代码如下:
#include <windows.h> //#include <GLUT/glut.h> #include <GL/glut.h> #include <math.h> #include <iostream> using namespace std; #define GL_PI 3.1415f GLubyte fire[]={ 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0xc0, 0x00,0x00,0x01,0xf0, 0x00,0x00,0x07,0xf0, 0x0f,0x00,0x1f,0xe0, 0x1f,0x80,0x1f,0xc0, 0x0f,0xc0,0x3f,0x80, 0x07,0xe0,0x7e,0x00, 0x03,0xf0,0xff,0x80, 0x03,0xf5,0xff,0xe0, 0x07,0xfd,0xff,0xf8, 0x1f,0xfc,0xff,0xe8, 0xff,0xe3,0xbf,0x70, 0xde,0x80,0xb7,0x00, 0x71,0x10,0x4a,0x80, 0x03,0x10,0x4e,0x40, 0x02,0x88,0x8c,0x20, 0x05,0x05,0x04,0x40, 0x02,0x82,0x14,0x40, 0x02,0x40,0x10,0x80, 0x02,0x64,0x1a,0x80, 0x00,0x92,0x29,0x00, 0x00,0xb0,0x48,0x00, 0x00,0xc8,0x90,0x00, 0x00,0x85,0x10,0x00, 0x00,0x03,0x00,0x00, 0x00,0x00,0x10,0x00, }; void RenderScene() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBegin(GL_POLYGON); glVertex2f(-20.0f,50.0f); glVertex2f(20.0f,50.0f); glVertex2f(50.0f,20.0f); glVertex2f(50.0f,-20.0f); glVertex2f(20.0f,-50.0f); glVertex2f(-20.0f,-50.0f); glVertex2f(-50.0f,-20.0f); glVertex2f(-50.0f,20.0f); glEnd(); glutSwapBuffers(); } void ChangeSize(GLsizei w,GLsizei h) { if(h==0) h = 1; GLfloat aspectRatio = (GLfloat)w/(GLfloat)h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glOrtho(-100,100,-100/aspectRatio,100/aspectRatio,100.0,-100.0); else glOrtho(-100*aspectRatio,100*aspectRatio,-100,100,100.0,-100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SetupRC() { glClearColor(0.0f,0.0f,0.0f,1.0f); glColor3f(1.0f,0.0f,0.0f); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(fire); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); return 0; }