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  • Unity3d GUI适应分辨率

    float sourceWidth = 1024f;
        float sourceHeight = 768f;
        float m_fScaleWidth;
        float m_fScaleHeight;
    
        void OnGUI()
        {
            m_fScaleWidth = Screen.width / sourceWidth;
            m_fScaleHeight = Screen.height / sourceHeight;
            GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity,new Vector3(m_fScaleWidth, m_fScaleHeight, 1));
    
            GUI.Button(new Rect(0, 0, 1024, 768), "");
        }

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  • 原文地址:https://www.cnblogs.com/ldxsuanfa/p/10713104.html
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