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  • ReentrantLock 学习笔记

    有篇写的很不错的博客:https://blog.csdn.net/aesop_wubo/article/details/7555956    基于JDK1.8 参考着看源码

    ,弄清楚lock()和unlock() 的过程.

    再次基础上做下总结:

    公平和非公平锁:代码层面的设计区别是,lock() 的时候,非公平锁会首先判断当前锁的状态,如果为0,则将自己设置成独占锁,不加入CLH队列

     final void lock() {
                if (compareAndSetState(0, 1))
                    setExclusiveOwnerThread(Thread.currentThread());
                else
                    acquire(1);
            }

    lock():过程,主要的方法

     
    public final void acquire(int arg) {
    //第一个方法判断锁的状态,addWaiter方法是添加节点,这两个比较简单,注意节点初始值waitStatus=0,Node.SIGNAL=-1
        if (!tryAcquire(arg) &&
    acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
    selfInterrupt();
    }

    private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
    node.prev = pred;
    if (compareAndSetTail(pred, node)) {
    pred.next = node;
    return node;
    }
    }
    enq(node);//
    return node;
    }

    private Node enq(final Node node) {
    for (;;) {
    Node t = tail;
    if (t == null) { // Must initialize
    if (compareAndSetHead(new Node()))
    tail = head;
    } else {
    node.prev = t;
    if (compareAndSetTail(t, node)) {
    t.next = node;
    return t;
    }
    }
    }
    }
    final boolean acquireQueued(final Node node, int arg) {//这个方法涉及到初始化状态
            boolean failed = true;
            try {
                boolean interrupted = false;
                for (;;) {//特别要注意这个for结束的条件
                    final Node p = node.predecessor();//获取前一个节点
                    if (p == head && tryAcquire(arg)) {//若是头节点,且锁的状态是0
                        setHead(node);//设置该节点是头结点
                        p.next = null; // help GC
                        failed = false;
                        return interrupted;//只有这里结束循环
                    }
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        interrupted = true;
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }
     private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
            int ws = pred.waitStatus;//初始值0,释放的时候变成-1
            if (ws == Node.SIGNAL)
                /*
                 * This node has already set status asking a release
                 * to signal it, so it can safely park.
                 */
                return true;
            if (ws > 0) {
                /*
                 * Predecessor was cancelled. Skip over predecessors and
                 * indicate retry.
                 */
                do {
                    node.prev = pred = pred.prev;
                } while (pred.waitStatus > 0);
                pred.next = node;
            } else {
                /*
                 * waitStatus must be 0 or PROPAGATE.  Indicate that we
                 * need a signal, but don't park yet.  Caller will need to
                 * retry to make sure it cannot acquire before parking.
                 */
                compareAndSetWaitStatus(pred, ws, Node.SIGNAL);//把这个状态设置成-1
            }
            return false;
        }

    unlock():过程,主要的方法

      public final boolean release(int arg) {
            if (tryRelease(arg)) {
                Node h = head;
                if (h != null && h.waitStatus != 0)//根据这个状态去唤醒头结点
                    unparkSuccessor(h);
                return true;
            }
            return false;
        }

    private void unparkSuccessor(Node node) {
    /*
    * If status is negative (i.e., possibly needing signal) try
    * to clear in anticipation of signalling. It is OK if this
    * fails or if status is changed by waiting thread.
    */
    int ws = node.waitStatus;
    if (ws < 0)//设置head节点状态
    compareAndSetWaitStatus(node, ws, 0);

    /*
    * Thread to unpark is held in successor, which is normally
    * just the next node. But if cancelled or apparently null,
    * traverse backwards from tail to find the actual
    * non-cancelled successor.
    */
    Node s = node.next;
    if (s == null || s.waitStatus > 0) {
    s = null;
    for (Node t = tail; t != null && t != node; t = t.prev)
    if (t.waitStatus <= 0)
    s = t;
    }
    if (s != null)
    LockSupport.unpark(s.thread);
    }
     

    比如说现在有两个线程,按照上面的流程,,非公平锁的话,第一个线程先变成独占线程,第二个线程进来之后的动作---->会创建两个节点,第一个是头结点,第二个是第二个线程的节

    点,默认waitStatus都 为0,shouldParkAfterFailedAcquire方法会将waitStatus变成-1,没得到锁的时候acquireQueued方法是个死循环,直到头节点释放锁的时候,删除头节点跳出循环.(会调用

    LockSupport.park()挂起当前线程,进行阻塞)

    最后:关于condition配合ReentrantLock使用的源码:个人觉得这位作者分析的很全:https://www.cnblogs.com/sheeva/p/6484224.html

    做下补充说明:condition和ReentrantLock是有关系的.ReentrantLock自带AQS队列,condition自己也实现了个队列java.util.concurrent.locks.AbstractQueuedSynchronizer.Node,调用await()的时候会从ReentrantLock的队列中删除这个节点,并加入到condition队列,这时候condition队列CONDITION=-2,处于阻塞,直到调用single(),又把condition中该节点加入到(调用enq())ReentrantLock的尾节点,直到该节点获得锁,执行后面的语句!

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  • 原文地址:https://www.cnblogs.com/jinjian91/p/9194254.html
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