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  • 第9月第26天 pairs和ipairs cocos2dx 动画

    1.

    a={ ip = "127.0.0.1", port = 6789 }

    for i,v in pairs(a) do

    print(i,v)

    end

     

    a={1}

    for i,v in ipairs(a) do

    print(i,v)

    end

    http://blog.csdn.net/witch_soya/article/details/7556595

    2.

    /*
    怪物伤害数字动画特效
    */
    void SpiritsMonster::showattcknumber(int attcknum,CCSprite* monster)
    {
        if(attcknum>0)
        {
            //解析数值转化为2中格式字符串string和CCString;
            char char_attckmun[100] = {0};
            sprintf(char_attckmun,"%d",attcknum,char_attckmun);
            //这个主要用途拿来作为字符和int之间的相互转换
            CCString* numberstr = CCString::create(char_attckmun);
            //组合伤害数值
            MakeNumbers* nowattcknumber = new MakeNumbers(attcknum);
            //设置在怪物头上一半距离弹出伤害
            nowattcknumber->numbers->setPosition(ccp(monster->getContentSize().width/2,monster->getContentSize().height*1.5f));
            //设置动画赛贝尔曲线
            ccBezierConfig bezier;
            bezier.controlPoint_1=CCPointMake(50,monster->getContentSize().height*2.0f);
            bezier.controlPoint_2=CCPointMake(monster->getContentSize().width/2,monster->getContentSize().height);
            CCActionInterval* bezier_act = CCBezierTo::create(2.5f,bezier);
            //设置动画弹出放大和缩小
            CCActionInterval* scale_act = CCScaleTo::create(2.0f,1.5f);
            CCActionInterval* scale_actby = CCScaleBy::create(1.0f,2.0f);
            //设置动画淡出淡入(开始显示,最后隐藏)
            CCActionInterval* fade_actby = CCFadeIn::create(2.0f);
            CCActionInterval* fade_actby2 = CCFadeOut::create(2.0f);
            //最后执行移除回调函数,不消耗内存,用完就释放
            CCFiniteTimeAction *actbackfun = CCCallFuncO::create(monster, callfuncO_selector(SpiritsMonster::ShowNumberCallBack_setvisible),monster);
            nowattcknumber->numbers->runAction(CCSequence::create(scale_actby,scale_actby->reverse(),NULL));
            nowattcknumber->numbers->runAction(fade_actby2);
            for (int i = 0; i < numberstr->length(); i++)
            {
                CCActionInterval* fade_actby_back = fade_actby->reverse();
                nowattcknumber->numbers->getChildByTag(10+i)->runAction(fade_actby_back);    
            }
            nowattcknumber->numbers->runAction(CCSequence::create(bezier_act,actbackfun,NULL));
            //添加到怪物Body中
            monster->addChild(nowattcknumber->numbers,10,12);
        }
    }

    http://www.cnblogs.com/zisou/p/cocos2d-x-demo1.html

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  • 原文地址:https://www.cnblogs.com/javastart/p/7080314.html
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