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  • ZOJ Problem Set 1090 The Circumference of the Circle

    The Circumference of the Circle


    Time Limit: 1 Second      Memory Limit: 32768 KB


    To calculate the circumference of a circle seems to be an easy task - provided you know its diameter. But what if you don't?

    You are given the cartesian coordinates of three non-collinear points in the plane.
    Your job is to calculate the circumference of the unique circle that intersects all three points.

    Input Specification
    The input file will contain one or more test cases. Each test case consists of one line containing six real numbers x1,y1, x2,y2,x3,y3, representing the coordinates of the three points. The diameter of the circle determined by the three points will never exceed a million. Input is terminated by end of file.
    Output Specification
    For each test case, print one line containing one real number telling the circumference of the circle determined by the three points. The circumference is to be printed accurately rounded to two decimals. The value of pi is approximately 3.141592653589793.
    Sample Input
    0.0 -0.5 0.5 0.0 0.0 0.5
    0.0 0.0 0.0 1.0 1.0 1.0
    5.0 5.0 5.0 7.0 4.0 6.0
    0.0 0.0 -1.0 7.0 7.0 7.0
    50.0 50.0 50.0 70.0 40.0 60.0
    0.0 0.0 10.0 0.0 20.0 1.0
    0.0 -500000.0 500000.0 0.0 0.0 500000.0
    Sample Output
    3.14
    4.44
    6.28
    31.42
    62.83
    632.24
    3141592.65


    Source: University of Ulm Local Contest 1996

      1: #include <iostream>
    
      2: #include <iomanip>
    
      3: #include <cmath>
    
      4: using namespace std;
    
      5: 
    
      6: int main(){
    
      7:     double x0,y0;;
    
      8:     double x1,y1;
    
      9:     double x2,y2;
    
     10:     double  a,
    
     11:             b,
    
     12:             c,
    
     13:             cosA,
    
     14:             sinA,
    
     15:             cir,
    
     16:             r2;
    
     17:     while(cin>>x0>>y0>>x1>>y1>>x2>>y2){
    
     18:         
    
     19:         a = sqrt((x0 - x1)*(x0 - x1) + (y0 - y1)*(y0 - y1));//a 边长度
    
     20:         b = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));//b 边长度
    
     21:         c = sqrt((x2 - x0)*(x2 - x0) + (y2 - y0)*(y2 - y0));//c 边长度
    
     22:         cosA = (b*b + c*c - a*a)/(2*b*c);//余弦定理
    
     23:         sinA = sqrt(1 - cosA*cosA);
    
     24:         r2 = a/sinA;//正弦定理,r2为三角形外接圆直径
    
     25:         cir = 3.141592653589793 * r2;
    
     26:         cout<<fixed<<setprecision(2)<<cir<<endl;
    
     27:     }
    
     28: }
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  • 原文地址:https://www.cnblogs.com/malloc/p/1979659.html
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