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  • 练手WPF(二)——2048游戏的简易实现(下)

    接着上一篇继续~~~

    6、动画显示增加分数

    /// <summary>
    /// 动画显示增加得分
    /// </summary>
    /// <param name="addScore"></param>
    private void ShowAddScore(int addScore)
    {
        lblAddScore.Content = "+" + addScore.ToString();
    
        DoubleAnimation top = new DoubleAnimation();
        DoubleAnimation opacity = new DoubleAnimation();
        opacity.AutoReverse = true;
        opacity.From = 0;
        opacity.To = 1;
        top.From = 0;
        top.To = -40;
        Duration duration = new Duration(TimeSpan.FromMilliseconds(500));
        top.Duration = duration;
        opacity.Duration = duration;
    
        tt.BeginAnimation(TranslateTransform.YProperty, top);
        lblAddScore.BeginAnimation(Label.OpacityProperty, opacity);
    }

    该动画通过位置向上移动和透明度变化实现。

    7、移动操作
      7.1 移动操作方法
    每按下一次上下左右键,则调用相应的移动操作方法。以前实现的,代码比较繁琐,这次没去精简清理,看看就好。这是左移操作方法:

    /// <summary>
    /// 左移
    /// </summary>
    private void MoveLeft()
    {
        int score = 0;
    
        Storyboard sb1 = new Storyboard();
    
        // 移去左侧和中间的空块(左移)
        for (int y = 0; y < 4; y++)
        {
            for (int x = 0; x < 4; x++)
            {
                for (int i = x + 1; i < 4; i++)
                {
                    if (gridData[y, i] != 0 && gridData[y, x] == 0)
                    {
                        gridData[y, x] = gridData[y, i];
    
                        if (lblArray[y, i] == null)
                        {
                            lblArray[y, i] = new Label();
                            lblArray[y, i].SetValue(Canvas.LeftProperty, lblPadding * ((i) + 1) + (double)((i) * lblWidth));
                            lblArray[y, i].SetValue(Canvas.TopProperty, lblPadding * (y + 1) + (double)(y * lblWidth));
                            lblArray[y, i].SetValue(Label.ContentProperty, gridData[y, i].ToString());
                            lblArray[y, i].SetValue(Label.BackgroundProperty, SetBackground(gridData[y, i]));
                            lblArray[y, i].SetValue(Button.FontSizeProperty, (double)SetFontSize(gridData[y, i]));
                        }
    
                        // 左移方块动画
                        DoubleAnimation da1 = null;
                        double from = (double)lblArray[y, i].GetValue(Canvas.LeftProperty);
                        double to = (x + 1) * lblPadding + x * lblWidth;
                        da1 = new DoubleAnimation(
                            from,
                            to,
                            new Duration(TimeSpan.FromMilliseconds(300)));
                        da1.AccelerationRatio = 0.1;
                        da1.DecelerationRatio = 0.1;
    
                        Storyboard.SetTarget(da1, lblArray[y, i]);
                        Storyboard.SetTargetProperty(da1, new PropertyPath("(Canvas.Left)"));
                        sb1.Children.Add(da1);
    
                        gridData[y, i] = 0;
                    }
                }
            }
        }
    
        // 相邻相同方块合并后加到左侧
        for (int y = 0; y < 4; y++)
        {
            for (int x = 0; x < 4; x++)
            {
                if (x + 1 < 4 && gridData[y, x] == gridData[y, x + 1])
                {
                    // 如果右侧的方块未及时生成
                    if (gridData[y, x + 1] != 0)// && gridData[y,x]!=0)
                    {
                        if (lblArray[y, x + 1] == null)
                        {
                            lblArray[y, x + 1] = new Label();
                            lblArray[y, x + 1].SetValue(Canvas.LeftProperty, lblPadding * ((x + 1) + 1) + (double)((x + 1) * lblWidth));
                            lblArray[y, x + 1].SetValue(Canvas.TopProperty, lblPadding * (y + 1) + (double)(y * lblWidth));
                            lblArray[y, x + 1].SetValue(Label.ContentProperty, gridData[y, x + 1].ToString());
                            lblArray[y, x + 1].SetValue(Label.BackgroundProperty, SetBackground(gridData[y, x + 1]));
                            lblArray[y, x + 1].SetValue(Button.FontSizeProperty, (double)SetFontSize(gridData[y, x + 1]));
                        }
    
                        // 左移动画
                        DoubleAnimation da2 = null;
                        double from = (double)lblArray[y, x + 1].GetValue(Canvas.LeftProperty);
                        double to = from - lblWidth - lblPadding;
                        da2 = new DoubleAnimation(
                            from,
                            to,
                            new Duration(TimeSpan.FromMilliseconds(200)));
                        da2.AccelerationRatio = 0.1;
                        da2.DecelerationRatio = 0.1;
                        Storyboard.SetTarget(da2, lblArray[y, x + 1]);
                        Storyboard.SetTargetProperty(da2, new PropertyPath("(Canvas.Left)"));
                        sb1.Children.Add(da2);
                    }
                    gridData[y, x] *= 2;
                    gridData[y, x + 1] = 0;
    
                    score += gridData[y, x];
                }
            }
        }
    
        if (score != 0)
        {
            ShowAddScore(score);
            currScore += score;
            lblCurrScore.Content = currScore.ToString();
        }
    
        // 将合并后出现的中间空方块移去(再次左移一次)
        for (int y = 0; y < 4; y++)
        {
            for (int x = 0; x < 4; x++)
            {
                for (int i = x + 1; i < 4; i++)
                {
                    if (gridData[y, i] != 0 && gridData[y, x] == 0)
                    {
                        gridData[y, x] = gridData[y, i];
    
                        if (lblArray[y, i] == null)
                        {
                            lblArray[y, i] = new Label();
                            lblArray[y, i].SetValue(Canvas.LeftProperty, lblPadding * ((i) + 1) + (double)((i) * lblWidth));
                            lblArray[y, i].SetValue(Canvas.TopProperty, lblPadding * (y + 1) + (double)(y * lblWidth));
                            lblArray[y, i].SetValue(Label.ContentProperty, gridData[y, i].ToString());
                            lblArray[y, i].SetValue(Label.BackgroundProperty, SetBackground(gridData[y, i]));
                            lblArray[y, i].SetValue(Button.FontSizeProperty, (double)SetFontSize(gridData[y, i]));
                        }
    
                        // 左移动画
                        DoubleAnimation da = null;
                        double from = (double)lblArray[y, i].GetValue(Canvas.LeftProperty);
                        double to = (x + 1) * lblPadding + x * lblWidth;
                        da = new DoubleAnimation(
                            from,
                            to,
                            new Duration(TimeSpan.FromMilliseconds(200)));
                        da.AccelerationRatio = 0.1;
                        da.DecelerationRatio = 0.1;
                        Storyboard.SetTarget(da, lblArray[y, i]);
                        Storyboard.SetTargetProperty(da, new PropertyPath("(Canvas.Left)"));
                        sb1.Children.Add(da);
    
                        gridData[y, i] = 0;
    
                     //   isMove = true;
                    }
                }
            }
        }
    
        sb1.Completed += Sb1_Completed;     // 所有动画完成后执行事件
        sb1.Begin();
    }
    
    /// <summary>
    /// 动画完成后运行事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void Sb1_Completed(object sender, EventArgs e)
    {
        // 检查游戏是否结束
        if (isGameOver())
        {
             ShowGameOver();
        }
        else
        {
            NewNum();
            ShowAllLabel();
        }
    }

    向右、向上和向下的方法类似。

      7.2 xaml文件中添加Window控件的keyDown事件
    KeyDown="Window_KeyDown"
    对应的cs代码如下:

    private void Window_KeyDown(object sender, KeyEventArgs e)
    {
        if (!isStarted)
            return;
    
        switch (e.Key)
        {
            case Key.Left:
                if (!isGameOver())
                    MoveLeft();
                else
                    ShowGameOver();
                break;
    
            case Key.Right:
                if (!isGameOver())
                    MoveRight();
                else
                    ShowGameOver();
    
                break;
    
            case Key.Up:
                if (!isGameOver())
                    MoveUp();
                else
                    ShowGameOver();
    
                break;
    
            case Key.Down:
                if (!isGameOver())
                    MoveDown();
                else
                    ShowGameOver();
                break;
        }
    }

    大致如此。最后看看效果图吧~~

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  • 原文地址:https://www.cnblogs.com/moonblogcore/p/10931905.html
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