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  • GUI编写贪吃蛇

    GUI编写贪吃蛇

    Data.java

    package com.kuang.snake;
    
    import javax.swing.*;
    import java.net.URL;
    
    //数据中心
    public class Date {
    
        //相对路径  tx.jpg
        //绝对路径  /   相当于当前项目
        public static URL headerURL = Date.class.getResource ("statics/header.png");
        public static ImageIcon header = new ImageIcon (headerURL);
    
        public static URL upURL = Date.class.getResource ("statics/up.png");
        public static URL leftURL = Date.class.getResource ("statics/left.png");
        public static URL downURL = Date.class.getResource ("statics/down.png");
        public static URL rightURL = Date.class.getResource ("statics/right.png");
        public static ImageIcon up = new ImageIcon (upURL);
        public static ImageIcon left = new ImageIcon (leftURL);
        public static ImageIcon down = new ImageIcon (downURL);
        public static ImageIcon right = new ImageIcon (rightURL);
    
        public static URL bodyURL = Date.class.getResource ("statics/body.png");
        public static ImageIcon body = new ImageIcon (bodyURL);
    
        public static URL foodURL = Date.class.getResource ("statics/food.png");
        public static ImageIcon food = new ImageIcon (foodURL);
    
    }
    

    GamePanel.java

    package com.kuang.snake;
    
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.util.Random;
    
    //游戏的面板
    public class GamePanel extends JPanel implements KeyListener, ActionListener {
        //定义蛇的数据结构
        int length;//蛇的长度
        int[] snakeX = new int[600];//蛇的x坐标25*25
        int[] snakeY = new int[500];//蛇的Y坐标25*25
        String fx;//初始方向向右
    
        //食物的坐标
        int foodx;
        int foody;
        Random random=new Random ();
    
        int score;//成绩
        //当前游戏的状态:  开始,停止!
        boolean isStart = false;//默认是不开始!
        boolean isFail = false;//游戏失败状态     默认不失败
    
        //定时器   以ms为单位 1000ms=1s
        Timer timer= new Timer (100,this);//100毫秒执行一次
    
        //构造器
        public GamePanel() {
            init ();
            //获得焦点和键盘事件
            this.setFocusable (true);//获取焦点事件
            this.addKeyListener (this);//获得键盘监听事件
            timer.start ();//游戏一开始定时器就启动
        }
    
        //初始化方法
        public void init(){
            length=3;
            snakeX[0]=100;snakeY[0]=100;//脑袋的坐标
            snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
            snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
            fx = "R";//初始化方向向右
            //把食物随机分布在界面上
            foodx = 25 + 25*random.nextInt (34);
            foody = 75 + 25*random.nextInt (24);
            score=0;
        }
        //绘制面板,我们游戏中的所有东西,都是用这个画笔来画
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent (g);// 清屏
            //绘制静态面板
            this.setBackground (Color.WHITE);
            Date.header.paintIcon (this,g,25,11);//头部广告栏画上去
            g.fillRect (25,75,850,600);
            //画积分
            g.setColor (Color.BLUE);
            g.setFont (new Font ("微软雅黑",Font.BOLD,18));
            g.drawString ("长度 "+length,750,35);
            g.drawString ("分数 "+score,750,55);
            //画食物
            Date.food.paintIcon (this,g,foodx,foody);
    
            //把小蛇画上去
            if (fx.equals ("R")){
                Date.right.paintIcon (this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
            }else if (fx.equals ("L")){
                Date.left.paintIcon (this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
            }else if (fx.equals ("U")){
                Date.up.paintIcon (this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
            }else if (fx.equals ("D")){
                Date.down.paintIcon (this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
            }
    
            for (int i = 1; i < length; i++) {
                Date.body.paintIcon (this,g,snakeX[i],snakeY[i]);//第i个身体坐标
            }
    
            //游戏状态
            if (isStart==false){
                g.setColor (Color.white);
                g.setFont (new Font ("微软雅黑",Font.BOLD,40));
                g.drawString ("按下空格键开始游戏!",300,300);
            }
    
            if (isFail){
                g.setColor (Color.RED);
                g.setFont (new Font ("微软雅黑",Font.BOLD,40));
                g.drawString ("失败!按下空格重新开始!",300,300);
            }
        }
    
    
        //键盘监听事件
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode ();//获得键盘按键是哪一个
            if (keyCode==KeyEvent.VK_SPACE){//如果按下的事空格键
                if (isFail){
                    //重新开始
                    isFail=false;
                    init ();
                }else {
                    isStart= !isStart;//取反
                }
                repaint ();
            }
            //小蛇移动
            if (keyCode==KeyEvent.VK_UP){
                fx ="U";
            }else if (keyCode==KeyEvent.VK_DOWN){
                fx ="D";
            }else if (keyCode==KeyEvent.VK_LEFT){
                fx ="L";
            }else if (keyCode==KeyEvent.VK_RIGHT){
                fx ="R";
            }
        }
    
        //事件监听----需要通过固定事件来刷新,1s=10次
        @Override
        public void actionPerformed(ActionEvent e) {
            if (isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来
                //吃食物
                if (snakeX[0] == foodx&&snakeY[0]==foody){
                    length++;
                    //分数+10
                    score=score+10;
                    //再次随机食物
                    foodx = 25 + 25*random.nextInt (34);
                    foody = 75 + 25*random.nextInt (24);
                }
                //移动
                for (int i = length-1;i>0;i--){//后一节移到前一节的位置 snakeX[1] = snakeX[0];
                    snakeX[i] =snakeX[i-1];
                    snakeY[i] = snakeY[i-1];
                }
                //走向
                if (fx.equals ("R")){
                    snakeX[0] = snakeX[0]+25;
                    //边界判断
                    if (snakeX[0]>850) {snakeX[0]=25;}
                }else if (fx.equals ("L")){
                    snakeX[0] = snakeX[0]-25;
                    if (snakeX[0]<25){snakeX[0]=850;}
                }else if (fx.equals ("U")){
                    snakeY[0] = snakeY[0]-25;
                    if (snakeY[0]<75){snakeY[0]=650;}
                }else if (fx.equals ("D")){
                    snakeY[0] = snakeY[0]+25;
                    if (snakeY[0]>650){snakeY[0]=75;}
                }
                //失败判读撞到自己就算失败(或者也可以规定撞到边界)
                for (int i = 1; i < length; i++) {
                    if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                        isFail = true;
                    }
                }
                repaint ();//重置画面
            }
            timer.start ();
        }
        @Override
        public void keyTyped(KeyEvent e) {
        }
        @Override
        public void keyReleased(KeyEvent e) {
        }
    }
    

    StartGame.java

    package com.kuang.snake;
    
    import javax.swing.*;
    
    //游戏的主启动类
    public class StartGame {
        public static void main(String[] args) {
            JFrame frame =new JFrame ();
            frame.setBounds (10,10,900,720);
            frame.setResizable (false);//窗口大小不可变
            frame.setDefaultCloseOperation (WindowConstants.EXIT_ON_CLOSE);
            //正常游戏界面都应该在面板上!
            frame.add (new GamePanel ());
            frame.setVisible (true);
        }
    }
    

    statics


    food.png


    header.png


    body.png


    down.png


    left.png


    right.png


    up.png

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  • 原文地址:https://www.cnblogs.com/lemonlover/p/14109960.html
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