(int BufferLength, System.Text.StringBuilder lpBuffer);
            //LPSTR GetCommandLine()
            [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
            public static extern System.IntPtr GetCommandLine();
            //结构体
            //typedef struct{
            //    int wStructSize;
            //    int x;
            //    int y;
            //    int dx;
            //    int dy;
            //    int wMax;
            //    TCHAR rgchMember[2];
            //}HELPWININFO;
            [StructLayout(LayoutKind.Sequential)]
            public struct HELPWININFO
            {
                int wStructSize;
                int x;
                int y;
                int dx;
                int dy;
                int wMax;
                [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
                public char[] rgchMember;
            }
            static void Main(string[] args)
            {
                MyBeep(500, 500);
                //函数需要修改内存缓冲区,必须用StringBuilder,因为String类型是只读的
                StringBuilder sb = new StringBuilder(255);
                GetCurrentDirectory(255, sb);
                Console.WriteLine(sb);
                //使用IntPtr类将返回的字符串保存到string中
                IntPtr ptr = GetCommandLine();
                string cmdline = Marshal.PtrToStringAuto(ptr);
                Console.WriteLine(cmdline);
                //GetProcAddress
                IntPtr ptrKernel32 = LoadLibrary("user32.dll");
                IntPtr ptrProcMessageBox = GetProcAddress(ptrKernel32, "MessageBoxA");
                deleMessageBox messageBox = Marshal.GetDelegateForFunctionPointer(ptrProcMessageBox, typeof(deleMessageBox)) as deleMessageBox;
                messageBox(IntPtr.Zero, @"public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);", "LoadLibrary", 0x40);
                MessageBox(IntPtr.Zero, "Content Here!", "Caption", 0x40);
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/flaaash/p/5317874.html
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