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  • 互斥体(用户模式 内核模式 快速互斥体)

    一.用户模式互斥体  

      创建互斥体:

      HANDLE CreateMutex(
        LPSECURITY_ATTRIBUTES lpMutexAttributes,   // pointer to security attributes
                         
        BOOL bInitialOwner,     //始化时是否被占有
        LPCTSTR lpName       // pointer to mutex-object name
           );

      释放互斥体:

      BOOL ReleaseMutex(
          HANDLE hMutex   // handle to mutex object
      );

      代码内容:获得了互斥体之后,同一个线程中可以递归获得互斥体,就是得到互斥体的线程还可以再次获得这个互斥体,或者说互斥体对于已经获得互斥体的线程不产生”互斥”关系。

      

    // Mutex-ThreadSynchronization.cpp : 定义控制台应用程序的入口点。
    //
    
    #include "stdafx.h"
    #include <windows.h>
    #include <iostream>
    using namespace std;
    //获得互斥体的线程不产生"互斥"关系(不互斥自己)
    DWORD WINAPI ThreadProcedure(LPVOID ParameterData);
    int main()
    {
    	HANDLE ThreadHandle[2] = {0};
    	int i;
    
    	HANDLE
    	MutexHandle = CreateMutex(
    		NULL,            
    		FALSE,  //表明初始化时是否被占有          
    		NULL);            
    
    	if (MutexHandle == NULL)
    	{
    		printf("CreateMutex() Error
    ");
    		goto Exit;
    	}
    	for (i = 0; i < 2; i++)
    	{
    		ThreadHandle[i] = CreateThread(
    			NULL,      
    			0,         
    			(LPTHREAD_START_ROUTINE)ThreadProcedure,
    			(PVOID)&MutexHandle,       
    			0,         
    			NULL); 
    
    		if (ThreadHandle[i] == NULL)
    		{
    			printf("CreateThread() Error
    ");
    			goto Exit;
    		}
    	}
    	WaitForMultipleObjects(2, ThreadHandle, TRUE, INFINITE);
    	for (i = 0; i < 2; i++)
    		CloseHandle(ThreadHandle[i]);
    Exit:
    	{
    		if (MutexHandle!=NULL)
    		{
    			CloseHandle(MutexHandle);
    			MutexHandle = NULL;
    		}
    	}
    	return 0;
    }
    
    DWORD WINAPI ThreadProcedure(LPVOID ParameterData)
    {
    	HANDLE MutexHandle = *((HANDLE*)ParameterData);
    	DWORD Looping = 0;
    	BOOL  IsOk = 0;
    	
    	//占有几次就必须解锁几次
    	while (Looping < 5)
    	{
    		//占有互斥体
    		IsOk = WaitForSingleObject(
    			MutexHandle,
    			INFINITE);   
    		IsOk -= WAIT_OBJECT_0;
    		switch (IsOk)
    		{
    		case WAIT_OBJECT_0:    //等待的对象变为已通知状态,那么返回值是WAIT_OBJECT_0。
    		{
    			__try {
    
    				printf("ThreadID:%d
    ",
    					GetCurrentThreadId());
    				Looping++;
    			}
    
    			__finally {
    
    				//释放互斥体
    				if (!ReleaseMutex(MutexHandle))
    				{
    
    				}
    			}
    			break;
    		}
    		case WAIT_ABANDONED:
    			return FALSE;
    		}
    	}
    
    	printf("ThreadProcedure() Exit
    ");
    	return TRUE;
    }
    

      

    二.内核模式互斥体

      

      1.互斥体在内核模式下的结构体KMUTEX,使用前需要进行初始化KeInitializeMutex,释放互斥体使用KeReleaseMutex内核函数

      2.PsCreateSystemThread创建新的线程占用互斥体

      3.ObReferenceObjectByHandle将句柄转化为指向object的指针,交给  KeWaitForMultipleObjects函数,用于同时等待一个或多个同步对象。

     

      NTKERNELAPI
      NTSTATUS
      KeWaitForMultipleObjects (
        _In_ ULONG Count,                                                                  //数组中指针的个数
        _In_reads_(Count) PVOID Object[],                                       //指向一个指针数组
        _In_ _Strict_type_match_ WAIT_TYPE WaitType,             //等待所有对象都进入信号态
        _In_ _Strict_type_match_ KWAIT_REASON WaitReason,
        _In_ __drv_strictType(KPROCESSOR_MODE/enum _MODE,__drv_typeConst) KPROCESSOR_MODE WaitMode,
        _In_ BOOLEAN Alertable,
        _In_opt_ PLARGE_INTEGER Timeout,
        _Out_opt_ PKWAIT_BLOCK WaitBlockArray
    );

    #include <ntifs.h>
    
    VOID SeCreateMutex();
    VOID ThreadProcedure(PVOID ParameterData);
    VOID DriverUnload(PDRIVER_OBJECT DriverObject);
    
    
    NTSTATUS DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegisterPath)
    {
    	NTSTATUS Status = STATUS_SUCCESS;
    
    	PDEVICE_OBJECT  DeviceObject = NULL;
    
    	DriverObject->DriverUnload = DriverUnload;
    
    
    	SeCreateMutex();
    	return Status;
    }
    
    
    VOID DriverUnload(PDRIVER_OBJECT DriverObject)
    {
    	DbgPrint("DriverUnload()
    ");
    }
    
    VOID SeCreateMutex()
    {
    	KMUTEX  Mutex;
    	HANDLE  ThreadHandle[2] = { 0 };
    	ULONG   i = 0;
    	PVOID   ThreadObject[2] = { 0 };
    	KeInitializeMutant(&Mutex, 0);
    	for (i = 0; i < 2; i++)
    	{
    		PsCreateSystemThread(&ThreadHandle[i], 0, NULL, NULL, NULL, ThreadProcedure, &Mutex);
    	}
    	for (i = 0; i < 2; i++)
    	{
    		//把线程句柄转换为可以等待的指针
    		ObReferenceObjectByHandle(ThreadHandle[i], 0, NULL, KernelMode, &ThreadObject[i], NULL);
    	}
    	//等待2个新建线程执行完毕
    	KeWaitForMultipleObjects(
    		2,              //数组中指针的个数
    		ThreadObject,   //指向一个指针数组
    		WaitAll,        //等待所有对象都进入信号态
    		Executive, 
    		KernelMode, 
    		FALSE, 
    		NULL, 
    		NULL);
    	for (i = 0; i < 2; i++)
    	{
    		ObDereferenceObject(ThreadObject[i]);
    		ZwClose(ThreadHandle[i]);
    		ThreadHandle[i] = NULL;
    	}
    }
    VOID ThreadProcedure(PVOID ParameterData)
    {
    	PKMUTEX Mutex = (PKMUTEX)ParameterData;
    	int i = 0;
    
    	//占有几次解锁几次
    	for (i=0;i<3;i++)
    	{
    		KeWaitForSingleObject(Mutex, Executive, KernelMode, FALSE, NULL);
    
    		//该函数是以微秒为单位
    		KeStallExecutionProcessor(10000); //0.01秒	
    
    		DbgPrint("ThreadID:%d
    ",PsGetCurrentThreadId());
    
    	  	KeReleaseMutex(Mutex, FALSE);
    	}
    	PsTerminateSystemThread(STATUS_SUCCESS);
    
    	//当线程退出Mutex就不起作用了即使不解占有
    }
    

      

    三.快速互斥体

      快速互斥体是DDK提供的另外一种内核同步对象,他的特征类似于前面介绍的普通互斥体。他们两的作用完全一样,之所以被称为是快速互斥体,是因为它执行的速度比普通的互斥体速度快(这里指的是获取和释放的速度)。然而,快速互斥体对象不能被递归获取

      普通互斥体在内核中用KMUTEX数据结构表示,而快速互斥体在内核中用FAST_MUTEX数据结构描述。

    除此之外,对快速互斥体的初始化,获取和释放对应的内核函数也和普通互斥体不同

      初始化:
      VOID 
            ExInitializeFastMutex(
            IN PFAST_MUTEX  FastMutex
          );
      获取:
      VOID 
        ExAcquireFastMutex(
          IN PFAST_MUTEX  FastMutex
           );
      释放:
      VOID 
        ExReleaseFastMutex(
             IN PFAST_MUTEX  FastMutex
         );

    #include <ntifs.h>
    VOID SeCreateFastMutex();
    VOID ThreadProcedure(PVOID ParameterData);
    VOID DriverUnload(PDRIVER_OBJECT DriverObject);
    
    
    NTSTATUS DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegisterPath)
    {
    	NTSTATUS Status = STATUS_SUCCESS;
    	PDEVICE_OBJECT  DeviceObject = NULL;
    	DriverObject->DriverUnload = DriverUnload;
    	SeCreateFastMutex();
    	return Status;
    }
    VOID DriverUnload(PDRIVER_OBJECT DriverObject)
    {
    	DbgPrint("DriverUnload()
    ");
    }
    VOID SeCreateFastMutex()
    {
    	HANDLE  ThreadHandle[2] = { 0 };
    	FAST_MUTEX  Mutex;
    	ULONG   i = 0;
    	PVOID   ThreadObject[2] = { 0 };
    
    	ExInitializeFastMutex(&Mutex);
    
    	for (i = 0; i < 2; i++)
    	{
    		PsCreateSystemThread(&ThreadHandle[i], 0, NULL, NULL, NULL, ThreadProcedure, &Mutex);
    	}
    	for (i = 0; i < 2; i++)
    	{
    		ObReferenceObjectByHandle(ThreadHandle[i], 0, NULL, KernelMode, &ThreadObject[i], NULL);
    	}
    	KeWaitForMultipleObjects(2, ThreadObject, WaitAll, Executive, KernelMode, FALSE, NULL, NULL);
    	for (i = 0; i < 2; i++)
    	{
    		ObDereferenceObject(ThreadObject[i]);
    		ZwClose(ThreadHandle[i]);
    		ThreadHandle[i] = NULL;
    	}
    }
    
    VOID ThreadProcedure(PVOID ParameterData)
    {
    	PFAST_MUTEX  Mutex = (PFAST_MUTEX)ParameterData;;
    	int i = 0;
    	for (i = 0; i < 3; i++)
    	{
    		ExAcquireFastMutex(Mutex);
    		//该函数是以微秒为单位
    		KeStallExecutionProcessor(10000); //0.01秒	
    		DbgPrint("ThreadID:%d
    ", PsGetCurrentThreadId());
    		ExReleaseFastMutex(Mutex);        //如果当前线程不解锁就互斥住自己
    
    	}
    	PsTerminateSystemThread(STATUS_SUCCESS);
    }
    

      

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  • 原文地址:https://www.cnblogs.com/lsh123/p/7364663.html
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