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  • Socket服务器代码

    public class SocketHost
    {
    private IDictionary<Socket, byte[]> socketClientSesson = new Dictionary<Socket, byte[]>();
    
    public int Port { get; set; }
    
    public void Start()
    {
    var socketThread = new Thread(() =>
    {
    Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    IPEndPoint iep = new IPEndPoint(IPAddress.Any, this.Port);
    
    //绑定到通道上
    socket.Bind(iep);
    
    //侦听
    socket.Listen(6);
    
    //通过异步来处理
    socket.BeginAccept(new AsyncCallback(Accept), socket);
    
    });
    
    socketThread.Start();
    
    Console.WriteLine("服务器已启动");
    }
    
    private void Accept(IAsyncResult ia)
    {
    Socket socket = ia.AsyncState as Socket;
    var client = socket.EndAccept(ia);
    
    socket.BeginAccept(new AsyncCallback(Accept), socket);
    
    byte[] buf = new byte[1024];
    this.socketClientSesson.Add(client, buf);
    
    try
    {
    client.BeginReceive(buf, 0, buf.Length, SocketFlags.None, new AsyncCallback(Receive), client);
    string sessionId = client.Handle.ToString();
    Console.WriteLine("客户端({0})已连接", sessionId);
    }
    catch (Exception ex)
    {
    Console.WriteLine("监听请求时出错:\r\n" + ex.ToString());
    }
    }
    
    private void Receive(IAsyncResult ia)
    {
    var client = ia.AsyncState as Socket;
    
    if (client == null || !this.socketClientSesson.ContainsKey(client))
    {
    return;
    }
    
    int count = client.EndReceive(ia);
    
    byte[] buf = this.socketClientSesson[client];
    
    if (count > 0)
    {
    try
    {
    client.BeginReceive(buf, 0, buf.Length, SocketFlags.None, new AsyncCallback(Receive), client);
    string context = Encoding.UTF8.GetString(buf, 0, count);
    Console.WriteLine("接收的数据为:", context);
    
    this.Response(client, context);
    }
    catch (Exception ex)
    {
    Console.WriteLine("接收的数据出错:\r\n{0}", ex.ToString());
    }
    }
    else
    {
    try
    {
    string sessionId = client.Handle.ToString();
    client.Disconnect(true);
    this.socketClientSesson.Remove(client);
    Console.WriteLine("客户端({0})已断开", sessionId);
    }
    catch (Exception ex)
    {
    Console.WriteLine("客户端已断开出错" + ex.ToString());
    }
    }
    }
    
    private void Response(Socket sender, string context)
    {
    SocketRequest request = null;
    JavaScriptSerializer jss = new JavaScriptSerializer();
    request = jss.Deserialize(context, typeof(SocketRequest)) as SocketRequest;
    
    if (request == null)
    {
    return;
    }
    
    var typeName = "SocketServer." + request.Method + "ResponseManager, SocketServer";
    Console.WriteLine("反射类名为:" + typeName);
    
    Type type = Type.GetType(typeName);
    if (type == null)
    {
    return;
    }
    
    var manager = Activator.CreateInstance(type) as IResponseManager;
    manager.Write(sender, this.socketClientSesson.Select(s=> s.Key).ToList(),
    
    request.Param as IDictionary<string, object>);
    }
    }

    异步接收Socket数据

    #region 异步接收Socket数据
    /// <summary>
    /// 异步接收Socket数据
    /// </summary>
    /// <param name="socket"></param>
    /// <returns></returns>
    public static byte[] ReceiveData(Socket socket)
    {
        ReceiveObject state = new ReceiveObject() { Client = socket };
        socket.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, new AsyncCallback(ReadCallback), state);
        state.ReceiveDone.WaitOne(1000 * 10); // 10秒超时
        byte[] result = state.Stream.ToArray();
        return result;
    }
     
    /// <summary>
    /// 同步接收对象
    /// </summary>
    private class ReceiveObject
    {
        public Socket Client;
        public byte[] Buffer = new byte[4096];
        public System.IO.MemoryStream Stream = new System.IO.MemoryStream();
        public System.Threading.ManualResetEvent ReceiveDone = new System.Threading.ManualResetEvent(false);
    }
     
    /// <summary>
    /// read回调
    /// </summary>
    /// <param name="ar"></param>
    private static void ReadCallback(IAsyncResult ar)
    {
        ReceiveObject state = (ReceiveObject)ar.AsyncState;
        int bytesRead = state.Client.EndReceive(ar);
        if (bytesRead > 0)
        {
            try
            {
                state.Stream.Write(state.Buffer, 0, bytesRead);
                state.Client.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, new AsyncCallback(ReadCallback), state);
            }
            catch (Exception ex)
            {
                Log.Error(ex.Message);
                state.ReceiveDone.Set();
            }
        }
        else
        {
            state.ReceiveDone.Set();
        }
    }
    #endregion

     

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  • 原文地址:https://www.cnblogs.com/jordan2009/p/2988941.html
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