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  • 简单的窗体抖动托管c++

    新建一个项目,在窗体中添加一个按钮控件。然后加入代码。

    所有代码如下:

    namespace frmdd {

     using namespace System;
     using namespace System::ComponentModel;
     using namespace System::Collections;
     using namespace System::Windows::Forms;
     using namespace System::Data;
     using namespace System::Drawing;

     /// <summary>
     /// Form1 摘要
     ///
     /// 警告: 如果更改此类的名称,则需要更改
     ///          与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
     ///          “资源文件名”属性。否则,
     ///          设计器将不能与此窗体的关联
     ///          本地化资源正确交互。
     /// </summary>
     public ref class Form1 : public System::Windows::Forms::Form
     {
     public:
      Form1(void)
      {
       InitializeComponent();
       //
       //TODO: 在此处添加构造函数代码
       //
      }

     protected:
      /// <summary>
      /// 清理所有正在使用的资源。
      /// </summary>
      ~Form1()
      {
       if (components)
       {
        delete components;
       }
      }
     private: System::Windows::Forms::Button^  button1;
     private: System::Windows::Forms::TextBox^  textBox1;
     protected:

     private:
      /// <summary>
      /// 必需的设计器变量。
      /// </summary>
      System::ComponentModel::Container ^components;

    #pragma region Windows Form Designer generated code
      /// <summary>
      /// 设计器支持所需的方法 - 不要
      /// 使用代码编辑器修改此方法的内容。
      /// </summary>
      void InitializeComponent(void)
      {
       this->button1 = (gcnew System::Windows::Forms::Button());
       this->textBox1 = (gcnew System::Windows::Forms::TextBox());
       this->SuspendLayout();
       //
       // button1
       //
       this->button1->Location = System::Drawing::Point(151, 191);
       this->button1->Name = L"button1";
       this->button1->Size = System::Drawing::Size(75, 23);
       this->button1->TabIndex = 0;
       this->button1->Text = L"button1";
       this->button1->UseVisualStyleBackColor = true;
       this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
       //
       // textBox1
       //
       this->textBox1->Location = System::Drawing::Point(78, 92);
       this->textBox1->Name = L"textBox1";
       this->textBox1->Size = System::Drawing::Size(100, 21);
       this->textBox1->TabIndex = 1;
       //
       // Form1
       //
       this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
       this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
       this->ClientSize = System::Drawing::Size(292, 266);
       this->Controls->Add(this->textBox1);
       this->Controls->Add(this->button1);
       this->Name = L"Form1";
       this->Text = L"Form1";
       this->ResumeLayout(false);
       this->PerformLayout();

      }
    #pragma endregion
      
     private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
                 int sc=(int)DateTime::Now.Ticks;
         Random ^ran=gcnew Random(sc);
         this->textBox1->Text=sc.ToString();
                Point point =this->Location;
                for (int i = 0; i < 40; i++)
                {
                    this->Location = Point(point.X + ran->Next(8) - 4, point.Y + ran->Next(8) - 4);
        System::Threading::Thread::Sleep(15);
                    this->Location = point;
        System::Threading::Thread::Sleep(15);
                }
        }
     };
    }

    主要写代码就是按钮按下的部分。供学习。

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  • 原文地址:https://www.cnblogs.com/jinyuttt/p/1767013.html
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