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  • 程序员每日一乐:html动态烟花设计 3D

     

    经过一天的的工作或者学习是否感到枯燥乏味?现在的你是否想找些乐子?下面我将教大家制作简单易做的3D烟花动态网页,告别无聊与乏味。。。。。

    第一步:首先新建一个文本文档。

    第二步:将以下代码复制到该文本文档中,保存。

    <!doctype html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>3D烟花</title>
    
    <style>
    html,body{
    margin:0px;
    100%;
    height:100%;
    overflow:hidden;
    background:#000;
    }
    
    #canvas{
    100%;
    height:100%;
    }
    </style>
    </head>
    <body>
    <canvas id="canvas"></canvas><script>
    function initVars(){
    
    pi=Math.PI;
    ctx=canvas.getContext("2d");
    canvas.width=canvas.clientWidth;
    canvas.height=canvas.clientHeight;
    cx=canvas.width/2;
    cy=canvas.height/2;
    playerZ=-25;
    playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
    scale=600;
    seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
    seeds=new Array();
    sparkPics=new Array();
    s="https://cantelope.org/NYE/";
    for(i=1;i<=10;++i){
    sparkPic=new Image();
    sparkPic.src=s+"spark"+i+".png";
    sparkPics.push(sparkPic);
    }
    sparks=new Array();
    pow1=new Audio(s+"pow1.ogg");
    pow2=new Audio(s+"pow2.ogg");
    pow3=new Audio(s+"pow3.ogg");
    pow4=new Audio(s+"pow4.ogg");
    frames = 0;
    }
    
    function rasterizePoint(x,y,z){
    
    var p,d;
    x-=playerX;
    y-=playerY;
    z-=playerZ;
    p=Math.atan2(x,z);
    d=Math.sqrt(x*x+z*z);
    x=Math.sin(p-yaw)*d;
    z=Math.cos(p-yaw)*d;
    p=Math.atan2(y,z);
    d=Math.sqrt(y*y+z*z);
    y=Math.sin(p-pitch)*d;
    z=Math.cos(p-pitch)*d;
    var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
    if(!uc) return {x:0,y:0,d:-1};
    var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
    var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
    if(!z)z=.000000001;
    if(ua>0&&ua<1&&ub>0&&ub<1){
    return {
    x:cx+(rx1+ua*(rx2-rx1))*scale,
    y:cy+y/z*scale,
    d:Math.sqrt(x*x+y*y+z*z)
    };
    }else{
    return {
    x:cx+(rx1+ua*(rx2-rx1))*scale,
    y:cy+y/z*scale,
    d:-1
    };
    }
    }
    
    function spawnSeed(){
    
    seed=new Object();
    seed.x=-50+Math.random()*100;
    seed.y=25;
    seed.z=-50+Math.random()*100;
    seed.vx=.1-Math.random()*.2;
    seed.vy=-1.5;//*(1+Math.random()/2);
    seed.vz=.1-Math.random()*.2;
    seed.born=frames;
    seeds.push(seed);
    }
    
    function splode(x,y,z){
    
    t=5+parseInt(Math.random()*150);
    sparkV=1+Math.random()*2.5;
    type=parseInt(Math.random()*3);
    switch(type){
    case 0:
    pic1=parseInt(Math.random()*10);
    break;
    case 1:
    pic1=parseInt(Math.random()*10);
    do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
    break;
    case 2:
    pic1=parseInt(Math.random()*10);
    do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
    do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
    break;
    }
    for(m=1;m<t;++m){
    spark=new Object();
    spark.x=x; spark.y=y; spark.z=z;
    p1=pi*2*Math.random();
    p2=pi*Math.random();
    v=sparkV*(1+Math.random()/6)
    spark.vx=Math.sin(p1)*Math.sin(p2)*v;
    spark.vz=Math.cos(p1)*Math.sin(p2)*v;
    spark.vy=Math.cos(p2)*v;
    switch(type){
    case 0: spark.img=sparkPics[pic1]; break;
    case 1:
    spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
    break;
    case 2:
    switch(parseInt(Math.random()*3)){
    case 0: spark.img=sparkPics[pic1]; break;
    case 1: spark.img=sparkPics[pic2]; break;
    case 2: spark.img=sparkPics[pic3]; break;
    }
    break;
    }
    spark.radius=25+Math.random()*50;
    spark.alpha=1;
    spark.trail=new Array();
    sparks.push(spark);
    }
    switch(parseInt(Math.random()*4)){
    case 0:    pow=new Audio(s+"pow1.ogg"); break;
    case 1:    pow=new Audio(s+"pow2.ogg"); break;
    case 2:    pow=new Audio(s+"pow3.ogg"); break;
    case 3:    pow=new Audio(s+"pow4.ogg"); break;
    }
    d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
    pow.volume=1.5/(1+d/10);
    pow.play();
    }
    
    function doLogic(){
    
    if(seedTimer<frames){
    seedTimer=frames+seedInterval*Math.random()*10;
    spawnSeed();
    }
    for(i=0;i<seeds.length;++i){
    seeds[i].vy+=gravity;
    seeds[i].x+=seeds[i].vx;
    seeds[i].y+=seeds[i].vy;
    seeds[i].z+=seeds[i].vz;
    if(frames-seeds[i].born>seedLife){
    splode(seeds[i].x,seeds[i].y,seeds[i].z);
    seeds.splice(i,1);
    }
    }
    for(i=0;i<sparks.length;++i){
    if(sparks[i].alpha>0 && sparks[i].radius>5){
    sparks[i].alpha-=.01;
    sparks[i].radius/=1.02;
    sparks[i].vy+=gravity;
    point=new Object();
    point.x=sparks[i].x;
    point.y=sparks[i].y;
    point.z=sparks[i].z;
    if(sparks[i].trail.length){
    x=sparks[i].trail[sparks[i].trail.length-1].x;
    y=sparks[i].trail[sparks[i].trail.length-1].y;
    z=sparks[i].trail[sparks[i].trail.length-1].z;
    d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
    if(d>9){
    sparks[i].trail.push(point);
    }
    }else{
    sparks[i].trail.push(point);
    }
    if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1);    
    sparks[i].x+=sparks[i].vx;
    sparks[i].y+=sparks[i].vy;
    sparks[i].z+=sparks[i].vz;
    sparks[i].vx/=1.075;
    sparks[i].vy/=1.075;
    sparks[i].vz/=1.075;
    }else{
    sparks.splice(i,1);
    }
    }
    p=Math.atan2(playerX,playerZ);
    d=Math.sqrt(playerX*playerX+playerZ*playerZ);
    d+=Math.sin(frames/80)/1.25;
    t=Math.sin(frames/200)/40;
    playerX=Math.sin(p+t)*d;
    playerZ=Math.cos(p+t)*d;
    yaw=pi+p+t;
    }
    
    function rgb(col){
    
    var r = parseInt((.5+Math.sin(col)*.5)*16);
    var g = parseInt((.5+Math.cos(col)*.5)*16);
    var b = parseInt((.5-Math.sin(col)*.5)*16);
    return "#"+r.toString(16)+g.toString(16)+b.toString(16);
    }
    
    function draw(){
    
    ctx.clearRect(0,0,cx*2,cy*2);
    
    ctx.fillStyle="#ff8";
    for(i=-100;i<100;i+=3){
    for(j=-100;j<100;j+=4){
    x=i;z=j;y=25;
    point=rasterizePoint(x,y,z);
    if(point.d!=-1){
    size=250/(1+point.d);
    d = Math.sqrt(x * x + z * z);
    a = 0.75 - Math.pow(d / 100, 6) * 0.75;
    if(a>0){
    ctx.globalAlpha = a;
    ctx.fillRect(point.x-size/2,point.y-size/2,size,size);    
    }
    }
    }
    }
    ctx.globalAlpha=1;
    for(i=0;i<seeds.length;++i){
    point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
    if(point.d!=-1){
    size=200/(1+point.d);
    ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
    }
    }
    point1=new Object();
    for(i=0;i<sparks.length;++i){
    point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
    if(point.d!=-1){
    size=sparks[i].radius*200/(1+point.d);
    if(sparks[i].alpha<0)sparks[i].alpha=0;
    if(sparks[i].trail.length){
    point1.x=point.x;
    point1.y=point.y;
    switch(sparks[i].img){
    case sparkPics[0]:ctx.strokeStyle="#f84";break;
    case sparkPics[1]:ctx.strokeStyle="#84f";break;
    case sparkPics[2]:ctx.strokeStyle="#8ff";break;
    case sparkPics[3]:ctx.strokeStyle="#fff";break;
    case sparkPics[4]:ctx.strokeStyle="#4f8";break;
    case sparkPics[5]:ctx.strokeStyle="#f44";break;
    case sparkPics[6]:ctx.strokeStyle="#f84";break;
    case sparkPics[7]:ctx.strokeStyle="#84f";break;
    case sparkPics[8]:ctx.strokeStyle="#fff";break;
    case sparkPics[9]:ctx.strokeStyle="#44f";break;
    }
    for(j=sparks[i].trail.length-1;j>=0;--j){
    point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
    if(point2.d!=-1){
    ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
    ctx.beginPath();
    ctx.moveTo(point1.x,point1.y);
    ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
    ctx.lineTo(point2.x,point2.y);
    ctx.stroke();
    point1.x=point2.x;
    point1.y=point2.y;
    }
    }
    }
    ctx.globalAlpha=sparks[i].alpha;
    ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size);
    }
    }
    }
    
    function frame(){
    
    if(frames>100000){
    seedTimer=0;
    frames=0;
    }
    frames++;
    draw();
    doLogic();
    requestAnimationFrame(frame);
    }
    
    window.addEventListener("resize",()=>{
    canvas.width=canvas.clientWidth;
    canvas.height=canvas.clientHeight;
    cx=canvas.width/2;
    cy=canvas.height/2;
    });
    
    initVars();
    frame();</script>
    <div style="text-align:center;">
    </div>
    </body>
    </html>

    第三步:将文本扩展名txt改为html,打开网页即可展示烟花效果。

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  • 原文地址:https://www.cnblogs.com/igqx/p/13361081.html
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