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  • IDirect3DDevice9::GetRenderTargetData

    翻译自DXSDK

    将渲染目标数据从设备内存拷贝到系统内存。

    HRESULT GetRenderTargetData(
      [in]  IDirect3DSurface9 *pRenderTarget,
      [in]  IDirect3DSurface9 *pDestSurface
    );

    pRenderTarget [in]

    Pointer to an IDirect3DSurface9 object, representing a render target.

    指向一个IDirect3DSurface9对象,代表一个渲染目标,源表面。

    pDestSurface [in]

    Pointer to an IDirect3DSurface9 object, representing a destination surface.

    指向一个IDirect3DSurface9对象,代表一个目的表面。

    注意:

    The destination surface must be either an off-screen plain surface or a level of a texture (mipmap or cube texture) created with D3DPOOL_SYSTEMMEM.

    目的表面的内存池类型需要是 D3DPOOL_SYSTEMMEM (系统内存)

    The source surface must be a regular render target or a level of a render-target texture (mipmap or cube texture) created with POOL_DEFAULT.

    源表面的内存池类型需要是POOL_DEFAULT

    This method will fail if:

    • The render target is multisampled.

    源表面如果多重采样则拷贝失败。

    • The source render target is a different size than the destination surface.

    两个表面尺寸不一致拷贝失败。

    • The source render target and destination surface formats do not match.

    像素格式不一致拷贝失败。

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  • 原文地址:https://www.cnblogs.com/lc-cnblong/p/3365110.html
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