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  • Qt 状态机 事件迁移

    class Window : public QWidget
    {
    public:
    Window(QWidget *parent = 0)
    : QWidget(parent)
    {
    QPushButton *button = new QPushButton(this);
    button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);

    QVBoxLayout *layout = new QVBoxLayout;
    layout->addWidget(button);
    layout->setContentsMargins(80, 80, 80, 80);
    setLayout(layout);
    The Window class's constructors begins by creating a button.

    QStateMachine *machine = new QStateMachine(this);

    QState *s1 = new QState();
    s1->assignProperty(button, "text", "Outside");

    QState *s2 = new QState();
    s2->assignProperty(button, "text", "Inside");
    Two states, s1 and s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively.

    QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
    enterTransition->setTargetState(s2);
    s1->addTransition(enterTransition);
    When the button receives an event of type QEvent::Enter and the state machine is in state s1, the machine will transition to state s2.

    QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
    leaveTransition->setTargetState(s1);
    s2->addTransition(leaveTransition);
    When the button receives an event of type QEvent::Leave and the state machine is in state s2, the machine will transition back to state s1.

    QState *s3 = new QState();
    s3->assignProperty(button, "text", "Pressing...");

    QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress);
    pressTransition->setTargetState(s3);
    s2->addTransition(pressTransition);

    QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
    releaseTransition->setTargetState(s2);
    s3->addTransition(releaseTransition);
    Next, the state s3 is created. s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state s2. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state s3, the machine will transition back to state s2.

    machine->addState(s1);
    machine->addState(s2);
    machine->addState(s3);

    machine->setInitialState(s1);
    machine->start();
    }
    };
    Finally, the states are added to the machine as top-level states, the initial state is set to be s1 ("Outside"), and the machine is started.

    int main(int argc, char **argv)
    {
    QApplication app(argc, argv);
    Window window;
    window.resize(300, 300);
    window.show();

    return app.exec();
    }

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  • 原文地址:https://www.cnblogs.com/lvdongjie/p/13897150.html
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