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  • threejs物体设置中心坐标

    threejs物体设置中心坐标

    <!DOCTYPE html>
    <html lang="en">
        <head>
            <meta charset="UTF-8" />
            <title>移动位置</title>
            <style>
                body {
                    margin: 0;
                    overflow: hidden;
                }
            </style>
            
            <script src="js/three2.js"></script>
            <script src="js/OrbitControls2.js"></script>
            
        </head>
    
        <body>
            <script>
                //创建一个renderer ,
                var renderer = new THREE.WebGLRenderer({ 
                    antialias: true //抗锯齿
                });
                //设置清空颜色,每秒会渲染60次,渲染的时候会使用此颜色先清空
                //renderer.setClearColor(new THREE.Color(0x000000, 1));
                renderer.setClearColor("#000000"); // 设置渲染器背景为黑色
                //设置渲染尺寸
                renderer.setSize(window.innerWidth, window.innerHeight);
                //设置阴影允许
                renderer.shadowMapEnabled = true;
                //将webgl元素添加到body中
                document.body.appendChild(renderer.domElement);
    
                //创建场景
                var scene = new THREE.Scene();
    
                
                //创建一个透视相机,45是相机的视角  , 宽高比是屏幕的宽高比 , 最近能看到0.1 , 最远能看到10000
                var camera = new THREE.PerspectiveCamera(
                    45,
                    window.innerWidth / window.innerHeight,
                    0.1,
                    20000
                );
                //将相机放到x:1000 , y:1000 , z:1000的位置
                camera.position.set(0, 1000, 1000);
                //设置相机的朝向,可以认为与相机镜头垂直的轴线应该和哪一个轴相交
                camera.up.set(0, 1, 0);
                //将相机的镜头对准x:0 , y:0 , z:0的位置 经过这个设置相机就被固定住了
                camera.lookAt({ x: 0, y: 0, z: 0 });
                //将相机添加到场景中
                scene.add(camera);
                
    
    
                /*var lights = new Array();
                lights[0] = new THREE.PointLight(0xffffff, 1, 0);
                lights[1] = new THREE.PointLight(0xffffff, 1, 0);
                lights[2] = new THREE.PointLight(0xffffff, 1, 0);
    
                lights[0].position.set(0, 200, 0);
                lights[1].position.set(100, 200, 100);
                lights[2].position.set(-100, -200, -100);
    
                scene.add(lights[0]);
                scene.add(lights[1]);
                scene.add(lights[2]);
                */
    
                var light = new THREE.PointLight(0xffffff, 1, 100); //创建光源
                light.position.set(20, 200, 0); //设置光源的位置
                scene.add(light); //在场景中添加光源
    
                var meshPolygon = createPolygon();
                scene.add(meshPolygon);
    
                var meshPolygon2 = createPolygon2();
                scene.add(meshPolygon2);
                
                
    
                var orbitCtl = new THREE.OrbitControls(camera);
                orbitCtl.autoRotate = false;
    
                var clock = new THREE.Clock();
    
                function threeStart() {
                    var delta = clock.getDelta();
                    orbitCtl.update(delta);
    
                    renderer.clear();
                    renderer.render(scene, camera);
                    requestAnimationFrame(threeStart);
                }
    
                threeStart();
    
    
                function createPolygon(){
                    var group = new THREE.Group();
    
                    var geometry2 = new THREE.BoxGeometry(500, 500, 4000);
                    
        
                    
                    var material2 = new THREE.MeshBasicMaterial( { color: "yellow", side: THREE.DoubleSide } );
                    var mesh2 = new THREE.Mesh( geometry2, material2 ) ;
                    group.add(mesh2);
    
                    return group;
                }
    
    
                function createPolygon2(){
                    var group = new THREE.Group();
    
                    var geometry2 = new THREE.BoxGeometry(500, 500, 4000);
                    
        
                    
                    var material2 = new THREE.MeshBasicMaterial( { color: "yellow", side: THREE.DoubleSide } );
                    var mesh2 = new THREE.Mesh( geometry2, material2 ) ;
                    mesh2.position.set(600,0,0);
                    group.add(mesh2);
    
                    return group;
                }
                
    
    
            </script>
        </body>
    </html>

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  • 原文地址:https://www.cnblogs.com/herd/p/15782261.html
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