1.using UnityEngine;
2.using System.Collections;
3.
4.public class WebCamManager : MonoBehaviour {
5.
6. // Use this for initialization
7. void Start () {
8.
9. WebCamTexture webcamTexture = new WebCamTexture ();
10.
11. //如果有后置摄像头,调用后置摄像头
12. for (int i = 0; i < WebCamTexture.devices.Length; i++) {
13. if (!WebCamTexture.devices [i].isFrontFacing) {
14. webcamTexture.deviceName = WebCamTexture.devices [i].name;
15. break;
16. }
17. }
18.
19. Renderer renderer = GetComponent<Renderer>();
20. renderer.material.mainTexture = webcamTexture;
21. webcamTexture.Play();
22. }
23.
24.}