Unity提供了一种默认注入CallHandler的机制,只需要开发人员提供继承于HandlerAttribute抽象类,并实现CreateHandler函数,它返回一个实现ICallHandler的类型。你可以通过上下文传递的IUnityContainer创建对应的ICallHandler实现。看一个简单的示例:
1 public sealed class ConsoleOutHandlerAttribute : HandlerAttribute 2 { 3 public override ICallHandler CreateHandler(IUnityContainer container) 4 { 5 return container.Resolve<ConsoleOutHandler>(); 6 } 7 } 8 9 public sealed class ConsoleOutHandler : ICallHandler 10 { 11 #region ICallHandler Members 12 13 public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) 14 { 15 Console.WriteLine(input.MethodBase.Name); 16 17 return getNext()(input, getNext); 18 } 19 20 public Int32 Order { get; set; } 21 22 #endregion 23 } 24 25 public class MyObject 26 { 27 [ConsoleOutHandler] 28 public virtual void DoWork() 29 { 30 31 } 32 } 33 34 IUnityContainer unityContainer = new UnityContainer(); 35 36 unityContainer.LoadConfiguration(); 37 unityContainer.RegisterType<ICallHandler, ConsoleOutHandler>(); 38 unityContainer.RegisterType<MyObject>( 39 new Interceptor<VirtualMethodInterceptor>(), 40 new InterceptionBehavior<PolicyInjectionBehavior>() 41 ); 42 43 MyObject myObject = unityContainer.Resolve<MyObject>(); 44 45 myObject.DoWork();