转发,请保持地址:http://blog.csdn.net/stalendp/article/details/9948545
虽然CCNodeRGBA,CCLayerRGBA,sprite等提供颜色和透明度的设置,但有时候要自定义控件,要自己去实现那些功能。比如,我要扩充一个CCSpriteBatchNode,同时要要具有颜色和透明度的设置,这个时候就需要自己动手了。
其实为自己的控件添加RGBA特性并不是很难,只要继承CCRGBAProtocol,然后把CCNodeRGBA的实现方案贴到新加的类中就可以了。不过这样不便于代码的重用,所以我在改造代码的过程中使用了“适配器设计模式”。 这也是这片文章要介绍的一点。
贴上我的设配器类:MyRGBAProtocolAdapter
class MyRGBAProtocolAdapter: public CCRGBAProtocol {
protected:
GLubyte _displayedOpacity, _realOpacity;
ccColor3B _displayedColor, _realColor;
bool _cascadeOpacityEnabled, _cascadeColorEnabled;
protected:
virtual CCArray* getRGBAChildren() = 0;
virtual CCNode* getRGBAParent() = 0;
public:
MyRGBAProtocolAdapter() :
_cascadeColorEnabled(true),
_cascadeOpacityEnabled(true),
_displayedOpacity(255),
_realOpacity(255),
_displayedColor(ccc3(255, 255, 255)),
_realColor(ccc3(255, 255, 255)) {
}
virtual void setColor(const ccColor3B& color) {
_displayedColor = _realColor = color;
if (_cascadeColorEnabled)
{
ccColor3B parentColor = ccWHITE;
CCRGBAProtocol *parent = dynamic_cast<CCRGBAProtocol*>(getRGBAParent());
if (parent && parent->isCascadeColorEnabled())
{
parentColor = parent->getDisplayedColor();
}
updateDisplayedColor(parentColor);
}
}
virtual const ccColor3B& getColor(void) {
return _realColor;
}
virtual const ccColor3B& getDisplayedColor(void) {
return _displayedColor;
}
virtual GLubyte getDisplayedOpacity(void) {
return _displayedOpacity;
}
virtual GLubyte getOpacity(void) {
return _realOpacity;
}
virtual void setOpacity(GLubyte opacity) {
_displayedOpacity = _realOpacity = opacity;
if (_cascadeOpacityEnabled)
{
GLubyte parentOpacity = 255;
CCRGBAProtocol* pParent = dynamic_cast<CCRGBAProtocol*>(getRGBAParent());
if (pParent && pParent->isCascadeOpacityEnabled())
{
parentOpacity = pParent->getDisplayedOpacity();
}
this->updateDisplayedOpacity(parentOpacity);
}
}
virtual void setOpacityModifyRGB(bool bValue) {
}
virtual bool isOpacityModifyRGB(void) {
return false;
}
virtual bool isCascadeColorEnabled(void) {
return _cascadeColorEnabled;
}
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) {
_cascadeColorEnabled = cascadeColorEnabled;
}
virtual void updateDisplayedColor(const ccColor3B& parentColor) {
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
if (_cascadeColorEnabled)
{
CCObject *obj = NULL;
CCARRAY_FOREACH(getRGBAChildren(), obj)
{
CCRGBAProtocol *item = dynamic_cast<CCRGBAProtocol*>(obj);
if (item)
{
item->updateDisplayedColor(_displayedColor);
}
}
}
}
virtual bool isCascadeOpacityEnabled(void) {
return _cascadeOpacityEnabled;
}
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) {
_cascadeOpacityEnabled = cascadeOpacityEnabled;
}
virtual void updateDisplayedOpacity(GLubyte parentOpacity) {
_displayedOpacity = _realOpacity * parentOpacity/255.0;
if (_cascadeOpacityEnabled)
{
CCObject* pObj;
CCARRAY_FOREACH(getRGBAChildren(), pObj)
{
CCRGBAProtocol* item = dynamic_cast<CCRGBAProtocol*>(pObj);
if (item)
{
item->updateDisplayedOpacity(_displayedOpacity);
}
}
}
}
};
注意到,其实MyRGBAProtocolAdapter类是一个抽象类,下面的两个方法是要被子类实现的:
virtual CCArray* getRGBAChildren() = 0; virtual CCNode* getRGBAParent() = 0;
虽然多继承不好,不过我这里还是使用了,下面是我的实现类:
/**
可以改变颜色和透明度的 Sprite batch Node
**/
#define BBB_AIM_DU 0.3
class BBBatch : public CCSpriteBatchNode, public MyRGBAProtocolAdapter { // 1)继承MyRGBAProtocolAdapter
public:
static BBBatch* create(const char* fileImage, unsigned int capacity) {
BBBatch *batchNode = new BBBatch();
if (batchNode && batchNode->initWithFile(fileImage, capacity)) {
batchNode->autorelease();
return batchNode;
}
CC_SAFE_DELETE(batchNode);
return NULL;
}
void dark() {
runAction(CCTintTo::create(BBB_AIM_DU, 150, 150, 150));
runAction(CCFadeTo::create(BBB_AIM_DU, 255*0.6));
}
void normal() {
runAction(CCTintTo::create(BBB_AIM_DU, 255, 255, 255));
runAction(CCFadeTo::create(BBB_AIM_DU, 255));
}
//2)下面将实现两个抽象类
// ========= MyRGBAProtocolAdapter begin ============
CCArray* getRGBAChildren() {
return getChildren();
}
CCNode* getRGBAParent() {
return getParent();
}
// ========= MyRGBAProtocolAdapter end ============
};
这样就可以简单方便地把RGBA特性添加到自定义类中了。