public class TxtFileEncoding
{
public TxtFileEncoding()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
/// <summary>
/// 取得一个文本文件的编码方式。如果无法在文件头部找到有效的前导符,Encoding.Default将被返回。
/// </summary>
/// <param name="fileName">文件名。</param>
/// <returns></returns>
public static Encoding GetEncoding(string fileName)
{
return GetEncoding(fileName, Encoding.Default);
}
/// <summary>
/// 取得一个文本文件流的编码方式。
/// </summary>
/// <param name="stream">文本文件流。</param>
/// <returns></returns>
public static Encoding GetEncoding(FileStream stream)
{
return GetEncoding(stream, Encoding.Default);
}
/// <summary>
/// 取得一个文本文件的编码方式。
/// </summary>
/// <param name="fileName">文件名。</param>
/// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
/// <returns></returns>
public static Encoding GetEncoding(string fileName, Encoding defaultEncoding)
{
FileStream fs = new FileStream(fileName, FileMode.Open);
Encoding targetEncoding = GetEncoding(fs, defaultEncoding);
fs.Close();
return targetEncoding;
}
/// <summary>
/// 取得一个文本文件流的编码方式。
/// </summary>
/// <param name="stream">文本文件流。</param>
/// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
/// <returns></returns>
public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding)
{
Encoding targetEncoding = defaultEncoding;
if (stream != null && stream.Length >= 2)
{
//保存文件流的前4个字节
byte byte1 = 0;
byte byte2 = 0;
byte byte3 = 0;
byte byte4 = 0;
//保存当前Seek位置
long origPos = stream.Seek(0, SeekOrigin.Begin);
stream.Seek(0, SeekOrigin.Begin);
int nByte = stream.ReadByte();
byte1 = Convert.ToByte(nByte);
byte2 = Convert.ToByte(stream.ReadByte());
if (stream.Length >= 3)
{
byte3 = Convert.ToByte(stream.ReadByte());
}
if (stream.Length >= 4)
{
byte4 = Convert.ToByte(stream.ReadByte());
}
//根据文件流的前4个字节判断Encoding
//Unicode {0xFF, 0xFE};
//BE-Unicode {0xFE, 0xFF};
//UTF8 = {0xEF, 0xBB, 0xBF};
if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe
{
targetEncoding = Encoding.BigEndianUnicode;
}
if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode
{
targetEncoding = Encoding.Unicode;
}
if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8
{
targetEncoding = Encoding.UTF8;
}
//恢复Seek位置
stream.Seek(origPos, SeekOrigin.Begin);
}
return targetEncoding;
}
}