kinect可以通过摄动摄像头不仅可以获取人脸位置旋转信息,也可以获取脸部轮廓的三维坐标
可以参考插件中的场景KinectFaceTrackingDemo1-4,在kinectManager基础上需要脚本FacetrackingManager。
1)通过KinectManager kinectManager = KinectManager.Instance;获取到Kinect运行实例
2)通过sensorData = kinectManager.GetSensorData();获取到传感器信息
3)同SensorData类的sensorInterface获取相关信息,如下为部分方法,可以获得人脸的Rect以及头部位置等等
bool IsFaceTrackingAvailable(ref bool bNeedRestart); // initializes libraries and resources needed by the face tracking subsystem bool InitFaceTracking(bool bUseFaceModel, bool bDrawFaceRect); // releases the resources and libraries used by the face tracking subsystem void FinishFaceTracking(); // this method gets invoked periodically to update the face tracking state // returns true if update is successful, false otherwise bool UpdateFaceTracking(); // returns true if face tracking is initialized, false otherwise bool IsFaceTrackingActive(); // returns true if face rectangle(s) must be drawn in color map, false otherwise bool IsDrawFaceRect(); // returns true if the face of the specified user is being tracked at the moment, false otherwise bool IsFaceTracked(long userId); // gets the face rectangle in color coordinates. returns true on success, false otherwise bool GetFaceRect(long userId, ref Rect faceRect); // visualizes face tracker debug information void VisualizeFaceTrackerOnColorTex(Texture2D texColor); // gets the head position of the specified user. returns true on success, false otherwise bool GetHeadPosition(long userId, ref Vector3 headPos); // gets the head rotation of the specified user. returns true on success, false otherwise bool GetHeadRotation(long userId, ref Quaternion headRot);