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  • 静态HTML服务器

    主要代码

    #pragma once
    #include "pre.h"
    #include <thread>

    NAMESPACE(DEF)

    class Socket {
    public:
    Socket() :s_(INVALID_SOCKET){}
    ~Socket() {
    if(INVALID_SOCKET != s_)
    closesocket(s_);
    s_ = INVALID_SOCKET;
    }
    bool Init(SOCKET& s) {
    s_ = s;
    s = INVALID_SOCKET;
    return true;
    }
    bool Init(SOCKET&& s) {
    s_ = s;
    s = INVALID_SOCKET;
    return true;
    }
    bool Init() {
    s_ = socket(AF_INET, SOCK_STREAM, 0);
    if (INVALID_SOCKET == s_)
    return false;
    return true;
    }
    void Reset() {
    s_ = INVALID_SOCKET;
    }
    Socket(Socket& s) {
    s_ = s.getsock();
    s.Reset();
    }
    SOCKET getsock() { return s_; }

    private:
    const Socket& operator=(const Socket& s);
    SOCKET s_;
    };

    class SockManager {
    public:
    bool StartListen() {
    Socket s;
    if (!s.Init())
    return false;
    if (bind(s.getsock(), (LPSOCKADDR)&serv_, sizeof(serv_)) == SOCKET_ERROR){
    std::cerr<<"bind()failed: "<<WSAGetLastError()<<std::endl;
    return false;
    }
    if (listen(s.getsock(), 5) == SOCKET_ERROR){
    std::cerr << "listen()failed: " << WSAGetLastError() << std::endl;
    return false;
    }
    struct sockaddr_in cliet;
    int iLen = sizeof(cliet);

    while (1) {
    Socket rs;
    rs.Init( accept(s.getsock(),(struct sockaddr*)&cliet,&iLen) );
    if (INVALID_SOCKET == rs.getsock()) {
    std::cerr << "accept() failed: " << WSAGetLastError() << std::endl;
    return false;
    }
    std::cout << "accepted client IP :[" << inet_ntoa(cliet.sin_addr) << "],port:[" <<
    ntohs(cliet.sin_port) << "]\n";
    std::thread (&SockManager::SockHandleThread,this, rs).detach();
    }

    return true;
    }

    SockManager(int port = 9999) :port_(port) {
    serv_.sin_family = AF_INET;
    serv_.sin_port = htons(port_);
    serv_.sin_addr.s_addr = htonl(INADDR_ANY);
    }

    private:
    bool ServerStatic(Socket&, char*, long);
    void SockHandleThread(Socket s);
    int port_;
    struct sockaddr_in serv_;
    };

    ENDNAMESPACE(DEF)

    参考

    深入理解计算机系统

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  • 原文地址:https://www.cnblogs.com/itdef/p/5816160.html
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