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  • 大转盘抽奖

    这周做了2个大转盘抽奖,一个使用了jQueryRotate.2.2.js插件,兼容到IE6,另外一个利用css3自己尝试写的

    1、插件jQueryRotate.2.2.js(兼容基本浏览器,兼容到IE6

    效果查看:http://play.163.com/special/test-jiu/

    此插件必须事先引入jquery插件,PC端推荐

    JS插件代码:

    // VERSION: 2.2 LAST UPDATE: 13.03.2012
    /* 
     * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
     * 
     * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
     * Website: http://code.google.com/p/jqueryrotate/ 
     */
    
    // Documentation removed from script file (was kinda useless and outdated)
    
    (function($) {
    var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
    for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
    // Bad eval to preven google closure to remove it from code o_O
    // After compresion replace it back to var IE = 'v' == 'v'
    var IE = eval('"v"=="v"');
    
    jQuery.fn.extend({
        rotate:function(parameters)
        {
            if (this.length===0||typeof parameters=="undefined") return;
                if (typeof parameters=="number") parameters={angle:parameters};
            var returned=[];
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);    
                    if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
    
                        var paramClone = $.extend(true, {}, parameters); 
                        var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
    
                        returned.push($(newRotObject));
                    }
                    else {
                        element.Wilq32.PhotoEffect._handleRotation(parameters);
                    }
                }
                return returned;
        },
        getRotateAngle: function(){
            var ret = [];
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);    
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        ret[i] = element.Wilq32.PhotoEffect._angle;
                    }
                }
                return ret;
        },
        stopRotate: function(){
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);    
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        clearTimeout(element.Wilq32.PhotoEffect._timer);
                    }
                }
        }
    });
    
    // Library agnostic interface
    
    Wilq32=window.Wilq32||{};
    Wilq32.PhotoEffect=(function(){
    
        if (supportedCSS) {
            return function(img,parameters){
                img.Wilq32 = {
                    PhotoEffect: this
                };
                
                this._img = this._rootObj = this._eventObj = img;
                this._handleRotation(parameters);
            }
        } else {
            return function(img,parameters) {
                // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
                this._img = img;
    
                this._rootObj=document.createElement('span');
                this._rootObj.style.display="inline-block";
                this._rootObj.Wilq32 = 
                    {
                        PhotoEffect: this
                    };
                img.parentNode.insertBefore(this._rootObj,img);
                
                if (img.complete) {
                    this._Loader(parameters);
                } else {
                    var self=this;
                    // TODO: Remove jQuery dependency
                    jQuery(this._img).bind("load", function()
                    {
                        self._Loader(parameters);
                    });
                }
            }
        }
    })();
    
    Wilq32.PhotoEffect.prototype={
        _setupParameters : function (parameters){
            this._parameters = this._parameters || {};
            if (typeof this._angle !== "number") this._angle = 0 ;
            if (typeof parameters.angle==="number") this._angle = parameters.angle;
            this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 
    
            this._parameters.step = parameters.step || this._parameters.step || null;
            this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
            this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
            this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
            if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
        },
        _handleRotation : function(parameters){
              this._setupParameters(parameters);
              if (this._angle==this._parameters.animateTo) {
                  this._rotate(this._angle);
              }
              else { 
                  this._animateStart();          
              }
        },
    
        _BindEvents:function(events){
            if (events && this._eventObj) 
            {
                // Unbinding previous Events
                if (this._parameters.bind){
                    var oldEvents = this._parameters.bind;
                    for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                            // TODO: Remove jQuery dependency
                            jQuery(this._eventObj).unbind(a,oldEvents[a]);
                }
    
                this._parameters.bind = events;
                for (var a in events) if (events.hasOwnProperty(a)) 
                    // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).bind(a,events[a]);
            }
        },
    
        _Loader:(function()
        {
            if (IE)
            return function(parameters)
            {
                var width=this._img.width;
                var height=this._img.height;
                this._img.parentNode.removeChild(this._img);
                                
                this._vimage = this.createVMLNode('image');
                this._vimage.src=this._img.src;
                this._vimage.style.height=height+"px";
                this._vimage.style.width=width+"px";
                this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
                this._vimage.style.top = "0px";
                this._vimage.style.left = "0px";
    
                /* Group minifying a small 1px precision problem when rotating object */
                this._container =  this.createVMLNode('group');
                this._container.style.width=width;
                this._container.style.height=height;
                this._container.style.position="absolute";
                this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
                this._container.appendChild(this._vimage);
                
                this._rootObj.appendChild(this._container);
                this._rootObj.style.position="relative"; // FIXES IE PROBLEM
                this._rootObj.style.width=width+"px";
                this._rootObj.style.height=height+"px";
                this._rootObj.setAttribute('id',this._img.getAttribute('id'));
                this._rootObj.className=this._img.className;            
                this._eventObj = this._rootObj;    
                this._handleRotation(parameters);    
            }
            else
            return function (parameters)
            {
                this._rootObj.setAttribute('id',this._img.getAttribute('id'));
                this._rootObj.className=this._img.className;
                
                this._width=this._img.width;
                this._height=this._img.height;
                this._widthHalf=this._width/2; // used for optimisation
                this._heightHalf=this._height/2;// used for optimisation
                
                var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
    
                this._widthAdd = _widthMax - this._width;
                this._heightAdd = _widthMax - this._height;    // widthMax because maxWidth=maxHeight
                this._widthAddHalf=this._widthAdd/2; // used for optimisation
                this._heightAddHalf=this._heightAdd/2;// used for optimisation
                
                this._img.parentNode.removeChild(this._img);    
                
                this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
                this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
                
                this._canvas=document.createElement('canvas');
                this._canvas.setAttribute('width',this._width);
                this._canvas.style.position="relative";
                this._canvas.style.left = -this._widthAddHalf + "px";
                this._canvas.style.top = -this._heightAddHalf + "px";
                this._canvas.Wilq32 = this._rootObj.Wilq32;
                
                this._rootObj.appendChild(this._canvas);
                this._rootObj.style.width=this._width+"px";
                this._rootObj.style.height=this._height+"px";
                this._eventObj = this._canvas;
                
                this._cnv=this._canvas.getContext('2d');
                this._handleRotation(parameters);
            }
        })(),
    
        _animateStart:function()
        {    
            if (this._timer) {
                clearTimeout(this._timer);
            }
            this._animateStartTime = +new Date;
            this._animateStartAngle = this._angle;
            this._animate();
        },
        _animate:function()
        {
             var actualTime = +new Date;
             var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
    
             // TODO: Bug for animatedGif for static rotation ? (to test)
             if (checkEnd && !this._parameters.animatedGif) 
             {
                 clearTimeout(this._timer);
             }
             else 
             {
                 if (this._canvas||this._vimage||this._img) {
                     var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                     this._rotate((~~(angle*10))/10);
                 }
                 if (this._parameters.step) {
                    this._parameters.step(this._angle);
                 }
                 var self = this;
                 this._timer = setTimeout(function()
                         {
                         self._animate.call(self);
                         }, 10);
             }
    
             // To fix Bug that prevents using recursive function in callback I moved this function to back
             if (this._parameters.callback && checkEnd){
                 this._angle = this._parameters.animateTo;
                 this._rotate(this._angle);
                 this._parameters.callback.call(this._rootObj);
             }
         },
    
        _rotate : (function()
        {
            var rad = Math.PI/180;
            if (IE)
            return function(angle)
            {
                this._angle = angle;
                this._container.style.rotation=(angle%360)+"deg";
            }
            else if (supportedCSS)
            return function(angle){
                this._angle = angle;
                this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
            }
            else 
            return function(angle)
            {
                this._angle = angle;
                angle=(angle%360)* rad;
                // clear canvas    
                this._canvas.width = this._width+this._widthAdd;
                this._canvas.height = this._height+this._heightAdd;
                            
                // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
                this._cnv.translate(this._widthAddHalf,this._heightAddHalf);    // at least center image on screen
                this._cnv.translate(this._widthHalf,this._heightHalf);            // we move image back to its orginal 
                this._cnv.rotate(angle);                                        // rotate image
                this._cnv.translate(-this._widthHalf,-this._heightHalf);        // move image to its center, so we can rotate around its center
                this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
                this._cnv.drawImage(this._img, 0, 0);                            // First - we draw image
            }
    
        })()
    }
    
    if (IE)
    {
    Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
    document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
            try {
                !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
                return function (tagName) {
                    return document.createElement('<rvml:' + tagName + ' class="rvml">');
                };
            } catch (e) {
                return function (tagName) {
                    return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
                };
            }        
    })();
    }
    
    })(jQuery);
    View Code

    页面调用代码

    //awards:奖项,angle:奖项对应的角度,text:提示文字

    var rotateFunc = function(awards,angle,text){

            $lotterywheel.stopRotate();

            $lotterywheel.rotate({

                angle:0,

                duration: 5000, //转盘转动时间

                animateTo: angle+1440, //angle是图片上各奖项对应的角度,1440是我要让指针旋转4圈。所以最后的结束的角度就是这样子^^

                callback:function(){ //回掉函数

                    alert(text);

          flag = true;

                }

            });

        };

    在需要转盘旋转的地方调用函数

    rotateFunc(awards,angle,text),比如

    if(data==1){

                    rotateFunc(1,90,'恭喜您抽中的一等奖')

                }

                if(data==2){

                    rotateFunc(2,180,'恭喜您抽中的二等奖')

                }

                if(data==3){

                    rotateFunc(3,270,'恭喜您抽中的三等奖')

                }

    判断获奖奖品时按照顺时间的角度计算

    2、插件BigRotate.js(兼容高级浏览器,IE9以上)

    此插件可基于Jquery,Zepto等插件,推荐在手机上使用

    Demo查看:http://play.163.com/special/test-pao/

    在需要转动的元素上要写上transition,比如

    .lotteryBg{

          transition: transform 2s;

               -webkit-transition: -webkit-transform 2s;

          -moz-transition: -moz-transform 2s;

          -o-transition: -o-transform 2s;

             }

    在需要的地方// 调用抽奖插件,参数(转动的盘,几等奖,改奖品旋转角度,中奖之后执行的函数)       

                 rotateFunc($lotterywheel,3,90,function(){alertFun("获得三等奖")});

    /* 抽奖 */
    var islogin = true;
        // 转盘转动完之后的事件
        function alertFun(text){
            alert(text);
            flag = true;
        }
    
        /* 抽奖按钮事件绑定 */ 
        var data = [1,2,3,0]; //返回的数组
        $lotteryArrow.on('click',function(){
            if(flag){
                console.log("开始抽奖");
                // 本地模拟随机生成奖品
                var n = data[Math.floor(Math.random()*data.length)];
                flag = false;
                // 调用抽奖插件,参数(转动的盘,几等奖,改奖品旋转角度,中奖之后执行的函数)
                if(n == 1){
                    rotateFunc($lotterywheel,1,45,function(){alertFun("恭喜或得到一等奖")});
                } else if(n== 2){
                    rotateFunc($lotterywheel,1,90,function(){alertFun("恭喜或得到二等奖")});
                } else if(n == 3){
                    rotateFunc($lotterywheel,3,135,function(){alertFun("恭喜或得到三等奖")});
                }
                
            }
        })

     

    默认转2圈后再到达中奖的位置,判断获奖奖品时按照逆时间的角度计算

    附上JS插件代码:

    /* ==========================================================
     * BigRotate.js v20140630
     * ==========================================================
     * Copyright hxw
     *
     * 大转盘抽奖js
     * ========================================================== */
    // 调用方法:(转动的盘,几等奖,改奖品旋转角度,中奖之后执行的函数)
    // rotateFunc(wheel,awards,angle,Fun)
    // 如:rotateFunc($lotterywheel,3,90,function(){alertFun("获得三等奖")});
    
    // (function(){
        var RotateTimeOut;//定时器
        var a = 0;//转的角度
        var c = 1;//旋转圈数
        //wheel:转动的区域(比如底盘), awards:奖项,angle:奖项对应的角度,text:提示文字
        var rotate = function(wheel,awards,angle,callback){
            if(navigator.userAgent.indexOf("MSIE 6.0") > 0 || navigator.userAgent.indexOf("MSIE 7.0")>0 || navigator.userAgent.indexOf("MSIE 8.0")>0){
                alert("请升级IE浏览器或使用其他浏览器参与抽奖")
            } else if(navigator.userAgent.indexOf("MSIE 9.0")>0){  
                RotateTimeOut = setTimeout(function(){
                    a += 1;
                    if(a < angle){
                        wheel.css('-ms-transform','rotate('+ a +'deg)');
                        rotate(wheel,awards,angle,callback);
                    } else {
                        clearTimeout(RotateTimeOut);
                        callback();    
                    }
                },1);
            } else {
                // wheel.style.transform = 'rotate('+ angle +'deg)';
                // wheel.style.oTransform = 'rotate('+ angle +'deg)';
                // wheel[0].style.mozTransform = 'rotate('+ angle +'deg)';
                // wheel[0].style.webkitTransform = 'rotate('+ angle +'deg)';
                wheel.css('transform','rotate('+ angle +'deg)');
                wheel.css('-webkit-transform','rotate('+ angle +'deg)');
                wheel.css('-o-transform','rotate('+ angle +'deg)');
                wheel.css('-moz-transform','rotate('+ angle +'deg)');
                setTimeout(function(){callback()},2000);
            }
        };
        //参数(转动的盘,几等奖,改奖品旋转角度,中奖之后执行的函数)
        var rotateFunc = function(wheel,awards,angle,Fun){
            //2表示转2圈之后再到达获奖的位置
            var a = 2*360*c + angle;
            c++;
            rotate(wheel,awards,a,Fun);
        }
    // })();
    View Code

     

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  • 原文地址:https://www.cnblogs.com/huangxiaowen/p/4801849.html
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