#include <iostream> #include <malloc.h> #include <cstdio> using namespace std; #define M 4 #define N 4 #define MaxSize 100 typedef int ElemType; typedef struct { int r; int c; ElemType d; /* /元素值 */ } TupNode; /* /三元组定义 */ typedef struct { int rows; int cols; int nums; TupNode data[MaxSize]; } TSMatrix; /* /三元组顺序表定义 */ void CreatMat( TSMatrix &t, ElemType A[M][N] ) { t.rows = M; t.cols = N; t.nums = 0; for ( int i = 0; i < M; i++ ) for ( int j = 0; j < N; j++ ) if ( A[i][j] != 0 ) { t.data[t.nums].r = i; t.data[t.nums].c = j; t.data[t.nums].d = A[i][j]; t.nums++; } } bool Value( TSMatrix &t, ElemType x, int i, int j ) { int k = 0, k1; if ( i >= t.rows || j >= t.cols ) return(false); while ( k<t.nums &&i>t.data[k].r ) k++; while ( k<t.nums &&i == t.data[k].r &&j>t.data[k].c ) k++; if ( t.data[k].r == i && t.data[k].c == j ) t.data[k].d = x; else{ for ( k1 = t.nums - 1; k1 >= k; k1-- ) { t.data[k1 + 1].r = t.data[k].r; t.data[k1 + 1].c = t.data[k].c; t.data[k1 + 1].d = t.data[k].d; } t.data[k].r = i; t.data[k].c = j; t.data[k].d = x; t.nums++; } return(true); } bool Assign( TSMatrix t, ElemType &x, int i, int j ) { int k = 0; if ( i >= t.rows || j >= t.cols ) return(false); while ( k<t.nums &&i>t.data[k].r ) k++; while ( k<t.nums &&i == t.data[k].r &&j>t.data[k].c ) k++; if ( t.data[k].r == i && t.data[k].c == j ) x = t.data[k].d; else x = 0; return(true); } void DispMat( TSMatrix t ) { if ( t.nums <= 0 ) return; printf( " %d %d %d ", t.rows, t.cols, t.nums ); printf( " ----------------- " ); for ( int i = 0; i < t.nums; i++ ) printf( " %d %d %d ", t.data[i].r, t.data[i].c, t.data[i].d ); } void TranMat( TSMatrix t, TSMatrix &tb ) { int i, j, k = 0; tb.rows = t.cols; tb.cols = t.rows; tb.nums = t.nums; if ( t.nums != 0 ) { for ( i = 0; i < t.cols; i++ ) for ( j = 0; j < t.nums; j++ ) if ( t.data[j].c == i ) { tb.data[k].r = t.data[j].c; tb.data[k].c = t.data[j].r; tb.data[k].d = t.data[j].d; k++; } } } bool MatAdd( TSMatrix a, TSMatrix b, TSMatrix &c ) { int i = 0, j = 0, k = 0; ElemType v; if ( a.rows != b.rows || a.cols != b.cols ) return(false); c.rows = a.rows; c.cols = a.cols; while ( i < a.nums && j < b.nums ) { if ( a.data[i].r == b.data[j].r ) /* /先控制行相等 */ { if ( a.data[i].c < b.data[j].c ) { c.data[k].r = a.data[i].r; c.data[k].c = a.data[i].c; c.data[k].d = a.data[i].d; k++; i++; }else if ( a.data[i].c > b.data[j].c ) { c.data[k].r = b.data[j].r; c.data[k].c = b.data[j].c; c.data[k].d = b.data[j].d; k++; j++; }else { v = a.data[i].d + b.data[j].d; if ( v != 0 ) { c.data[k].r = a.data[i].r; c.data[k].c = a.data[i].c; c.data[k].d = v; k++; } i++; j++; } }else if ( a.data[i].r < b.data[j].r ) { c.data[k].r = a.data[i].r; c.data[k].c = a.data[i].c; c.data[k].d = a.data[i].d; k++; i++; }else { c.data[k].r = b.data[j].r; c.data[k].c = b.data[j].c; c.data[k].d = b.data[j].d; k++; j++; } c.nums = k; } return(true); } int getvalue( TSMatrix c, int i, int j ) { int k = 0; while ( k < c.nums && (c.data[k].r != i || c.data[k].c != j) ) k++; if ( k < c.nums ) return(c.data[k].d); else return(0); } bool MatMul( TSMatrix a, TSMatrix b, TSMatrix &c ) { int i, j, k, p = 0; ElemType s; if ( a.cols != b.rows ) return(false); for ( i = 0; i < a.rows; i++ ) for ( j = 0; j < b.cols; j++ ) { s = 0; for ( k = 0; k < a.cols; k++ ) s += getvalue( a, i, k ) * getvalue( b, k, j ); if ( s != 0 ) { c.data[p].r = i; c.data[p].c = j; c.data[p].d = s; p++; } } c.rows = a.rows; c.cols = b.cols; c.nums = p; return(true); } int main() { ElemType a1[N][N] = { { 1, 0, 3, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 1, 1 } }; ElemType b1[M][M] = { { 3, 0, 0, 0 }, { 0, 4, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 2 } }; TSMatrix a, b, c; CreatMat( a, a1 ); CreatMat( b, b1 ); printf( "a的三元组: " ); DispMat( a ); printf( "b的三元组: " ); DispMat( b ); printf( "a转置为c " ); TranMat( a, c ); printf( "c的三元组 " ); DispMat( c ); printf( "c=a+b " ); MatAdd( a, b, c ); printf( "c的三元组: " ); DispMat( c ); printf( "c=a*b " ); MatMul( a, b, c ); printf( "c的三元组: " ); DispMat( c ); return(0); }